RN Malboeuf 12 Posted February 11, 2007 Quote[/b] ]The only disappointing thing is that the U-99 submarine's gun can't fire... This is not even liberation addon Share this post Link to post Share on other sites
Deathstruck 375 Posted February 11, 2007 Bugs that are need to be fixed: -You need to decrease machinegunner´s speed.He runs too fast! -If I throw a grenade from crouch or prone posittion, the grenade just falls under me and thats all!Same as AI soldiers, they are trying to throw a grenade from crouch/prone position but they just kill themselves. What you can add: -Female Russian Sniper! BTW:Sry for my crappy english, still learning, hope you understand Share this post Link to post Share on other sites
RN Malboeuf 12 Posted February 11, 2007 -If I throw a grenade from crouch or prone posittion, the grenade just falls under me and thats all!Same as AI soldiers, they are trying to throw a grenade from crouch/prone position but they just kill themselves. Yep. there's a small mistake. use old \LIBMOD\lib_scripts\rus_inf\gren.sqs script is you want and wait for the fix Share this post Link to post Share on other sites
Sennacherib 0 Posted February 12, 2007 finally i prefer with the BIS voices, is it possible to add them again? i don't know. anyway it won't be simple ok, it's not a problem. I'm going to be accustomed Share this post Link to post Share on other sites
gajayana 0 Posted February 12, 2007 excellent mod. nice job. love it very much. i think there's one thing needs to be fixed: it takes longer time to take weapons and/or ammo in prone position than in standing position. Quote[/b] ]-Female Russian Sniper! female russian snipers would be nice... Share this post Link to post Share on other sites
the blurb 0 Posted February 12, 2007 Into which directory should I install the Liberation mod itself? Share this post Link to post Share on other sites
RN Malboeuf 12 Posted February 12, 2007 into your ofp folder. Share this post Link to post Share on other sites
DeadParrot 0 Posted February 16, 2007 First things first: thank you for this mod. I like it a lot. I can not really find out what is wrong, but the movable regimental gun seems the cause of a crash in OFP. Has anyone had the same experience. You mentioned a (normal) regimental gun in the announcement. I can not find it. The two types of movable regimental guns are easy to find. Maybe I am missing the obvious. I would like to try the artillery script for the regimental guns against the german mortars I have in my mission. My Maxims repulse the first wave of german attackers, but then the german mortars zero in on the defenders. Very deadly mortar strikes. I am standing on the hill and can see the puffs of smoke from the mortars at 2 kilometers. Damn, I can plot them on the map. Counter battery fire please. Greetings. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted February 16, 2007 Quote[/b] ]but the movable regimental gun seems the cause of a crash in OFP. Has anyone had the same experience. Yep. known bug. and i even kno w the reason (it's ofp's bug originally . It was fixed ( i hope ) for 45mm movable gun, but regimental gun is still a bit raw . that's not the only bug with it - thus normal regimental gun (where did you see it in the news ? ) will be at least added. Quote[/b] ]I would like to try the artillery script for the regimental guns against the german mortars I have in my mission.I am standing on the hill and can see the puffs of smoke from the mortars at 2 kilometers First - your mission design is wrong Mortars were always placed in some hollows or behind hills - so it was impossible to get them with regimental guns in reality Anyway it's too difficult to add normally working indirect fire for Reg. gun - thus it was not added. Do not expect it in the upcoming fix, but fill free to use your own simplified scripts Anyway 10x for report - you are welcome to report any bug you saw. it will help us to make this product finished. Share this post Link to post Share on other sites
DeadParrot 0 Posted February 16, 2007 Ok you are right. The dutch mortars at the Grebbeberg (the hill) were in pits behind the second line shooting over a wheatfield in a wooded area. The germans were using heavier artillery from (behind) the opposing hill. I only know of one german battery being caught in the open field to close to the dutch lines. The other incidents were with direct firing 3,7 cm PAK being destroyed. Share this post Link to post Share on other sites
