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Mogley

PC Optimization For ArmA

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stisoas remove image tags when quoting please, you're not a n00b here smile_o.gif

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...

You forget a few important things...

The viewdistance, but also what you see in view can be very important for your fps....  object detail might not give much lower/higher fps when you turn it up and down at some positions, but try flying over a city with a chopper and then fiddling with the object details etc...

Same is with trees etc. It is all very very dependent on what the location is, what other scripts are there running, how much movement and what kind of is in your screen etc smile_o.gif

I had to reconfigure my settings about 6 times, by takeing the position where I have low fps and then changing some settings, later on I noticed again a laggy place and had to tweak a lil more and so on and so on smile_o.gif

Since I got a 8800GTX 768mb it runs all pretty well actually, I came from X800XT 256mb smile_o.gif except the AA very high --> low gives about 10 fps at times smile_o.gif and Objects very high --> normal gives about 10-20fps back at cities and trees.

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AUS_Twisted remove image tags when quoting please, you're not a n00b here either. smile_o.gif

HAHA! yay.gif

Ahhm, I wonder why the image I quoted didn't show up icon_rolleyes.gif

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Thats how my 6800-GT's displays Very-High AF as well. Drives me nuts. But when they put in customized settings instead of actual AF values like what we are used to in Vid-Card driver settings. It's quite possible it is merely 2x or 4x, it sure is ugly too.

...Syn...

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Isn't the process that keeps textures sharp as they fade into the distance Anisotropic Filtering?  That's my understanding, for whatever that's worth.

What I came here to post is to confirm an earlier posters statement about forcing tripple buffering.  Got a very noticable increase in FPS. With Nvidia cards you need to go to the performance tab, and select 'Advanced' from the dropdown list that is just above the features list.  scroll to the bottom of the features list, and it'll be there.  (Might look at clamping textures as well)

Enjoy!

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Isn't the process that keeps textures sharp as they fade into the distance Anisotropic Filtering?  That's my understanding, for whatever that's worth.

What I came here to post is to confirm an earlier posters statement about forcing tripple buffering.  Got a very noticable increase in FPS.  With Nvidia cards you need to go to the performance tab, and select 'Advanced' from the dropdown list that is just above the features list.  scroll to the bottom of the features list, and it'll be there.  (Might look at clamping textures as well)

Enjoy!

Yes Anisotropic Filtering gives better texture details when objects and ground etc are on sharp angles to the players view.

Triple buffering will only help framerate if you have vsync turned on.

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...Now I did all this on the rig in my sig but I can also say with 95% certainty that I am not utilizing Crossfire when playing ArmA as I saw no difference in fps when disabling it...

I have noticed the same lack of crossfire driver gameprofile support.

Try to rename the exe to fear.exe or another title ATI has made a crossfire profile for. I'm not able to test it on my own rig before tomorrow.

Cheers.

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Install a lighter version of windows by using NLite

Thanks for the tip ... I did it and it made no difference in performance. It appears that ArmA is all hardware and very little OS dependant. (at least in my case) Only way it would really help someone would be if they had alot of virii and worms on their system. A fresh reload always clears up the boogies.

I need to buy a faster Video/GPU, Mobo, CPU and Max out the memory.

Running Specs:

Intel 2.4 POS CPU (Intel 3.0 on the way w/a good cooler)

1 GB ram @ 3700 (need to add 1GB eventually)

150GB WD Raptor @ 10K

Asus Nvidia N6800/512 (OC'd to 390 core and 315 mem w/16 shaders and 6 vertex)

My ArmaMark maxed at 1072.87 sad_o.gif

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...Now I did all this on the rig in my sig but I can also say with 95% certainty that I am not utilizing Crossfire when playing ArmA as I saw no difference in fps when disabling it...

I have noticed the same lack of crossfire driver gameprofile support.

Try to rename the exe to fear.exe or another title ATI has made a crossfire profile for. I'm not able to test it on my own rig before tomorrow.

Cheers.

Actually I have attempted forcing it by using the generic AFRfriendlyD3D.exe forcinng AFR which actually resulted in worse performance.I have a thread going with the Catalyst devs regarding it I will post anything if I get any info from it

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As someone said, OFP did struggle when changing terrain detail setting. Has anyone noticed any difference with ArmA's terrain detail setting? I tried it and can't see any difference quality/performance wise. Weird...

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