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Stewy

Can Voices be turned off?

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G'day guys,

Just wondering if the voices in ArmA can be turned off while all other sounds remain?

Thanks fellas

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you could try turning the radio sounds all the way down and seeing if that does it.

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Thanks Shin - still waiting for the Aussie release mate - so thought I'd ask you guys who own a copy now wink_o.gif

Cheers

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Is it possible to mod a new voice set in? I'd really like the russians to speak russian.

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Is it possible to mod a new voice set in? I'd really like the russians to speak russian.

There was something like this for OFP, it included a script so that it only activated while playing East too.

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Is it possible to mod a new voice set in? I'd really like the russians to speak russian.

There are no russians in the game yet. Looking at the island, it would make more sense if SLA-units were speaking spanish (or that mixture of languages I once read about)...

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Thanks guys for the responses.

Can someone please do me a favour (becuase I don't have ArmA yet) and see if the voices are silent if they're turned right down in the sound settings?

I'm really keen to find out the answer if possible smile_o.gif

Cheers,

Stew

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Doesn't "enableradio false" work in ArmA?

That completely disables all radios, not just the voices (ie. the text too), so it's only good for cutscenes or special instances where you need to disable the radio. Good luck trying to communicate with your squad/team/anyone.

I don't see why turning the volume of the voices all the way down wouldn't be a good enough solution, though TBH you'll be losing a lot of the immersion, especially the fear you feel when you overhear a nearby enemy shouting orders to "engage that man at 12 o'clock." crazy_o.gif

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Yes, just turn the radio down and u will lose the voices. I have my radio down or almost silent, drives u crazy hearing "engage that man at 12 o'clock." over and over and over....... crazy_o.gif

I would also like to turn off my voice, turning down the radio has no effect on your own voice, but I don't see the option to do that.

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Hi all,

I entered the following code in a description.ext for a mission and it does not work.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class RadioProtocol

{

class Completition

{

priority = 400;

timeout = 5.0;

};

class Detected

{

priority = 700;

timeout = 5.000000;

};

class SentEnemyDetected: Detected

{

versions[] = {"Version1",0.500000,"Version2"};

class Version1

{

text = "$STR_SENT_ENEMY_DETECTED_1";

Speech9[] = {""};

Speech5[] = {""};

};

class Version2

{

text = "$STR_SENT_ENEMY_DETECTED_2";

Speech9[] = {""};

Speech5[] = {""};

};

};

class SentEnemyDetectedFar: Detected

{

versions[] = {"Version1",0.500000,"Version2"};

class Version1

{

text = "$STR_SENT_ENEMY_DETECTED_FAR_1";

Speech9[] = {""};

Speech5[] = {""};

};

class Version2

{

text = "$STR_SENT_ENEMY_DETECTED_FAR_2";

Speech9[] = {""};

Speech5[] = {""};

};

};

class SentEnemyDetectedSimple: Detected

{

versions[] = {"Version1"};

class Version1

{

text = "$STR_SENT_ENEMY_DETECTED_SIMPLE_1";

Speech9[] = {""};

Speech5[] = {""};

};

};

class SentEnemyDetectedSimpleFar: Detected

{

versions[] = {"Version1"};

class Version1

{

text = "$STR_SENT_ENEMY_DETECTED_SIMPLE_FAR_1";

Speech9[] = {""};

Speech5[] = {""};

};

};

class SentObjectDestroyed: Completition

{

versions[] = {"Version1",0.500000,"Version2"};

class Version1

{

text = "$STR_SENT_OBJECT_DESTROYED_1";

Speech9[] = {""};

Speech5[] = {""};

};

class Version2

{

text = "$STR_SENT_OBJECT_DESTROYED_2";

Speech9[] = {""};

Speech5[] = {""};

};

};

class SentObjectDestroyedUnknown: Completition

{

versions[] = {"Version1"};

class Version1

{

text = "$STR_SENT_OBJECT_DESTROYED_UNKNOWN_1";

Speech9[] = {""};

Speech5[] = {""};

};

};

};

However, if I make the exact same changes in the config.bin of \Dta\bin.pbo they work perfectly.

So, my question is why does the above turn off AI screaming contact and kill reports at me when made in the bin.pbo and not in my description.ext?

I was under the impression that when one defines class and alters class variables in the description.ext that those settings override the settings in the 'default' classes.

Especially since the class 'RadioProtocol' has the 'access' property of 'ReadAndWrite'.

Am I missing something in my description.ext?

Also, I tried the above class scripting code in my profile.cfg file that is used at launch with no luck.

Cheers, Sy.

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i guess this doesnt not work.

you cannot overwrite config values in the description.ext

the description.ext is to define mission specific sounds and ui elements as well as some other options.

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Is it possible to mod a new voice set in? I'd really like the russians to speak russian.

There are no russians in the game yet. Looking at the island, it would make more sense if SLA-units were speaking spanish (or that mixture of languages I once read about)...

Esperanto?

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Esperanto?

N, I don't think they used esperanto in ArmA.

I once read that chosed a mix of Spanish, German, English, French and maybe even more as llanguage for the Sahranis. I just can't remember where I read that nor if that is even true.

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Esperanto?

N, I don't think they used esperanto in ArmA.

I once read that the Sahranis use a mix of Spanish, German, English, French and maybe even more. I just can't remember where I read that nor if that is even true.

Yeah it was on williams blog smile_o.gif

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Is it possible to turn off the ai voices?

<span style='color:blue'>yes,</span>

This however needs to be done via a mod

As a side effect it increases the AI reaction times to orders and in my opinion the engine should have server-side setting enabled to do this on all connected clients

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