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snoofkin911

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We have tools that can edit configs and some textures... but no model editing tools that i know of. Heres a list of some ArmA tools that the community has made. smile_o.gif

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i see the arma tools there,but im like, :/ what do i do.

can anyone make a walk thru that can extract a pbo,show how to skin it in a paint prog or something,and then how to put it back together and be used as a pbo that doesnt overright the orignal content?

pls guys, the communty would have so much more ya know smile_o.gif

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Cool,got the Kegetys Tools.

i have extracted a pbo

i used the ZS_WoodlandUS addons just to start trying to get it renamed and show in the editor.

When it extracts the pbo it extracts a folder called ZS_WoodlandUS

inside that folder is a data folder,,a config.cpp file,,some p3d files called us_soldier,us_soldierat,,etc,etc,etc

i am trying to just rename this and make a pbo file.

i first tried renaming the first folder called ZS_WoodlandUS to Alpha9_US

it didnt work.

i then renamed anything with ZS_WoodlandUS in the config.cpp with Alpha9_US,saved it,made pbo

it didnt work

i added Alpha9_US to the code in the config

displayName = "Alpha9_US";

still didnt work.

so i deleted the ZS_WoodlandUS.pbo and boom,it now apears in the editor called Alpha9_US.

but but but,when it loads i get an error saying

ZS_WoodlandUS\data\us_soldieracu_ohrnute_co.paa.

it goes in game,and the skin is all white (ofc the texture is missing)

..........................................

but how do i make this work along side the ZS_WoodlandUS

and with the textures?

..........................................

check this out,this is the changed config.cpp file

(changed anything that said ZS_WoodlandUS with Alpha9_US)

Quote[/b] ]

class CfgPatches

{

class ZS_BDU_Woodland

{

units[] = { "ZS_SoldierWB","ZS_SoldierWG","ZS_SoldierWMedic","ZS_So

ldierWAR",

"ZS_SoldierWMG","ZS_SoldierWAT","ZS_SoldierWAA","ZS_Sol

dierWSniper",

"ZS_SoldierWSaboteurPipe","ZS_SoldierWSaboteurPipe2",

"ZS_SoldierWSaboteurRecon","ZS_SoldierWSaboteurAssault",

"ZS_SoldierWSaboteurMarksman","ZS_SoldierWMiner",

"ZS_SquadLeaderW","ZS_TeamLeaderW","ZS_OfficerW","ZS_So

ldierWPilot",

"ZS_SoldierWCrew"

};

weapons[] = {};

requiredVersion = 0.100000;

requiredAddons[] = {"CAData","CACharacters","CAWeapons"};

};

};

class CfgVehicleClasses

{

class ZS_Men

{

displayName = "Alpha9_US";

};

};

class CfgVehicles

{

/*extern*/ class SoldierWB;

class ZS_SoldierWB: SoldierWB

{

model = "\Alpha9_US\us_soldier_b";

weapons[] = {"M16A2", "NVGoggles","Throw", "Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWG;

class ZS_SoldierWG: SoldierWG

{

model = "\Alpha9_US\us_soldier_g";

weapons[] = {"M16A2GL", "NVGoggles", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWMedic;

class ZS_SoldierWMedic: SoldierWMedic

{

model = "\Alpha9_US\us_soldier_medic";

weapons[] = {"M16A2", "NVGoggles", "M9", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWAR;

class ZS_SoldierWAR: SoldierWAR

{

model = "\Alpha9_US\us_soldier_ar";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWMG;

class ZS_SoldierWMG: SoldierWMG

{

model = "\Alpha9_US\us_soldier_mg";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWAT;

class ZS_SoldierWAT: SoldierWAT

{

model = "\Alpha9_US\us_soldier_at";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWAA;

class ZS_SoldierWAA: SoldierWAA

{

model = "\Alpha9_US\us_soldier_at";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWSniper;

class ZS_SoldierWSniper: SoldierWSniper

{

model = "\Alpha9_US\us_soldier_sniper";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWSaboteurPipe;

class ZS_SoldierWSaboteurPipe: SoldierWSaboteurPipe

{

model = "\Alpha9_US\us_soldier_sabot";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWSaboteurPipe2;

class ZS_SoldierWSaboteurPipe2: SoldierWSaboteurPipe2

{

model = "\Alpha9_US\us_soldier_sabot";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWSaboteurRecon;

