Dingmatt 0 Posted November 7, 2006 We at DSF have finally completed our advanced cloaking field, were currently using it in our Unofficial StarGate Simulator as the puddle jumper cloak and Gate Effect. With this cloak you can turn anything inside the field invisible, even partial parts of models, for example, half a tank. Were currently asking anyone in the community if they might have some use for this addon? Its a shame to waste it on one addon, cloaking troops and vehicles are now possible without all the texture changes... Anyway if anyone wishes for more info then leave a message here. Heres a few screenys of what happens when you combine the DSF cloak and gate tech? You all might like this new effect. Share this post Link to post Share on other sites
Straw Dog 0 Posted November 7, 2006 Very well done. Share this post Link to post Share on other sites
mr burns 132 Posted November 7, 2006 I reckon this could be of good use for the ArmA C&C Tiberian Sun mod...if there were Shadow Generators included. Share this post Link to post Share on other sites
Commando84 0 Posted November 7, 2006 damn thats cool! yeah c&c mod could probably need that thingy for the Nod stealth tanks i recon. really pwnage if you can simulate that effect from the game really but then you would have to make something for At soldiers to be able to detect the stealthed vehicles and for fixed turrets and stuff that stuff will probably be really sweet for arma just i wonder if the stealthed units are detected by enemy units still? Cause i remember when i tested the predator addon and went into stealth mode with it and the enemy soldiers looked at me but they couldn't fire their weapons a funny feeling somehow Share this post Link to post Share on other sites
Abs_01 0 Posted November 7, 2006 I'd love to get my hands on an addon like this...so in answer to your question, "yes" the community would like this addon. Abs Share this post Link to post Share on other sites
Al Simmons 0 Posted November 7, 2006 Great, how does it work? Share this post Link to post Share on other sites
-HUNTER- 1 Posted November 7, 2006 Wooaahoowww wtf! This is very cool! Haha awesome for some missions about future events. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted November 7, 2006 Were currently asking anyone in the community if they might have some use for this addon? Yea, quite a lot of people come to mind (if not everyone)... Could you explain (if only briefly) the method you used, as I'm sure we're all dying to know how it works, and why we haven't been able to do it before. It could very well be put to good (and extensive) use. Share this post Link to post Share on other sites
-)rStrangelove 0 Posted November 7, 2006 Idea1: Anyone remembers the jump gates from Spaceshooter FREESPACE ?? If this addon could be made up as some satellites in space they could be used as a jump portal for all kinds of future spacecraft. Planet bombardments initiated by the player would be awesome to watch. Idea2: Orbital Barrier Minefield (see ALIENS/Colonial Marines Technical Manual Page 132) Original text: Quote[/b] ]An Orbital Minefield is dispensed out the rear and can be released in any number. When deployed, the organize themselves in a lattice fashion and actually construct their own defense network by connecting themselves with the other units. These lightweight nets, which can stretch tens of kilometers across, are held rigid by alloy framed and stabilized by tiny thrusters. If the mine is struck on its own, the damage is dealt normally. If the ship strikes the net, the front mines explode, but the outer ones can bend themselves in and strike the rear or midsection of the ship. ... if you would spawn multiple debris models when a ship hits this portal i'd look like the ship is breaking up slowly. Share this post Link to post Share on other sites
Supernova 0 Posted November 7, 2006 Dingmatt when are you guys gonna finish the DSF scud vehicles with variable payloads ? Share this post Link to post Share on other sites
Dingmatt 0 Posted November 7, 2006 Were currently asking anyone in the community if they might have some use for this addon? Yea, quite a lot of people come to mind (if not everyone)... Could you explain (if only briefly) the method you used, as I'm sure we're all dying to know how it works, and why we haven't been able to do it before. It could very well be put to good (and extensive) use. It uses 4 layers of a specialized texture and model geometry to create a localised graphic glitch within the game engine, this glitch stops the game from rendering any object held within the 4 layers, scripting commands and object properties stop the AI from seeing any objects in the field. We don't know if it will work in ArmA but i'm willing to bet it will cos its still the same basic engine. Share this post Link to post Share on other sites
