william1 0 Posted October 21, 2006 thank you very much ! Share this post Link to post Share on other sites
-Soviet- 0 Posted October 21, 2006 Hi, Now we have a Mi-24 to go with the OWP Mi-8! Thanks! Â Share this post Link to post Share on other sites
Blackbuck 9 Posted October 21, 2006 Here´s another mirror in case the initial one is too slow for someones taste  RHS Hinds v1.00 @ofpc.de i got em finally and they are absolutely orgasmic Share this post Link to post Share on other sites
wolfbite 8 Posted October 21, 2006 Just played with this for a bit and it seems great so far. absoloutely amazing...... mi-24p is great fun Share this post Link to post Share on other sites
lee_h._oswald 0 Posted October 21, 2006 Outstanding helicopter addon! I love it! This is, what a Hind should look and FEEL in Operation Flashpoint! Big thx goes to the RHS team. MfG Lee Share this post Link to post Share on other sites
Big Dawg KS 6 Posted October 21, 2006 weapons *cough* *cough* How ironic, I believe his exact words were "I'm not gonna add that unless some dumb person complains about it" or something similar. Â Â He's in for a surprise... Â Omg i add it if its so dramatic Yeah i also forgot to mention that OFP and Resistance is needed to use these... You're just lazy. You gotta work a bit on your PR skills. Share this post Link to post Share on other sites
Boborish 1 Posted October 21, 2006 This was one of my most awaited addons / mods and its finally here! I have to say - the best chopper addon ever made into OFP! Breathtaking model, amazing textures, perfect effects and sounds! Thank you RHS and Scars. But! - Im gonna report two bugs I found until now ... if I can : 1 - Script for checking speed of the chopper doesnt count the negative speed (if its the right word) - in example - I fly over 70 km/h backwards (speed<-70), but gear opens. I suggest to add the absolute value function. Example again: @(Abs(speed _chopper))<20 2 - When I fly in some height (for example 70 meters) and I turn off engine it kills me and turns on script for damaged back rotor. I guess you added EngineOff EH which checks choppers altitude and if its too high, turns on the back-rotor-damaged script. I think that command "canMove" works on choppers too, so add a condition, something like ?!(canMove _chopper):something| ... and it should work properly. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted October 21, 2006 Wish somone reported this earlier... I'll fix it and talk to Shadow about an update. Share this post Link to post Share on other sites
profe 0 Posted October 21, 2006 Hope you guys plan to port these to ArmA, just the thought makes my groin tingle. Good job guys. Share this post Link to post Share on other sites
mp_phonix 0 Posted October 21, 2006 Played with the hinds a little. very nice I like the side cannon in the "CAS" version, very cool - like in the "9th Company" Share this post Link to post Share on other sites
TrevorOfCrete 0 Posted October 21, 2006 very nice guys, great job Share this post Link to post Share on other sites
Big Dawg KS 6 Posted October 21, 2006 This was one of my most awaited addons / mods and its finally here! I have to say - the best chopper addon ever made into OFP! Breathtaking model, amazing textures, perfect effects and sounds!Thank you RHS and Scars. But! - Im gonna report two bugs I found until now ... if I can : 1 - Script for checking speed of the chopper doesnt count the negative speed (if its the right word) - in example - I fly over 70 km/h backwards (speed<-70), but gear opens. I suggest to add the absolute value function. Example again: @(Abs(speed _chopper))<20 2 - When I fly in some height (for example 70 meters) and I turn off engine it kills me and turns on script for damaged back rotor. I guess you added EngineOff EH which checks choppers altitude and if its too high, turns on the back-rotor-damaged script. I think that command "canMove" works on choppers too, so add a condition, something like ?!(canMove _chopper):something| ... and it should work properly. All fixed, packed up and shipped. If all goes well there'll be an update released soon. Share this post Link to post Share on other sites
Jackal326 1181 Posted October 21, 2006 Wouldn't release it too soon, just incase there are anymore bugs, saves us having 3 or 4 versions in one week. Also helps news posters and such keep track of which is the latest version. All in all, its a very sweet pack. Share this post Link to post Share on other sites