class ZS_SoldierWSaboteurRecon: SoldierWSaboteurRecon

{

model = "\Alpha9_US\us_soldier_sabot";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWSaboteurAssault;

class ZS_SoldierWSaboteurAssault: SoldierWSaboteurAssault

{

model = "\Alpha9_US\us_soldier_sabass";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWSaboteurMarksman;

class ZS_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman

{

model = "\Alpha9_US\us_soldier_sabmark";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWMiner;

class ZS_SoldierWMiner: SoldierWMiner

{

model = "\Alpha9_US\us_soldier_mine";

weapons[] = {"M4", "NVGoggles", "Throw", "Put"};

vehicleClass = "ZS_Men";

};

/*extern*/ class SquadLeaderW;

class ZS_SquadLeaderW: SquadLeaderW

{

model = "\Alpha9_US\us_soldier_sqleader";

weapons[] = {"M4AIM", "Binocular", "NVGoggles", "M9", "Throw", "Put"};

vehicleClass = "ZS_Men";

};

/*extern*/ class TeamLeaderW;

class ZS_TeamLeaderW: TeamLeaderW

{

model = "\Alpha9_US\us_soldier_teamlead";

weapons[] = {"M4", "Binocular", "NVGoggles", "M9", "Throw", "Put"};

vehicleClass = "ZS_Men";

};

/*extern*/ class OfficerW;

class ZS_OfficerW: OfficerW

{

model = "\Alpha9_US\us_soldier_officer";

weapons[] = {"M4", "Binocular", "NVGoggles", "M9", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWPilot;

class ZS_SoldierWPilot: SoldierWPilot

{

model = "\Alpha9_US\us_soldier_pilot";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWCrew;

class ZS_SoldierWCrew: SoldierWCrew

{

model = "\Alpha9_US\us_soldier_crew";

vehicleClass = "ZS_Men";

};

};

from what i can see,is there is some coding somewhere trying to load the textures from a folder called ZS_WoodlandUS where i need it to look in the Alpha9_US folder that i renamed.

pls help someone.im so close.

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this is my directorys with the renamed folder,

as far as i can see,the config is renamed where ever it says ZS_WoodlandUS with Alpha9_US so i dont get why it wont be individual,lol

is there coding in those p3d files that is telling it to look for the folder ZS_WoodlandUS ??

firstpbodir1.jpg

firstpbodir2.jpg

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hmm,ok,ive renamed this all to A9_Alpha9US

and all the parts in the config that said ZS_WoodlandUS is now renamed to A9_Alpha9US

and anything named ex: vehicleClass = "ZS_Men";

i have renamed to vehicleClass = "A9_Men";

all seems to be working smile_o.gif

seems the first 2 initials relate to the folder somehow :/

EDITED sad_o.gif actualy forget that,it is listed in there along side the ZS_WoodlandUS but if i remove that woodland addon its back to cannot load blarblar texture sad_o.gif

ok,need a break sad_o.gif 5 hours straight on this now.

this is the new config im using now with folder named A9_Alpha9US

Quote[/b] ]

class CfgPatches

{

class A9_BDU_Alpha9

{

units[] = { "A9_SoldierWB","A9_SoldierWG","A9_SoldierWMedic","A9_So

ldierWAR",

"A9_SoldierWMG","A9_SoldierWAT","A9_SoldierWAA","A9_Sol

dierWSniper",

"A9_SoldierWSaboteurPipe","A9_SoldierWSaboteurPipe2",

"A9_SoldierWSaboteurRecon","A9_SoldierWSaboteurAssault",

"A9_SoldierWSaboteurMarksman","A9_SoldierWMiner",

"A9_SquadLeaderW","A9_TeamLeaderW","A9_OfficerW","A9_So

ldierWPilot",

"A9_SoldierWCrew"

};

weapons[] = {};

requiredVersion = 0.100000;

requiredAddons[] = {"CAData","CACharacters","CAWeapons"};

};

};

class CfgVehicleClasses

{

class A9_Men

{

displayName = "Men (Alpha9 BDU)";

};

};

class CfgVehicles

{

/*extern*/ class SoldierWB;

class A9_SoldierWB: SoldierWB

{

model = "\A9_Alpha9US\us_soldier_b";

weapons[] = {"M16A2", "NVGoggles","Throw", "Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};

vehicleClass = "A9_Men";

