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Visceral_Syn

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About Visceral_Syn

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  1. Visceral_Syn

    dedicated server help

    What OS are you running it on is what i would i ask. Before the Linux Beta was released i was running the deddy on a Win2k3, 3.06ghz Northwood P4, 768mb of pc1066 rdram, 10k rpm IBM SCSI hd. Now on the same machine, just the OS is Suse 10. With the Win2k3 OS trimmed down, idling has 15 running processes, and ArmA was set to a higher priority, also created a power user account for game serving, switched from the explorer shell to the command prompt shell, to help further. Heavy scripted mishes were netting 30~40fps, and less scripted ones 42~47fps. Video has absolutely no effect on dedicated server performance, the program is NOT rendering anything, i even have Direct X disabled. ...Syn...
  2. Visceral_Syn

    MP failure

    if the server is uplinking to the gamespy master you cannot get in them any way. They must disable uplink. ...Syn...
  3. Visceral_Syn

    MP failure

    Disable uplink to gamespy master and people can remote in. In the Server.cfg change this: reportingIP="armedass.master.gamespy.com"; to this: reportingIP="0.0.0.0"; //"armedass.master.gamespy.com"; ...Syn...
  4. Visceral_Syn

    How the hell do I select ASSIGNED TEAMS?

    Or, SHIFT + *TEAM* "F-key" Leader. If F2 is the Blue Team Leader, press SHIFT+F2. ...Syn...
  5. Visceral_Syn

    Total Arma Sales?

    Even the magical Multiplayer aspect of PC Gaming is not saving it. the Kittens with balls of yarn crowd, i mean consolers, BUY games in droves. Its the teens gettin their sheeple parents to buy them games, the over 18 crowd refusing to use any part of their brain. Console stuff is all fluff and no substance. But they BUY it, meanwhile on average a PC-Gamer steals his crap, and wonders why gamin has gone to crap, why even console crap is even compared to PC-Gamin? Because GameDev's go where the money is. You make a product and people steal it, you don't make money to make another. Now if you make a product and everyone and their grandma BUYS it, then you makin moolah hand over fist, which can prolly fund 2 or 3 sequels, a prequel or even toss in a movie deal. This crap today, make a movie, then toss in a console game on the side, 'maybe' a pc title. Can't you see, PC Gaming's oldest habit, of stealin the content has shot itself in the foot, hell leg, hell...it's euthanized itself.
  6. Visceral_Syn

    Total Arma Sales?

    And thats exactly why PC Gaming is in the state its in now. I won't communicate with a thief. i certainly won't call that person 'friend'. Why is gaming goin to the console, because 'tards like the above mentioned and their 'enabler-friends'. EVERY Game-Dev deserves to be paid for the piece of art we use for gaming. ANYONE who wastes air on an exscuse for this kind of behavior ought to be Euthanized!
  7. That would mean my 2 Seagate Cheetah's SCSI 15,000rpm 36gb hd's in Software RAID ( wish i had hw-scsi RAID controller ) should be screaming. and they aren't. ..Syn.. the only time they even think about thrashing is when a mission first loads up, i do a lil 360 turn, the HD's spinnup, then i don't hear them anymore. Only other time i even get that kind of hd-thrash is when i opened a gi-normous texture package with Unreal Editor.
  8. i'd go with 1280*1024 being to much for his vid card. i'm running: Pentium-d 830 3.0ghz Asus P5ND2-SLI Deluxe nforce4 MSI 6800 GT PCI-X 2Gb DDR2-667 (mixd, 2*512 GEiL DDR2-667/2*512 Crucial Ballistix DDR2-800) Creative Audigy 2ZS Platty and at 1024*768, i'm getting on average 34fps, in a firefight its dropped as low at 18fps. All settings on normal, Post Processing on low, AF at Very High and FSAA on low, Shadows on Low, and viewrange at 1250 ( or close to it ) ...Syn...
  9. Visceral_Syn

    server name

    i'm not sure if this will work, but you might try adding: hostname = "blah-blah, whateveryouwant here" to the arma.cfg file in Users directory in Documents and Settings. Its possible it may work, i've not tried it. Just a wild hairy shot in the dark. ...Syn...
  10. Visceral_Syn

    saitek 52

    I've got Saitek's X52's as well. the default pimpkie is bound to open the action menu, while "C" moves to next option in the list down, pimpkie again to execute choice. If thats too much, might wanna read the saitek software about bindings. i pretty much go with the flow, after my ordeal binding x52's fer LOMAC, i just not doing that ever again. EVER! ...Syn...
  11. Visceral_Syn

    Quick Map to show friendlies please

    Hate to sound sarcastic, but let friendlies go first, they can't shoot you if you are behind them, or so they say. ...syn... situational awareness is sucha good thing...
  12. Visceral_Syn

    Multiplayer Interface

    Bad News: Shackers, in droves are having serious issues with the Multiplayer Interface. I took a gander at the comment thread over at Shacknews, and while alot of former Battlefielders who were interesting in Arma. Instant turn off by the mess of the MP-Interface. That and the lack of actual ping value's makes it nearly impossible to determine whats good or not until the server is joined, *IF* they can join a server. To make matters worse, do they get the same retail server list ? Is the demo capable of joining a retail server? ...Syn... shacknews has the demo availible for download as well... i can almost smell it, a boat-load of n00bs to put virtual lead in...
  13. Visceral_Syn

    Are all Singleplayer missions available in COOP?

    The server will transfer a mission file to a client that doesn't have it, or if the filename is spelled differently, it assumes client doesn't have it either. Custom skins are transferred, and those can be adjusted by the server as to how big the files can be. As for Addons, community made addons must be installed previous to a mission, if the mission-maker used those addons. Most community made missions are availible for download at various websites, and when mission makers use addons, typically they use a readme file to list the addons. Civilians in missions would again fall under if the mission-maker wanted to add them. And also yes, you can explore the entire island, unless a mission-maker puts in a boundary on a mission. ..Syn..
  14. Visceral_Syn

    Are all Singleplayer missions available in COOP?

    I'm not sure even i follow each of those two replies, but let me toss in my $0.02 on the subject: If you are wanting to play with a few buddies, 2 or 3. a home pc with modest power can be configured as a dedicated server. Me and my bud's *the three amigo's, we call ourselves* have been gaming this way for years. We spent the entire summer of 02 playing Operation Flashpoint like that. As for missions and what nots. There is only one map, its quite stale and lifeless by itself. Community mission makers make missions using the editor and a few other tools. And yes Coop missions are teams of humans with AI, or without versus teams of AI. The game itself comes with a few mp missions, i do believe 3 Co-Op's, DM, CTF and i think a CTI *Capture the Island*. One poster did reply that possibly either the single player game is playable MP-Coop once its beaten or someone is going to try and make it MP-Coop. There is also JIP *Join in Progress* feature added. Which if the mission you are playing has playerable AI in it, then a newly joining player can jump right in. If you disable the ai at the mission start, this doesn't happen. Also if the mission maker of the mission you are playing used one of the respawn features where you would respawn in Team AI, then you effectively have no respawn. And fortunately, no this game is nothing like the Rainbow 6 series. ...Syn...
  15. Visceral_Syn

    How to play CZ/GER version completely in English

    Sickboy, you just ROCK! Great patch BIS, performance in the german version is up ALOT !!!! ...Syn...
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