wipman 1 Posted December 29, 2006 Hi, i've retouched the default M16A2 texture to change the black "plastic" stock, grip and front hand grip texture for make it look like as a Diemaco of those that's like a M16A2; but i don't know how to use it in game. I've the .bmp & the .psd (for if the texture need more work) is some one want it... PM me. I'll also like to try to do some camo textures for the default G36's A,K & C of the game, using the default textures, if some one could send me the .bmp's i'll be glad of try it; in wasted Coyote Tan, Woodland and two different Winter camos too, but i'll had to see 'em first for know if i could or not. Let's C ya Share this post Link to post Share on other sites
-)rStrangelove 0 Posted December 29, 2006 Save bmp to tga 32 bit non compressed, then convert it with PAA-Tool back to a paa. Afterwards re-PBO the whole weapons.pbo and put it in a modfolder. Works for me. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted December 29, 2006 It's an American confederate flag, ignoramus! Â Share this post Link to post Share on other sites
Guest RKSL-Rock Posted December 29, 2006 ...from the British flag back to the US flag, the US flag was raised by four United States Marines and one United States Sailor. Some of which died shortly after. looks more like a confederate flag to me not the British Union Jack! Share this post Link to post Share on other sites
olemissrebel 0 Posted December 29, 2006 It's a CS flag, but who cares, he's from Spain... Sorry for going OT Share this post Link to post Share on other sites
wipman 1 Posted December 29, 2006 Hi, the program that i used to open the: "weapons.pbo" inside the ArmA MP Demo 1.03 was the: "WinPBO 1.1" by ORCS (if im not wrong...) i don't know if that could re-compress the extracted DIR into a working ArmA .pbo ; but it's easy of know if it'll work... but my initial intention was to share this texture with some one that could use it for make a stand alone addon, that the players/addon makers/mod teams out there could use if they want; and as the base texture is made by BIS... the credits part should be easy. And same for the G36's; using the ArmA default models we'll waste less time with resoults good enought (i hope) i'll need the .paa 1St to check out what i could do for everyone out there and ensure that i could do textures at the height of the ArmA graphics. But anyway... modding the ArmA MP Demo "weapons.pbo" that will unable me and the other players that may change they'r file, to don't be able of play in MP; and until Febrary... this is the most close that i gonna be to the ArmA. Let's C ya Share this post Link to post Share on other sites
Ceriy 0 Posted December 29, 2006 The WinPBO 1.1 tool was made by Voyager for OWP not by ORCS. Share this post Link to post Share on other sites
wipman 1 Posted December 30, 2006 Hi, yes, i was wrong, but is that God knows where's the readme.txt now... it was a great pack/unpack OFP tool, in my opinion the best that i seen. But if i try to re-pack again the "weapons.pbo" of the ArmA MP Demo 1.03 it gives me 1 error message packing, but it continues packing anyways; and then when i run the Demo... this tells me that: "Corrupted file detected" or something like that, so seems that there's nothing that i can do. i gonna keep the .bmp & .psd files in the HD some time i guess. Let's C ya Share this post Link to post Share on other sites
hamis 0 Posted December 31, 2006 Hey,wipman.I hope you are going to do M4 pack and some other weapons for arma.Your quality is over the top! Share this post Link to post Share on other sites
wipman 1 Posted December 31, 2006 Hi, well Hamis... i don't know, the ArmA M4's A1 models are better than "my" stolen M4's pack models, plus that i should do God knows how many big (2048x1024) textures instead of 18 or 23 515x512 textures, plus that i don't know exactly how the ArmA textures work. And i can't do the same camo schemes with the default ArmA M4A1 texture, is just chaotic and i can't figure out which part is which. But what i was thinking was to do some camoed G36's pack using the default G36's models and textures. I think that will be very *easy too, to do a green vakelite G3 using the default model & textures, and i'll be very happy if i could do a Steyr AUG's A1/A2 pack also in those camos: OD Green, Woodland, Coyote Tan, White, and two different Winter camos. In a begining sounds easy. But that... no wip_m4's pack for the ArmA in a begining. Let's C ya *Edit Share this post Link to post Share on other sites