};

/*extern*/ class SoldierWG;

class A9_SoldierWG: SoldierWG

{

model = "\A9_Alpha9US\us_soldier_g";

weapons[] = {"M16A2GL", "NVGoggles", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};

vehicleClass = "A9_Men";

};

/*extern*/ class SoldierWMedic;

class A9_SoldierWMedic: SoldierWMedic

{

model = "\A9_Alpha9US\us_soldier_medic";

weapons[] = {"M16A2", "NVGoggles", "M9", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

vehicleClass = "A9_Men";

};

/*extern*/ class SoldierWAR;

class A9_SoldierWAR: SoldierWAR

{

model = "\A9_Alpha9US\us_soldier_ar";

vehicleClass = "A9_Men";

};

/*extern*/ class SoldierWMG;

class A9_SoldierWMG: SoldierWMG

{

model = "\A9_Alpha9US\us_soldier_mg";

vehicleClass = "A9_Men";

};

/*extern*/ class SoldierWAT;

class A9_SoldierWAT: SoldierWAT

{

model = "\A9_Alpha9US\us_soldier_at";

vehicleClass = "A9_Men";

};

/*extern*/ class SoldierWAA;

class A9_SoldierWAA: SoldierWAA

{

model = "\A9_Alpha9US\us_soldier_at";

vehicleClass = "A9_Men";

};

/*extern*/ class SoldierWSniper;

class A9_SoldierWSniper: SoldierWSniper

{

model = "\A9_Alpha9US\us_soldier_sniper";

vehicleClass = "A9_Men";

};

/*extern*/ class SoldierWSaboteurPipe;

class A9_SoldierWSaboteurPipe: SoldierWSaboteurPipe

{

model = "\A9_Alpha9US\us_soldier_sabot";

vehicleClass = "A9_Men";

};

/*extern*/ class SoldierWSaboteurPipe2;

class A9_SoldierWSaboteurPipe2: SoldierWSaboteurPipe2

{

model = "\A9_Alpha9US\us_soldier_sabot";

vehicleClass = "A9_Men";

};

/*extern*/ class SoldierWSaboteurRecon;

class A9_SoldierWSaboteurRecon: SoldierWSaboteurRecon

{

model = "\A9_Alpha9US\us_soldier_sabot";

vehicleClass = "A9_Men";

};

/*extern*/ class SoldierWSaboteurAssault;

class A9_SoldierWSaboteurAssault: SoldierWSaboteurAssault

{

model = "\A9_Alpha9US\us_soldier_sabass";

vehicleClass = "A9_Men";

};

/*extern*/ class SoldierWSaboteurMarksman;

class A9_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman

{

model = "\A9_Alpha9US\us_soldier_sabmark";

vehicleClass = "A9_Men";

};

/*extern*/ class SoldierWMiner;

class A9_SoldierWMiner: SoldierWMiner

{

model = "\A9_Alpha9US\us_soldier_mine";

weapons[] = {"M4", "NVGoggles", "Throw", "Put"};

vehicleClass = "A9_Men";

};

/*extern*/ class SquadLeaderW;

class A9_SquadLeaderW: SquadLeaderW

{

model = "\A9_Alpha9US\us_soldier_sqleader";

weapons[] = {"M4AIM", "Binocular", "NVGoggles", "M9", "Throw", "Put"};

vehicleClass = "A9_Men";

};

/*extern*/ class TeamLeaderW;

class A9_TeamLeaderW: TeamLeaderW

{

model = "\A9_Alpha9US\us_soldier_teamlead";

weapons[] = {"M4", "Binocular", "NVGoggles", "M9", "Throw", "Put"};

vehicleClass = "A9_Men";

};

/*extern*/ class OfficerW;

class A9_OfficerW: OfficerW

{

model = "\A9_Alpha9US\us_soldier_officer";

weapons[] = {"M4", "Binocular", "NVGoggles", "M9", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

vehicleClass = "A9_Men";

};

/*extern*/ class SoldierWPilot;

class A9_SoldierWPilot: SoldierWPilot

{

model = "\A9_Alpha9US\us_soldier_pilot";

vehicleClass = "A9_Men";

};

