Col. Faulkner 0 Posted October 24, 2008 I'm delighted to report that I've now fixed most of the distortion problems. Yes, his arms and legs no longer appear to be made of crushed cardboard tubes, his head no longer pops off his neck, a displaced point on his leg no longer makes him look as if he has a monstrous hard-on and his boot soles remain attached at all times (although, come to think of it, flapping soles would simulate the horrible old "Boots, DMS" quite well). I've even sorted the weird firing bug (a point in the memory LOD that shouldn't have been there), so they can now use their weapons "...at all times effectively against the enemy and safely among their comrades". Texturing soon, then, wah-hey! I already made a very nice tiled DPM graphic that I've drawn in layers so I can make the several DPM flavours I need. It has the complete pattern repeat so you won't see just the same tiny bit repeated over and over like you sometimes see on addons. ETA: Blast, spoke too soon. I am steadily managing to improve them though. It's all a huge pain in the bum, though. Share this post Link to post Share on other sites
canibalimao 0 Posted October 29, 2008 beautifull!!!! love it Share this post Link to post Share on other sites
Col. Faulkner 0 Posted November 11, 2008 Here's a rough idea of what one of the Spearhead British infantry figures is going to look like: This bod is in temperate combat dress and fighting order (without NBC kit). These textures are only very roughly applied for now and don't at all represent the intended end result. Work continues on improving all aspects of these figures (and their weapons). I have now managed to get rid of almost all of the problems with animation (only a small, annoying embuggerance with the left arm remains). Other figures in progress just now have different equipment (eg. extra ammo bandoliers), are in different NBC states, wear different helmets (Royal Marines, MkIV, MK V and MK VI - no paras for now), or have different mods to their webbing. Others wear soft headress (DP combat cap, Tam O' Shanter, Beret) and are from 1960-65 and 1985 (other orders of dress - ie. jungle, arctic, desert - and other time periods - ie. 1950s and possibly 1944-45 - may follow on later). Share this post Link to post Share on other sites
Col. Faulkner 0 Posted November 11, 2008 Also having a go at making an APC for the boys to rattle around in: Ideally, I'd like a Chieftain tank too but the shape of the turret has so far defeated my pathetic modelling skills. The 432 will do me fine for now (better for an infantry-oriented addon set like this anyway). Share this post Link to post Share on other sites
sabre 244 Posted November 11, 2008 Looking good mate, im really interested in the infantry part of this. Keep it up! Share this post Link to post Share on other sites
Stewy 1 Posted November 11, 2008 Great stuff Colonel! I love the scrim and hessian on the helmets! Just a humble request - can you please make the soldier have defeault BI faces? I'd love to add diffent cam faces to that guy! Just my 2c Sir - great stuff! Share this post Link to post Share on other sites
Col. Faulkner 0 Posted November 12, 2008 Great stuff Colonel!I love the scrim and hessian on the helmets! Â Just a humble request - can you please make the soldier have defeault BI faces? Â I'd love to add diffent cam faces to that guy! Just my 2c Sir - great stuff! I am painting a half dozen or so faces with the right sort of brown cam cream daubed on. All of the guys in fighting order will have cammed up faces (and hands). It's an important detail for getting the right "look". I have made cammed versions of some of the weapons too. The heads are standard BIS ones so I suppose other custom faces could be applied if desired. Share this post Link to post Share on other sites
Stewy 1 Posted November 12, 2008 Thanks Colonel, no worries Sir - I'm sure your cam-cream will be authentic! Share this post Link to post Share on other sites
Col. Faulkner 0 Posted November 20, 2008 Some fun "photos" of some of the addons in progress posed in the scenery with "imaginative" (ho! ho! ) captions. The animations are almost correct now, the LODS are done and the shadows are working reasonably OK too. Texturing and all the rest obviously still needs a lot of work though. NB: I know that the unit titles mentioned are fictional in places - this is entirely intentional. Similarly, some of the details are not strictly right for the scenarios pictured - eg. the Gordons are wearing Staybrite capbadges and are carrying bayonets on a CO-IN patrol out in the field. This was never actually done. My actual CO-IN patrol model guy - under construction - is properly authentic: Share this post Link to post Share on other sites
Stewy 1 Posted November 20, 2008 Holy Cow mate - that is simply stunning! It all looks great! The helmets and SLR look fantastic! Share this post Link to post Share on other sites
MontyVCB 0 Posted November 21, 2008 indeed, i look forward to seeing the finnished product. Share this post Link to post Share on other sites
halkrath 1 Posted December 30, 2008 any update for this? progress? Just curious. Share this post Link to post Share on other sites
Namikaze 0 Posted December 30, 2008 Curiosity killed the cat. Or in this case, harassed the addon maker. It's only been a month since the last post/update report, be patient (this addon's been in development since February last year, so one month isn't much). Share this post Link to post Share on other sites
Col. Faulkner 0 Posted December 30, 2008 I'm giving most of the stuff to "vilas", now, to finish for use in his "Project '85". His team seem most likely to be able to finish these to a decent standard. I'll never get these finished by myself now, since I've pretty much finally run out of enthusiasm (dismayed with the time it all takes, disappointed with the restrictions imposed by the game, and fed up of  the shit quality of my models). At least this now means that at least some of the stuff I tried to make will get released so people can play with it. For what it's worth, the last state was something like this. I was trying to get the colours on the DPM to approach something like the real thing in-game (1968 pattern DPM Combat Dress), but it still looks wank: Share this post Link to post Share on other sites