meyamoti 0 Posted October 21, 2006 This thing sure seems to be able to jam every missile...funny,I don't think there is any helicopter that can do that. Nice hind yada yada,great work I'll credit Scars for this mostly because it is mostly his work that is showing that I can see,and whats with the flash from behind the rocket pods,the alpha channel is screwed up and its too bright. Its all great but I can't really see a difference between this and what was in FFUR. I see ya didn't fix the incorrect lighting area's either. Share this post Link to post Share on other sites
Shadow NX 1 Posted October 21, 2006 This thing sure seems to be able to jam every missile...funny,I don't think there is any helicopter that can do that.Nice hind yada yada,great work I'll credit Scars for this mostly because it is mostly his work that is showing that I can see,and whats with the flash from behind the rocket pods,the alpha channel is screwed up and its too bright. Its all great but I can't really see a difference between this and what was in FFUR. buy some glasses then, sometimes i wonder why i and others involve so many hours in thsis tuff just to get such comments... A sh*t you know about what we and scars did on the Hind i tell you... Share this post Link to post Share on other sites
meyamoti 0 Posted October 21, 2006 Instead of being so negative perhaps you could fill me in on some of the details. Share this post Link to post Share on other sites
Shadow NX 1 Posted October 21, 2006 Didnt know i own anyone a list of who did what... You know what i and others invest lots of freetime in this stuff and then we hear such smarta** comments... easy to loose temper there. Ive said it before and say it again sometimes i understand why some stopped the OFP modding. Just for your record the models had quite some modifications before we received them, they were completely scriptless they had no pilots, they didnt had any of the D variants and also not that much weapon variants... Maybe play with them for more than five minutes before making such comments... maybe you wil note a bag of things that the FFUR one doesnt have... There goes the good mood... Share this post Link to post Share on other sites
meyamoti 0 Posted October 21, 2006 You seem to be expecting positive comments from everybody,that just doesn't happen. Yes I am sure you invested alot of time into it,we'v seen how long you have had it and I congragulate you on its release and all that but what I am getting at in terms of changes is this. When you jump from version to version then you would want to include a DETAILED list of what has changed would you not? Such as the Franze AH-64,or was it MAS...either way. My comment may seem very negative to you but it is how you took it,I never once said "This addon is a piece of shit." Far from it,its great but that is what I mean,what I mostly see is Scars work here,you didn't give alot of detail as to what the other stuff was so how should I know? Not to mention the scripts are possibly borrowed from other addons,this is not a crime but if so it would not hurt to credit them. Share this post Link to post Share on other sites
Colossus 2 Posted October 21, 2006 Oh dear! Thank you, RHS. One of the most wanted addons Share this post Link to post Share on other sites
mp_phonix 0 Posted October 21, 2006 meyamoti I'll stab you very good work steve. could u include in the next patch the list of commands that open the pilot/gunner hatch and side doors ? Share this post Link to post Share on other sites
lee_h._oswald 0 Posted October 21, 2006 difference between this and what was in FFUR - You can use Hind's without a big mod(ffur). - You have more than ONE hind. - You have a different weapon loadouts on each chopper. - You have nice rhs crew. That's enough if you ask me. Best thing is that I don't need FFUR or other "Full Mods" to fly a chopper. MfG Lee Share this post Link to post Share on other sites
MEDICUS 0 Posted October 21, 2006 Actually i have absolutly now idea who you are, meyamoti. But i think you never made an addon yourself ... did ya? I also think that feedback is welcome but the way you wrote that sh**-comment is (in my eyes) neither helpfull nor constructive in any way. Really great stuff, RHS Share this post Link to post Share on other sites
Blackbuck 9 Posted October 21, 2006 they are great animated doors look great for cutscenes i couldnt ask for more except something like ACES but that would be greedy i'm happy with what i have HH Share this post Link to post Share on other sites
franze 196 Posted October 21, 2006 Further proof to read the readme: Quote[/b] ]2. Features: - Automatic landing gear, it raise and lower self depending on height and speed(saves action menu clutter) - Automatic opening and closing doors - custom weapon firing effects - engine startup effects - night time cockpit dial lights - flares - downwash I believe that's what RHS has added to Scar's Hind. Share this post Link to post Share on other sites