Dingmatt 0 Posted November 7, 2006 Dingmatt when are you guys gonna finish the DSF scud vehicles with variable payloads ? lol, we have just haven't had time to release it.... i'll make sure its working and release soon. Share this post Link to post Share on other sites
Sennacherib 0 Posted November 7, 2006 woow, really amazing. great job Share this post Link to post Share on other sites
Big Dawg KS 6 Posted November 7, 2006 Were currently asking anyone in the community if they might have some use for this addon? Yea, quite a lot of people come to mind (if not everyone)... Could you explain (if only briefly) the method you used, as I'm sure we're all dying to know how it works, and why we haven't been able to do it before. It could very well be put to good (and extensive) use. It uses 4 layers of a specialized texture and model geometry to create a localised graphic glitch within the game engine, this glitch stops the game from rendering any object held within the 4 layers, scripting commands and object properties stop the AI from seeing any objects in the field. We don't know if it will work in ArmA but i'm willing to bet it will cos its still the same basic engine. Does it work for all models (including objects on the island)? Also, the model you used, is it just a big box or spherical shape or will it work with any shape (the screenshots appear to show a good deal of control over what is and what isn't hidden)? Share this post Link to post Share on other sites
Dingmatt 0 Posted November 7, 2006 Were currently asking anyone in the community if they might have some use for this addon? Yea, quite a lot of people come to mind (if not everyone)... Could you explain (if only briefly) the method you used, as I'm sure we're all dying to know how it works, and why we haven't been able to do it before. It could very well be put to good (and extensive) use. It uses 4 layers of a specialized texture and model geometry to create a localised graphic glitch within the game engine, this glitch stops the game from rendering any object held within the 4 layers, scripting commands and object properties stop the AI from seeing any objects in the field. We don't know if it will work in ArmA but i'm willing to bet it will cos its still the same basic engine. Does it work for all models (including objects on the island)? Also, the model you used, is it just a big box or spherical shape or will it work with any shape (the screenshots appear to show a good deal of control over what is and what isn't hidden)? This version only works on placed models though we've been also developing one that works on the landscape. We have complete control over what cloaks. Its easiest to describe the model as a double multi faced sphere. Share this post Link to post Share on other sites
Messiah 2 Posted November 7, 2006 utterly astonishing, even if the method appears to be extremely, and very cleverly simple... im very very impressed Share this post Link to post Share on other sites
mr. Duck 0 Posted November 8, 2006 I might sound stupid here, but what about moving objects? Can the "cloaking box" be atached to a moving unit so that the unit in question stays cloaked wherever it goes? Share this post Link to post Share on other sites
mickuzy 0 Posted November 8, 2006 this opens up amazing possiblities good job Share this post Link to post Share on other sites
Dingmatt 0 Posted November 8, 2006 I might sound stupid here, but what about moving objects? Can the "cloaking box" be atached to a moving unit so that the unit in question stays cloaked wherever it goes? yes, we've attached it to a few units and even incoperated it into a few models to get the same effect. Share this post Link to post Share on other sites
mr. Duck 0 Posted November 8, 2006 Great I'm interested! (I could use it for some scifi recon troops) Maybe D@nte could use em too for some of his sci-fi units?? Share this post Link to post Share on other sites
chops 111 Posted November 8, 2006 Cool bananas! Could this be used to mutilate bodies ? Arms and legs disappear when hit by grenades and other explosive ordanance? Share this post Link to post Share on other sites
profe 0 Posted November 8, 2006 Does it just make stuff disappear or can you vary the intensity to maybe have translucent/transparent objects? Share this post Link to post Share on other sites
Dingmatt 0 Posted November 8, 2006 Does it just make stuff disappear or can you vary the intensity to maybe have translucent/transparent objects? no, its disappear or not at the moment but i am looking into making ojects translucent. Don't threat, DSF Productions have never had a challenge we can' beat. Share this post Link to post Share on other sites
chops 111 Posted November 12, 2006 Perhaps this could be of use to the destructable buildings folks? Share this post Link to post Share on other sites
Steele 0 Posted March 5, 2008 can amyone tell me if this cloaking feild was released? if it was can someone post a link to download, Thanks STEELE Share this post Link to post Share on other sites