Stewy 1 Posted January 24, 2007 G'day guys, Just wondering if the voices in ArmA can be turned off while all other sounds remain? Thanks fellas Share this post Link to post Share on other sites
shinRaiden 0 Posted January 24, 2007 you could try turning the radio sounds all the way down and seeing if that does it. Share this post Link to post Share on other sites
Stewy 1 Posted January 24, 2007 Thanks Shin - still waiting for the Aussie release mate - so thought I'd ask you guys who own a copy now Cheers Share this post Link to post Share on other sites
znashin 0 Posted January 24, 2007 Is it possible to mod a new voice set in? I'd really like the russians to speak russian. Share this post Link to post Share on other sites
DaRat 0 Posted January 24, 2007 Doesn't "enableradio false" work in ArmA? Share this post Link to post Share on other sites
mechastalin 0 Posted January 24, 2007 Is it possible to mod a new voice set in? I'd really like the russians to speak russian. There was something like this for OFP, it included a script so that it only activated while playing East too. Share this post Link to post Share on other sites
Peanut 0 Posted January 24, 2007 Is it possible to mod a new voice set in? I'd really like the russians to speak russian. There are no russians in the game yet. Looking at the island, it would make more sense if SLA-units were speaking spanish (or that mixture of languages I once read about)... Share this post Link to post Share on other sites
Stewy 1 Posted January 24, 2007 Thanks guys for the responses. Can someone please do me a favour (becuase I don't have ArmA yet) and see if the voices are silent if they're turned right down in the sound settings? I'm really keen to find out the answer if possible Cheers, Stew Share this post Link to post Share on other sites
Big Dawg KS 6 Posted January 24, 2007 Doesn't "enableradio false" work in ArmA? That completely disables all radios, not just the voices (ie. the text too), so it's only good for cutscenes or special instances where you need to disable the radio. Good luck trying to communicate with your squad/team/anyone. I don't see why turning the volume of the voices all the way down wouldn't be a good enough solution, though TBH you'll be losing a lot of the immersion, especially the fear you feel when you overhear a nearby enemy shouting orders to "engage that man at 12 o'clock." Share this post Link to post Share on other sites
december 0 Posted January 25, 2007 Yes, just turn the radio down and u will lose the voices. I have my radio down or almost silent, drives u crazy hearing "engage that man at 12 o'clock." over and over and over....... I would also like to turn off my voice, turning down the radio has no effect on your own voice, but I don't see the option to do that. Share this post Link to post Share on other sites
SyB 0 Posted February 23, 2007 Hi all, I entered the following code in a description.ext for a mission and it does not work. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class RadioProtocol { class Completition { priority = 400; timeout = 5.0; }; class Detected { priority = 700; timeout = 5.000000; }; class SentEnemyDetected: Detected { versions[] = {"Version1",0.500000,"Version2"}; class Version1 { text = "$STR_SENT_ENEMY_DETECTED_1"; Speech9[] = {""}; Speech5[] = {""}; }; class Version2 { text = "$STR_SENT_ENEMY_DETECTED_2"; Speech9[] = {""}; Speech5[] = {""}; }; }; class SentEnemyDetectedFar: Detected { versions[] = {"Version1",0.500000,"Version2"}; class Version1 { text = "$STR_SENT_ENEMY_DETECTED_FAR_1"; Speech9[] = {""}; Speech5[] = {""}; }; class Version2 { text = "$STR_SENT_ENEMY_DETECTED_FAR_2"; Speech9[] = {""}; Speech5[] = {""}; }; }; class SentEnemyDetectedSimple: Detected { versions[] = {"Version1"}; class Version1 { text = "$STR_SENT_ENEMY_DETECTED_SIMPLE_1"; Speech9[] = {""}; Speech5[] = {""}; }; }; class SentEnemyDetectedSimpleFar: Detected { versions[] = {"Version1"}; class Version1 { text = "$STR_SENT_ENEMY_DETECTED_SIMPLE_FAR_1"; Speech9[] = {""}; Speech5[] = {""}; }; }; class SentObjectDestroyed: Completition { versions[] = {"Version1",0.500000,"Version2"}; class Version1 { text = "$STR_SENT_OBJECT_DESTROYED_1"; Speech9[] = {""}; Speech5[] = {""}; }; class Version2 { text = "$STR_SENT_OBJECT_DESTROYED_2"; Speech9[] = {""}; Speech5[] = {""}; }; }; class SentObjectDestroyedUnknown: Completition { versions[] = {"Version1"}; class Version1 { text = "$STR_SENT_OBJECT_DESTROYED_UNKNOWN_1"; Speech9[] = {""}; Speech5[] = {""}; }; }; }; However, if I make the exact same changes in the config.bin of \Dta\bin.pbo they work perfectly. So, my question is why does the above turn off AI screaming contact and kill reports at me when made in the bin.pbo and not in my description.ext? I was under the impression that when one defines class and alters class variables in the description.ext that those settings override the settings in the 'default' classes. Especially since the class 'RadioProtocol' has the 'access' property of 'ReadAndWrite'. Am I missing something in my description.ext? Also, I tried the above class scripting code in my profile.cfg file that is used at launch with no luck. Cheers, Sy. Share this post Link to post Share on other sites
.kju 3245 Posted February 23, 2007 i guess this doesnt not work. you cannot overwrite config values in the description.ext the description.ext is to define mission specific sounds and ui elements as well as some other options. Share this post Link to post Share on other sites
klasodeth 0 Posted February 23, 2007 Is it possible to mod a new voice set in? I'd really like the russians to speak russian. There are no russians in the game yet. Looking at the island, it would make more sense if SLA-units were speaking spanish (or that mixture of languages I once read about)... Esperanto? Share this post Link to post Share on other sites
Peanut 0 Posted February 24, 2007 Esperanto? N, I don't think they used esperanto in ArmA. I once read that chosed a mix of Spanish, German, English, French and maybe even more as llanguage for the Sahranis. I just can't remember where I read that nor if that is even true. Share this post Link to post Share on other sites
NeMeSiS 11 Posted February 24, 2007 Esperanto? N, I don't think they used esperanto in ArmA. I once read that the Sahranis use a mix of Spanish, German, English, French and maybe even more. I just can't remember where I read that nor if that is even true. Yeah it was on williams blog Share this post Link to post Share on other sites
terox 316 Posted February 24, 2007 Is it possible to turn off the ai voices? <span style='color:blue'>yes,</span> This however needs to be done via a mod As a side effect it increases the AI reaction times to orders and in my opinion the engine should have server-side setting enabled to do this on all connected clients Share this post Link to post Share on other sites
EricM 0 Posted February 24, 2007 Quote[/b] ]N, I don't think they used esperanto in ArmA. Europanto maybe then ? http://en.wikipedia.org/wiki/Europanto or interlingua ? http://en.wikipedia.org/wiki/Interlingua Share this post Link to post Share on other sites