/*extern*/ class SoldierWCrew;

class A9_SoldierWCrew: SoldierWCrew

{

model = "\A9_Alpha9US\us_soldier_crew";

vehicleClass = "A9_Men";

};

};

This one is the original that im trying to convert from

Quote[/b] ]

class CfgPatches

{

class ZS_BDU_Woodland

{

units[] = { "ZS_SoldierWB","ZS_SoldierWG","ZS_SoldierWMedic","ZS_So

ldierWAR",

"ZS_SoldierWMG","ZS_SoldierWAT","ZS_SoldierWAA","ZS_Sol

dierWSniper",

"ZS_SoldierWSaboteurPipe","ZS_SoldierWSaboteurPipe2",

"ZS_SoldierWSaboteurRecon","ZS_SoldierWSaboteurAssault",

"ZS_SoldierWSaboteurMarksman","ZS_SoldierWMiner",

"ZS_SquadLeaderW","ZS_TeamLeaderW","ZS_OfficerW","ZS_So

ldierWPilot",

"ZS_SoldierWCrew"

};

weapons[] = {};

requiredVersion = 0.100000;

requiredAddons[] = {"CAData","CACharacters","CAWeapons"};

};

};

class CfgVehicleClasses

{

class ZS_Men

{

displayName = "Men (WoodLand BDU)";

};

};

class CfgVehicles

{

/*extern*/ class SoldierWB;

class ZS_SoldierWB: SoldierWB

{

model = "\ZS_WoodlandUS\us_soldier_b";

weapons[] = {"M16A2", "NVGoggles","Throw", "Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWG;

class ZS_SoldierWG: SoldierWG

{

model = "\ZS_WoodlandUS\us_soldier_g";

weapons[] = {"M16A2GL", "NVGoggles", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWMedic;

class ZS_SoldierWMedic: SoldierWMedic

{

model = "\ZS_WoodlandUS\us_soldier_medic";

weapons[] = {"M16A2", "NVGoggles", "M9", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWAR;

class ZS_SoldierWAR: SoldierWAR

{

model = "\ZS_WoodlandUS\us_soldier_ar";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWMG;

class ZS_SoldierWMG: SoldierWMG

{

model = "\ZS_WoodlandUS\us_soldier_mg";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWAT;

class ZS_SoldierWAT: SoldierWAT

{

model = "\ZS_WoodlandUS\us_soldier_at";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWAA;

class ZS_SoldierWAA: SoldierWAA

{

model = "\ZS_WoodlandUS\us_soldier_at";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWSniper;

class ZS_SoldierWSniper: SoldierWSniper

{

model = "\ZS_WoodlandUS\us_soldier_sniper";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWSaboteurPipe;

class ZS_SoldierWSaboteurPipe: SoldierWSaboteurPipe

{

model = "\ZS_WoodlandUS\us_soldier_sabot";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWSaboteurPipe2;

class ZS_SoldierWSaboteurPipe2: SoldierWSaboteurPipe2

{

model = "\ZS_WoodlandUS\us_soldier_sabot";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWSaboteurRecon;

class ZS_SoldierWSaboteurRecon: SoldierWSaboteurRecon

{

model = "\ZS_WoodlandUS\us_soldier_sabot";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWSaboteurAssault;

class ZS_SoldierWSaboteurAssault: SoldierWSaboteurAssault

{

model = "\ZS_WoodlandUS\us_soldier_sabass";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWSaboteurMarksman;

class ZS_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman

{

model = "\ZS_WoodlandUS\us_soldier_sabmark";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWMiner;

class ZS_SoldierWMiner: SoldierWMiner

{

model = "\ZS_WoodlandUS\us_soldier_mine";

weapons[] = {"M4", "NVGoggles", "Throw", "Put"};

vehicleClass = "ZS_Men";

};

/*extern*/ class SquadLeaderW;

class ZS_SquadLeaderW: SquadLeaderW

{

model = "\ZS_WoodlandUS\us_soldier_sqleader";

weapons[] = {"M4AIM", "Binocular", "NVGoggles", "M9", "Throw", "Put"};

vehicleClass = "ZS_Men";

};

/*extern*/ class TeamLeaderW;

class ZS_TeamLeaderW: TeamLeaderW

{

model = "\ZS_WoodlandUS\us_soldier_teamlead";

weapons[] = {"M4", "Binocular", "NVGoggles", "M9", "Throw", "Put"};

vehicleClass = "ZS_Men";

