Snake Man 407 Posted November 14, 2006 (Pathy @ Nov. 13 2006,21:01) said: some VCB jungle missions. VCB? [b said: Quote[/b] ]But, we wouldnt use it if it required downloading the entire pack just to use them Why is that, or does the answer lay behind the mysterious "VCB"? Share this post Link to post Share on other sites
ebud 18 Posted November 14, 2006 (LYCANTHROPE @ Nov. 13 2006,20:38) said: i have n idea for a six man seal team..just wondering how i can edit your guys to change waht there wearing?? n weapons n how to have set face on the guys? No you cannot change what they wear, and I can't imagine what you'd change. I thought I put enough in there to cover all bases. Your out of luck with the faces too I think since the camo is applied automatically. You'd have to edit the config to take away the use of those scripts and to change anything you'd have to use ultraedit to change the texture names in the model as they are binarized. Share this post Link to post Share on other sites
LYCANTHROPE 0 Posted November 14, 2006 well you did make some awsome units Ebud. it would only be little things. Share this post Link to post Share on other sites
ebud 18 Posted November 14, 2006 I was just curious PM me and I might be able to help you out. Share this post Link to post Share on other sites
MK1 0 Posted November 16, 2006 (Ebud @ Nov. 14 2006,05:02) said: Your out of luck with the faces too I think since the camo is applied automatically. You'd have to edit the config to take away the use of those scripts and to change anything you'd have to use ultraedit to change the texture names in the model as they are binarized. so what you're saying is that you can't use setFace or the face definition in description.ext at all with vte and the above mentioned commands don't override the random faces? well duh.. i'm working on a bunch of missions for vte which would require specific faces but i suppose i'll have to live without them. Share this post Link to post Share on other sites
Ironsight 1 Posted November 16, 2006 (Snake Man @ Nov. 14 2006,03:28) said: (Pathy @ Nov. 13 2006,21:01) said: some VCB jungle missions. VCB? [b said: Quote[/b] ]But, we wouldnt use it if it required downloading the entire pack just to use them Why is that, or does the answer lay behind the mysterious "VCB"? Volcbat. Share this post Link to post Share on other sites
Snake Man 407 Posted November 17, 2006 (MK1 @ Nov. 16 2006,14:04) said: so what you're saying is that you can't use setFace or the face definition in description.ext at all with vte and the above mentioned commands don't override the random faces? Yes you can. This is the official face name list of VTE v0.3 Faces White vte_facew0 vte_facew1 vte_facew2 vte_facew3 vte_facew4 vte_facew5 vte_facew6 vte_facew7 vte_facew8 vte_facew9 vte_facew10 vte_facew11 vte_facew12 vte_facew13 vte_facew14 vte_facew15 vte_facew16 vte_facew17 vte_facew18 vte_facew19 vte_facew20 vte_facew21 White Camouflage vte_facewc0 vte_facewc1 vte_facewc2 vte_facewc3 vte_facewc4 vte_facewc5 vte_facewc6 vte_facewc7 vte_facewc8 vte_facewc9 vte_facewc10 vte_facewc11 vte_facewc12 vte_facewc13 vte_facewc14 vte_facewc15 vte_facewc16 vte_facewc17 vte_facewc18 vte_facewc19 vte_facewc20 vte_facewc21 Black vte_faceb0 vte_faceb1 vte_faceb2 vte_faceb3 vte_faceb4 vte_faceb5    Black Camouflage    vte_facebc0 vte_facebc1 vte_facebc2 vte_facebc3 vte_facebc4 Vietnamese    vte_facev0 vte_facev1 vte_facev2 vte_facev3 vte_facev4 vte_facev5 vte_facev6 vte_facev7 vte_facev8 vte_facev9 vte_facev10 vte_facev11 vte_facev12 vte_facev13 vte_facev14 vte_facev15 Vietnamese Camouflage    vte_facevc0 vte_facevc1 vte_facevc2 vte_facevc3 vte_facevc4 vte_facevc5 Vietnamese Civilian (old man)    vte_facevciv0 Share this post Link to post Share on other sites
kutya 0 Posted November 17, 2006 Not sure about this, but AFAIK you can't setface camoed faces. Share this post Link to post Share on other sites
Snake Man 407 Posted November 17, 2006 (kutya @ Nov. 17 2006,11:42) said: Not sure about this, but AFAIK you can't setface camoed faces. Yeah no idea, Ebud must know Share this post Link to post Share on other sites
MK1 0 Posted November 17, 2006 (Snake Man @ Nov. 17 2006,07:49) said: (kutya @ Nov. 17 2006,11:42) said: Not sure about this, but AFAIK you can't setface camoed faces. Yeah no idea, Ebud must know well, i haven't been able to set any face with the setface / setidentity commands. tried the old vietnamese man for example and it still keeps changing the face every single time i load the mission. is there any way to fix this? Share this post Link to post Share on other sites
supergruntsb78 67 Posted November 17, 2006 that question was already answered no its not possible to use the setface command the faces are fixed onto the units [b said: Quote[/b] ](ebud) Your out of luck with the faces too I think since the camo is applied automatically. You'd have to edit the config to take away the use of those scripts and to change anything. you'd have to use ultraedit to change the texture names in the model as they are binarized. the mod looks good guys great work Share this post Link to post Share on other sites
GHOST_(PL) 0 Posted November 17, 2006 In 1969 campaign, after the mission in which i have to defend the base against VC tanks and infantry, it says that I've failed the campagin. After that I can see the cinematic in which I've been transported to USS Enterprise (or Nimitz?), and after that I got this message: Campaign Failed. Is it suppose to be that way? I've played this "defend" mission for 10 times, each time killing nearly 20 vc's and destroying 2-3 tanks, and still it turns out that way. Share this post Link to post Share on other sites