halkrath 1 Posted December 30, 2008 Curiosity killed the cat. Â Or in this case, harassed the addon maker. Â It's only been a month since the last post/update report, be patient (this addon's been in development since February last year, so one month isn't much). ..... Col, I've been watching your progress on these addons and you've done a fine job as you have. I can see the frustration with this stuff, as I couldn't even begin to get the patience to learn this stuff. I was just curious, as nobody else posted here, so I didn't know if you were working on it or maybe you went to a team or anything. Cheers Mate. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted December 30, 2008 Curiosity killed the cat. Â Or in this case, harassed the addon maker. Â It's only been a month since the last post/update report, be patient (this addon's been in development since February last year, so one month isn't much). Â ..... Col, I've been watching your progress on these addons and you've done a fine job as you have. I can see the frustration with this stuff, as I couldn't even begin to get the patience to learn this stuff. I was just curious, as nobody else posted here, so I didn't know if you were working on it or maybe you went to a team or anything. Cheers Mate. I don't mind people asking at all. I don't subscribe to the prevailing ethos here. If I make a thread about my stuff then it means that all enquiries, comments etc are welcome. Anyway... I'm very pleased "Vilas" wants the stuff. I'll give him all the information he needs to finish them properly (he mostly wants mid-1980s Parachute Regiment but I'm hoping he'll do some line infantry too), so I don't feel that my work has all been in vain. Share this post Link to post Share on other sites
halkrath 1 Posted December 30, 2008 I personally like your work as I have seen. I mean hell... I surely hell couldnt do nothin like that, as I previously stated, lol. But I don't blame you for giving it to him if you lost time or whatever reason. I can see where it gets to people, and especially with lack of time or whatever the reason. Atleast you put the effort there. And it so far paid off. I'd like to see also what he does with them. Share this post Link to post Share on other sites
MontyVCB 0 Posted December 30, 2008 Models seem okay to me mate, I wouldnt worry abut textures, not everyone can do it, infact alot of the model makers here get a person to help them with it. I'm sure Vilas will make great use of it. Share this post Link to post Share on other sites
halkrath 1 Posted December 31, 2008 Now im really waiting for him to show what hes done or doing to them. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted May 16, 2009 Well, disappointingly, it turned out that "Vilas" has neither the time nor the inclination to take over the stuff I was doing. He's just doing a very basic "UK airborne" soldier unit and is not much interested in anything else. He did, however, give me some very useful help about how to skin and texture the BIS soldier models, for which I'm very grateful to him. So this, together with me returning to better health lately, has given me a little reinjection of enthusiasm to try and move my stuff on. I've also, with the help of information submitted by "Messiah" and others in the "O2 Modelling" section of this board, now worked out how to do all that arcane UV mapping magic stuff and am at last in the process of texturing the damn things properly. It all looks so much better when it's done right. The bodies are now articulating correctly in-game (well "correctly" as far as ArmA anims go - the ArmA men always seem to have very weird arms) and I managed to incorporate all the good bits from my original models. They are now getting proper textures with normal maps for the details and stuff! The graphic artwork still needs polishing in places, of course, but it's already an improvement on the crap I was doing before. Here are some quick pics of the latest sort of thing. Parts of these still have just gash textures on them, but these should be looking much better very soon. Unwrapping a little set of 58 webbing is hugely tedious but well doable (just the yoke and bumroll left to unwrap now!). Clickable thumbnails: A lot of the detail is not very visible in those little pictures, but (for example) they have proper DMS boots on (correctly laced up too - none of that bloody foreign cat's-cradle nonsense) and not just some random high-leg boot model - and their puttees are properly wound too. Lots more little details to come. The guys in fighting order have a first attempt at making them look dirty (90% of the real infantryman's job is just traversing the terrain, not fighting the enemy - and I hate all those squeaky clean addon soldiers). Uniforms, weapons and kit are still from c. 1955 to c. 1985. The Gordons are supposed to be just for me (everyone wants to be a Marine or a Para, not a Jock), but I also have beret models in three different styles (a la Paras, Marines and Guardsmen). If there are any good addon makers who'd be interested in helping with a model of an FV 432, please get in touch. Share this post Link to post Share on other sites
Stewy 1 Posted May 16, 2009 Fantastic news Colonel! Thanks for the update - it all looks amazing - I'm glad you're feeling better too mate! Stew Share this post Link to post Share on other sites
Grim_Fandango 0 Posted May 18, 2009 Fantastic work Faulkner, it's looking fantastic - Keep it up! Any chance for a couple of Gurkhas thrown in there perhaps? I know it might be an exotic request, but I always thought them at least equal to a para or marine on the scale of british military kickass, based on everything I've read about those guys. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted May 18, 2009 Any chance for a couple of Gurkhas thrown in there perhaps? I know it might be an exotic request, but I always thought them at least equal to a para or marine on the scale of british military kickass, based on everything I've read about those guys. I would absolutely love to do Gurkhas, but the game restricts the soldier figures to one size only and that's always deterred me from considering it seriously. Your average Gurkha is only about 5 foot 3, after all. Maybe that doesn't really matter so much, though, as others now have smaller statured peoples in the game already (Vietnamese, Filippinos, etc) just using the standard BIS model proportions. Basically all it'd need then is an Indo-Mongolian face and a Kukri ("Service no.1"). Not really much of a stretch, then. So, yes, I think I will add them. They'll also be very appropriate for the figures in No.9s (ie. tropical/jungle) that I'm doing too just now. Share this post Link to post Share on other sites
MehMan 0 Posted May 18, 2009 I would absolutely love to do Gurkhas, but the game restricts the soldier figures to one size only and that's always deterred me from considering it seriously. Your average Gurkha is only about 5 foot 3, after all. I thought that in theory the animation system supported scalable skeletons. Didn't try it though. Share this post Link to post Share on other sites
max power 21 Posted May 19, 2009 The BIS proportions are fairly large, too. Those soldiers are way above average height. Share this post Link to post Share on other sites