};

/*extern*/ class OfficerW;

class ZS_OfficerW: OfficerW

{

model = "\ZS_WoodlandUS\us_soldier_officer";

weapons[] = {"M4", "Binocular", "NVGoggles", "M9", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWPilot;

class ZS_SoldierWPilot: SoldierWPilot

{

model = "\ZS_WoodlandUS\us_soldier_pilot";

vehicleClass = "ZS_Men";

};

/*extern*/ class SoldierWCrew;

class ZS_SoldierWCrew: SoldierWCrew

{

model = "\ZS_WoodlandUS\us_soldier_crew";

vehicleClass = "ZS_Men";

};

};

pls help someone.

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[...]

is there coding in those p3d files that is telling it to look for the folder ZS_WoodlandUS ??

[...]

Yes. Open the p3ds with a hex-editor and you'll see that the texture have been mapped to '\ZS_WoodlandUS\whatever.pac'

However, its not as simple as hex-editing a new path, as from what I gather, the new path you use has to be the same length in terms of the number of characters used, as the original path, so for example you could use '\A9_USWoodland\' but NOT '\A9_Alpha9US\' as its several characters too short.

So if you simply leave the original woodland addon in, but remove the config.cpp from it, it should work. Though if you're not editing the textures etc. I don't see the point if all you're doing is changing their names and weapon loadouts, can't you just do that in the mission editor?

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just trying to get it to work first,then i will be textureing it wink_o.gif

what hex editor should i get?,i havnt a clue :/

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i bet ive picked up about 5 virus/spyware doing all this sad_o.gif

task tray went nuts earlier trying to add p3d extensions,

and this hex editor by oxygen wasnt good either,popup city.

sad_o.gif

its getting to much now sad_o.gif

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thx for the info,

ive tried it,and im like :0

so many numbers,i aint gotta clue now

how do i rename stuff,lol?

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Use the search button to find it, use edit->overwrite string to replace it.

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SORTED,GOT IT WORKING INDEPENDANT doh caps was on from hexing biggrin_o.gif

i see smile_o.gif got help from Rellikki

numbers are letters 61 = a 62 = b,etc (might not be spot on,but that kinda thing) smile_o.gif

i did a seach for ZS_Woodland,

and changed all the ZS to A9 and then in the config i change them too and the main folder.

it now works.

thanks ever so much guys.

addons time biggrin_o.gif

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yep nice one guys,,for all of you that pm'd me this morning,or posted here,its all been a stepping stone to this pic smile_o.gif

my first pbo,that is independant smile_o.gif

the front guy is the woodland pbo (medic)

the back guy is the alpha9 pbo (medic)

if i delete the woodland pbo ,the alpha9 one still works.

thank you all so so much smile_o.gif

firstpbo2.jpg

it took 7 hours to learn this.

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cool,just testing stuff,this aint a mod or anything,simple color bleech

trip to mars anyone biggrin_o.gif

mars.jpg

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@dan9of9: Please do not double-post. Edit your previous post instead. Thanks. smile_o.gif

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sure no probs, smile_o.gif

i just thought for those that were helping me it would let them know ive posted,as editing posts do not notify users of a new post.

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anyone know if there is a .paa plugin for other paint progs likes paintshoppro7

as my photoshop cs2 had 25 days left,

today i installed vista,and aparently its ran out sad_o.gif

i have an orig version of psp7,or photodraw v2 (old prog)

anyone?

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you don't really need a photoshop plugin.

simply use texview to get a paa / pac file into .tga

from tga to paa / pac you can use texview too, or paa tool wink_o.gif

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Kegetys has created a photoshop plugin that reads/writes paa and pac files.

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i have the keg tools and .paa plugin already,

i just wondered if psp7 can open them,as i cannot afford $650 for photoshop.

not that my psp7 will install on vista *rolleyes*

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I use The GIMP with a combination of TexView and PAATool. That does the job for me....

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would the keg plugin work for photoshop 7?

cos i gotta chance to buy a copy cheap smile_o.gif

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would the keg plugin work for photoshop 7?

cos i gotta chance to buy a copy cheap smile_o.gif

Works all fine at least for me. wink_o.gif I'm using Adobe Photoshop 7.0.

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