kutya 0 Posted November 17, 2006 You can finish this mission correctly. There are many more to come after that. There are several versions of that campaign. A SEB version I think, a SEB2 version and a VTE version. I've played the SEB2 version (AFAIK AvonLady conversion) and it is relatively playable, but since various mods use various unit/vehicle strengths the missions can vary greatly in difficulty. If you think that the mission is unfinishable, wait for the next big battle. IMHO the next battle is really almost unfinishable, since the friendly tanks usually get exterminated even before you arrive to the battle (this goes for VTE 0.2). But I've managed to finish the SEB2 version. Aside the difficulty problems, that's the best Vietnam campaign I played. Share this post Link to post Share on other sites
m@ster 0 Posted November 17, 2006 New mirror: here: http://www.ofp-arma.cznhl.com/downloads/vte_03_mod.php Share this post Link to post Share on other sites
Snake Man 407 Posted November 18, 2006 Thanks for the new OFP ARMA mirror, added to first post Share this post Link to post Share on other sites
The-Architect 0 Posted November 18, 2006 My mission, Hammer and Anvil, is supposed to be set at dawn. Share this post Link to post Share on other sites
privatenoob 0 Posted November 18, 2006 Whenever I die in a mission, I cant do anything, not even turn off the game, all I see is the screen of my dead body, no text, cant ESC or anything? Oh i just tried that mission where you wait for a mission to build up, it was awesome, I gotta try it again cos I died in the beginning. Share this post Link to post Share on other sites
The-Architect 0 Posted November 18, 2006 I think you need to rethink the setface thing. It's pointless having all the faces hardcoded as you might (will) get the same guy several times in one group. Did you notice that a few of your American tanks are all fouled up? Turrets etc. Share this post Link to post Share on other sites
ebud 18 Posted November 18, 2006 (The-Architect @ Nov. 18 2006,18:25) said: I think you need to rethink the setface thing. It's pointless having all the faces hardcoded as you might (will) get the same guy several times in one group. I did rethink it several times, and the hassle of setting all camo faces for each unit in the editor was less appealing to me than the chance of more than one unit in a group having the same face. The only faces set with scripts, or "hardcoded" are the camo'd units. I think you need to rethink why this is such an issue as I never notice it during gameplay. It stays unless Snake has an issue with it. Share this post Link to post Share on other sites
kutya 0 Posted November 19, 2006 [b said: Quote[/b] ]Whenever I die in a mission, I cant do anything, not even turn off the game, all I see is the screen of my dead body, no text, cant ESC or anything? Didn't you accidentally turned off the UI in DXDLL? Just an idea. Share this post Link to post Share on other sites
cpt_navig 0 Posted November 20, 2006 First, many thanks for your great work. Second, I need a clue for river crossing in the campaign "PMC NAM 1965", in missions: "Missing in action","Turnover" and perhaps "Sweep and clear" that I just started. I know that it is possible only on the river crossings, but since the level of the water is so high, it is impossible to do. I know that is a feature of OFP, something about the tide and day time. I tried the missions in the morning, in the evening and in night but still I can't cross the river. Thanks, and forgive my english. Share this post Link to post Share on other sites
Snake Man 407 Posted November 20, 2006 (cpt_navig @ Nov. 21 2006,00:30) said: Second, I need a clue for river crossing in the campaign "PMC NAM 1965", in missions: "Missing in action","Turnover" and perhaps "Sweep and clear" that I just started. I know that it is possible only on the river crossings, but since the level of the water is so high, it is impossible to do. I will try to fix this tide/water issue, but there is not much more to do except to rise the level of Ia Drang terrain itself or change date of the mission. I'll try to get it sorted for next version. Share this post Link to post Share on other sites
kutya 0 Posted November 21, 2006 Just one question: Can I -set/reset- the -mist/heavy mist/wind- gamelogics once the map is loaded? Or is it fixed on mission start? If it is possible, how can I do it? Let's say I want the mission to start at 4:00pm and the mist to come in 4:20pm. Share this post Link to post Share on other sites
Snake Man 407 Posted November 21, 2006 (kutya @ Nov. 21 2006,19:32) said: Can I -set/reset- the -mist/heavy mist/wind- gamelogics once the map is loaded? Or is it fixed on mission start? If it is possible, how can I do it? You can createVehicle or camcreate(?) gamelogics and then move them around. I havent tried with the VTE logics but I see no reason why they wouldn't work. Try it out and report back how it works? Share this post Link to post Share on other sites
kutya 0 Posted November 21, 2006 Thanks for the quick answer I was experimenting with weather and found out that the GDCE weather randomizer actually doesn't work. I have some nasty ideas, and if it is possible what I asked, the next VTD will have some nasty atmospheric weather (random, but it should seem logical). This counts for GDCE too. Altough for most people probably won't be clear how to set up a correct climate for a region. Sorry for going offtopic. I'll report back soon! Share this post Link to post Share on other sites