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MAA

CSLA 2 Update2

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At last! You guys are solid crew. The mod is detailed in every aspect (East, West, Res) with lots of good missions and old campaigns! As usual csla2 rox!

What`s the name of this desert climate island we`ve seen in those promotional screens and movies ?

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Im not sure on this one but please dont bomb me for this :

do i need the previous csla version for this one ?

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No u dont.

If u have the old one then u need to delete it before installing the update.

Great stuff CSLA! smile_o.gif

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Im not sure on this one but please dont bomb me for this :

do i need the previous csla version for this one ?

If you read the two posts at the top of this page, you'd see:

Does my old version of CSLA need uninstalling before i install this update?
<span style='font-size:10pt;line-height:100%'>Yes, you need uninstall or delete your previous installations of CSLA MOD.</span>

wink_o.gif

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Sweet Im gonna have so much fun after this and swedish forces pack finish downloading smile_o.gif. Sorry deadmeat I just realized that after I posted it sad_o.gif

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great pack - good job!

One thing - my in-game is actually running smoother with the addition of the 400+Mb CSLA - how did you guys do it - very impressive!

It was worth the wait !

Cheers,

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It's not rocket science. Anyone who's installed even one programme can figure out which of the two buttons is the install one icon_rolleyes.gif

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Also you can rename it to .rar and unpack the old-school way since it´s a rar self executable wink_o.gif

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I am getting a consistant CTD in the HIND sp mission. RIght after they jump off the bus. I depbo'd the mission and then re-saved it in the editor and exported to sp missions, but still the crash...any ideas help.gif

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Too late...

premature ejaculation's a bitch isnt it?

(I'm sure everyones mother said if you havnt got something nice to say (or useful) then dont say anything at all.)

Watch your words, Bitch! I'll shoot in your mouth! pistols.gif

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Great work guys!

Only one question: why has local resistance (on the west) slovakian symbol?

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@Charky: it is not 100% slovakian symbol smile_o.gif

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so it does not represent Slovakia?

I mean there is a double cross fron Constantinople and three mountains (Tatra,...) beneeth.

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It is fictional symbol inspired by slovakian symbol.

btw, I'm slovak smile_o.gif

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That's awsome! I am learning Slovak language and history for three years on university.

Je to vel'my fajn...

Still csla is my top mod.

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I have a bug in the Operation Paranoid campaign, mission two. During the cutscene before the mission, the camera shows the graveyard and it doesn't move from there. Is there any way I can skip these cutscenes where esc/space/etc don't work?

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im very busy and rarely play ofp nowadays, but: congratulations, excelent mod once again.

ill make sure to play the missions and campaigns soon.

p.s: the Desert Partisan CarlGustav froze my ofp in editor

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@Maa:Mam tu mensi MP bug report.

Dochazi k chybe behem hrani crCTI 0.84 @CSLA 1.2 Everon pod CSLA2 Update2

z Crcti jsme pouzili pouze pouze jeji Addony(umisteny v CSLA Addons) a mapu.(v U1 to tak normálne chodilo.)

Addony CrCti:

apcrus.pbo

apcupd.pbo

baracken.pbo

cti_markers.pbo

ctiobjects.pbo

edg_maw.pbo

chyba: Strelci v T72 odmitaji sami strilet v jakemkoliv AI rezimu,jde pouze rucni strelba.

Hrac byl velitel, posleze se prepnul na ridice, AI nereagovalo na rozkazy.

Stejny problem je pokud pouze AI ovlada tank.

(T72 proste nestrili...)

V T55 bez problemu AI samo vyhledavalo cile a reagovalo okamzite.

Hra postavena klasicky na jednom pc, ostatni hraci pripojeni do hry (zadny dedikovany server),hrany 2 hry, stejny problem v obou hrach.

EDIT: Nalezeno cim to je.

T72 ma nativne nabitu strelu KOBRA a AI si neumi prebit na prubojnou munici. AI z dalky strili KOBRU, ale jakmile je cil bliz jak cca 500m, uz jen tak v klidu vegetuje, miri na na nepratele ale nic nevystreli.

Bylo by mozne v patchi tento problem vyresit tak ze AI bude mit nativne nabitou prubojnou munici?

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Just wanted to say you guys did an incredible job. So much to take in, yet it's all top quality. Perfect balance between visuals and performance ... this is exactly how OFP should look/play. Very well done and a joy to play - thanks!

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