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znashin

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About znashin

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  1. Sedarine's DPV post has just reminded me of one of my pet peeves from ofp that, to my knowledge, still exists in arma. I think it said in the ofp manual that one of the hardest things an infantryman will ever do is shooting at moving targets at range and I agree, it is tough. The ai, however, seems to have no difficulty at all and appears to zero in on leading a target with no loss of accuracy or aiming time. I can see how it could be tough or unwieldy to implement but has anyone with any knowledge of such things ever thought about it or tried putting it into a realism mod? At worst maybe speed of target could just give a straight two or three second delay to the ai's aiming time.
  2. znashin

    Tactical View

    AFAIK it only works in recruit difficulty and you need to have men under your command.
  3. That's exagerating alot. After completing the blackhawk training mission first time I went onto the cobra training mission and scored 98% in three or four minutes! With the mouse! No previous fly time in arma and wasn't what you'd call a flyer in ofp. It's a wee bit too sensitive but challenging and rewarding. Just don't get into the position of having to fight the controls to keep the chopper stable. I've seen practiced pilots in mp do some remarkable maneuvers and take some very adventurous flight paths. Just practice and use the (attitude?) dial in the cockpit. The one that gives you the position of your chopper on two planes (y and z?). It tells you if your bird is leaning forward/back or to the sides. Get the bar in the middle and straight and your chopper is completely level. The soldier controls are better than ofp's.
  4. znashin

    Fences

    Jumping/climbing would be great additions if you had to unready (dbl ctrl) your weapon first. This would prevent people trying to bunny hop bullets at short range.
  5. znashin

    Is this game worth buying?

    There's a saying in my country too. "Beauty is only skin deep" Arma might not be breath-takingly beautiful or have a super-slick interface but beneath it's problems beats the heart of a proper PC game. It's got substance, rewards and longevity far greater than 99% of the dross that gets released nowadays. You get out what you put in. Right now, the only problem I have with having bought arma is putting up with all the mongs that have bought it expecting it to be superBF2megablast. They get bored quickly, don't even attempt to play the game properly and start moaning or TKing. I'm sure they will dry up in months to come though. I never really liked ofp multiplayer as much as other ofp fans but I played it single player pretty solidly for five years. Probably the best 30 pounds I ever spent. Should everyone buy it? No. Don't get it if you only have thirty minutes a night gaming time or are impatient. If you are anything like a hardcore PC gamer I couldn't recommend any game more. Even if you don't like it now you can try it again in a year with new mods/missions or on a new computer. Find a good server with like-minded players and anyone with an ounce of patience would like this game. Thirty quid, pfft. Priceless.
  6. znashin

    TrackIR Explained

    I agree, that would be a great improvement. I think BI are a little busy at the moment but this would be a nice patch addition in the future.
  7. znashin

    TrackIR Explained

    You can do that without the TIR using default alt key. You can do everything the TIR does on arma using keys/buttons but it ties up the mouse movement. Nice piece of kit though. Get it on more fp shooters and I'll get one. It's too pricey for me to get it for one game.
  8. znashin

    Visual cover in grass over distance.

    Could you link to those screens? I never noticed that myself and I would like to see it. Sorry Matt, no. I've tried looking for the thread and the shots loads of times with no joy. The thread had a similar name to this one but was on the old boards, not sure if they are still in the forum's database. The shots had soldiers in grass upto their boots, shins and knees with a very clear blurring/blending effect obscuring the covered part of their legs. Very impressive effect, much better than that JO shot. If done well this could be a real seller for a alot of people so fingers crossed it's well implemented.
  9. znashin

    Visual cover in grass over distance.

    From the interview with Marek at Armed Assault Info. I'm sure it will be the alpha blending seen in Joint Ops. There were pre-release screen shots that clearly showed it in effect. It just didn't make it into the release. I hope it works on the ai in some shape or form.
  10. znashin

    ArmA 505 Europe Release + US Publisher

    The patch hasn't been delayed because AFAIK it was never announced. You will often be disappointed if you go through life making presumptions.
  11. znashin

    Confirmed release dates and countries.

    I hope not. I have to run securerom games as win2000 progs or it doesn't like the cd. Even the demo moans about no valid cd in drive if i try to run it as an xp prog.
  12. znashin

    Will my computer play AA?

    You'll be able to play in low/medium settings barring any glitches. I've got a 7600gt, 1gig mem on a 3Ghz processor and it runs fine. Tweaking is always the way to best results though. Maybe better to post on a performance thread though. EDIT: I'm running the demo, mind. Don't know about the full game!
  13. znashin

    UH-60

    Hear hear. US boots have 18 holes, not 20! The AK's sight is 59cm down the barrel, not 65cm. Please post this pedentic stuff on the mod discussions forum.
  14. znashin

    Health system

    Just to add to what I've said. I think the complaint I've most not heard about ofp's gameplay is that you wait so long to respawn and/or get back into the action. That is to say that people that don't like it don't even hang around to voice their complaints. I think it's a plus. Your life should be important to you and your team. It grants a massive adrenaline and emotional plus to any game. I'll never forget that line from the film Black Hawk Down; "It's about the man next to you". I think that's shakespearean language for the summary of mass warfare from day one. Gameplay-wise it needn't even be a constant for any game's team. Maybe one team has a lot of disposable religious conscripts and the other team has a handful of professional, well equipped soldiers. Just saying it's a powerful,often ignored, tool to make a better game.
  15. znashin

    Health system

    Yes, that's why I quoted the word "logistic". The fact remains that coalition forces would risk, what, two apache gunships with men strapped to the sides just to save a prone casualty that may or may not be alive? These people are trained to be the best gamblers in history. They just don't take unnecassary risks. They tried, therefore, it was worth a try. It should be especially true when special forces (and lets face it, every human is spec.ops on a coop mission) take a casualty. I'm not saying make it less fun. The most most fun playing video games often comes from involvement. Make lives matter. No more nading yourself to respawn please! I know it's not an ethos that lends itself to every game type but it can be done on every game type and I can't think of one that wouldn't benefit. Except, of course, the most casual.
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