imutep 0 Posted February 16, 2007 Oh nice...a new Patch Download now and test it now Share this post Link to post Share on other sites
RN Malboeuf 12 Posted February 26, 2007 Good news: seems like upcoming patchfix will be more like a new patch - there will be soviet BT-5 included. Share this post Link to post Share on other sites
SimraN 0 Posted February 26, 2007 hey, do I just need to download the 30mb demo, then patch it to 1.7 then 1.8? thanks Share this post Link to post Share on other sites
RN Malboeuf 12 Posted February 26, 2007 hey, can't you just read the first page ? Share this post Link to post Share on other sites
SimraN 0 Posted February 27, 2007 yes, sorry, I thought maybe you had released something else as 1.0 as it says the demo was released 2 years ago Share this post Link to post Share on other sites
exall 0 Posted February 28, 2007 The mod is awesome. It's just perfect. But I have a little problem with mp40s. When I shoot out all the magazine without reload to end first time, everything seems to be fine. But when I shoot out the second to 0, the sound of firing keeps going. Then I move but the "soundspot" holds in the place where the last shot was. And it firing and firing and firing.. For info: I have Duron 750 with 256Mb Ram. Privet iz Rostova-na-Donu )) Spasibo za luchshiy mod dlya ofp na svete!! Share this post Link to post Share on other sites
firedrake 0 Posted March 5, 2007 An excellant mod, keep up the good work. However just a few suggestions and a query. According to this website, www.bayonetstrength.150m.com All Medics should only be armed with pistols or revolvers. German machine gunners also have a pistol and HMG gunners should not be armed with rifles but a pistol. Early war german platoon sergeants should only be armed with pistols. The MG34 usually had a 250 belt feed when used in the HMG role against infantry. Share this post Link to post Share on other sites
freeman100 0 Posted April 20, 2007 Is there a mission editor weapon, ammo name readme? Share this post Link to post Share on other sites
RN Malboeuf 12 Posted April 20, 2007 only for 1.0 ofp.gamepark.cz/_hosted/lib4145/modref/ search the configs it's not binarized Share this post Link to post Share on other sites
POPKA 0 Posted May 4, 2007 Is there any chance that you could create a sort of "Ultimate Animation mod", what I was really thinking of was possibly releasing your Liberation mod Animations that you currently have in a way that they would work with regular Flashpoint Resistance units, though I can understand why you would want to keep them unique to your mod Share this post Link to post Share on other sites
Deathstruck 375 Posted May 4, 2007 Is there any chance that you could create a sort of "Ultimate Animation mod", what I was really thinking of was possibly releasing your Liberation mod Animations that you currently have in a way that they would work with regular Flashpoint Resistance units, though I can understand why you would want to keep them unique to your mod ooh, thats a nice idea! I second that! Share this post Link to post Share on other sites
RN Malboeuf 12 Posted May 5, 2007 Quote[/b] ]Is there any chance that you could create a sort of "Ultimate Animation mod" There were such projects up to year ago. Frozen for ages due to OFP stagnation. You can't make good replacement mod with Lib anims cause weapons proxies slota are moved and RPG anims are replaced with new for PTRD. If you're looking for death anims - there're quite a few mods with them relaesed already. Â Stay tuned guys for the new 1.09 Â patch There's a good chance that it will be out as usual on 9 may (or a bit later). Share this post Link to post Share on other sites
siQ 0 Posted May 5, 2007 any teaers for 1.9? what will be new in it? more units or just some changes because of bugs n stuff? x Share this post Link to post Share on other sites
RN Malboeuf 12 Posted May 5, 2007 Bt-5/7 + big fortification pack for Zastava Island Share this post Link to post Share on other sites
siQ 0 Posted May 5, 2007 fortification pack sounds nice will the trenches and bunkers be usable on other islands as objects? Share this post Link to post Share on other sites