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Col. Faulkner

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Really good as always Col. Faulkner!

I too very much look forward to been able to make missions for these units, once released. Atleast if you don't mind them taking part in alittle less releastic campains(will try though ofcourse).

Will any of your units have leaves/branches attached to their helmets? smile_o.gif

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The current state of the figures is as follows:

para2.jpg

para1.jpg

cdo2.jpg

cdo1.jpg

cdo3.jpg

cdo4.jpg

Unfortunately I don't know now how to progress them beyond

this rather raw, low poly state. I have to make normal maps

for them to add the necessary details but the thought of

making very high poly versions of all of these in a tool as

basic as Oxygen is very disheartening.

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Quote[/b] ]I hope you also give the Paratroopers scarves

1st Para Bde at Bruneval, judging from photos, wore woollen scarves.

A few, including John Frost, appear to have worn face veil scarves in

brown and green.

Quote[/b] ]u planning on expanding from commandos to ordenary troops fighting in europe

No. One of the reasons why I chose to do commando raids in the first

place is because I don't think that ArmA represents conventional warfare

very well (no proper cover, can't dig in, stupidly simple damage modelling,

crap AI with no idea of real battlecraft, etc etc)

Quote[/b] ]Will any of your units have leaves/branches attached to their helmets?

No. The paratroopers will have scrim nets over their helmets and the commandos

will have painted sandbag covers. Personal camouflage was of little use in

quick, night-time "butcher and bolt" raids.

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Thanks Col and i guess it wouldnt be to hard to make a "european" style battle in editor (when this is released ill do that as well as some commando style missions XD)

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Unfortunately I don't know now how to progress them beyond

this rather raw, low poly state. I have to make normal maps

for them to add the necessary details but the thought of

making very high poly versions of all of these in a tool as

basic as Oxygen is very disheartening.

No need for that, you can just edit the normal maps.

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Moderators, please close this thread. This project is now definitely cancelled.

Thanks to all who showed interest.

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I'm guessing RL came and slapped you in the face mate. NVM. both this and your other project looked very promising though.

Good luck what you do next. Regards Mark.

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Very sad...the next mod goes away goodnight.gificon_rolleyes.gif

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I think he's cancelling this one for his other mod.

Well he said the other one was dead also.

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Very sad sad_o.gif

I guess that is life though, things don't always turn out as you planned.

Thanks, for all the effort anyway Col, it was very enjoyable just to read about what you were planning and the information that you provided with each update.

Maybe in afew years, things will change and you might have another go at Arma2 or something smile_o.gif

Best of luck.

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I regret disappointing anyone, but a combination of factors

has forced abandonment of the project:

My personal circumstances have changed and I no longer

have much time to devote to the considerable amount of

work necessary for modelling and (particularly) for acquiring

the skills required to finish the addons to a high standard.

I have become very disillusioned by the many deficiencies in

the ArmA game and have lost interest in making content for

it. I no longer have it, or any of the tools, installed on any of

my PCs.

@helping_hand. The line from Catullus in your sig is actually

"da mi basia mille"   smile_o.gif  "da mihi basilia mille" is a misquote.

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