evilnate 0 Posted September 10, 2006 Recently I saw a video of ArmA demonstrating the explosion effects, and it's soo close to realistic I can almost taste it. The thing that makes me think it's not quite there is the time dust and smoke travel from the explosion. When I watch war footage on cnn, the initial dust and smoke that evacuates the explosion happens really quick. In the ArmA video, it looks like slow motion. I hope the guys at BIS hear me on this one. Share this post Link to post Share on other sites
Stendac 0 Posted September 10, 2006 Yeah, the smoke blows out in a split second. Anyone want to mention any games that do a good job of this? Share this post Link to post Share on other sites
Chunder 0 Posted September 10, 2006 yeah some things are looking pretty cool especially texture wise. the render of the hip looks pretty cool but in game it looks to be missing something compared to the U.Shelicopters texture wise. Share this post Link to post Share on other sites
jaffo 0 Posted September 10, 2006 The speed isn't too much of a worry to me, if you watch something like the Javelin vid that's been around a while, that seems to billow out in a pretty similar way... maybe a little quicker. The real things that bug me about the explosions are the really obvious patterns in the smoke and debris trails and the fact that there's no huge fireball in the initial blast (again, compare it to the vid). Share this post Link to post Share on other sites
Kode 0 Posted September 10, 2006 The explosion depends on the weapon you use, the javelin is a heavy AT weapon, I don't see an artillery shell make such an explosion. Al depends on the weapon, and you cannot make a smoke-animation for each explosion, I think the smoke they have took quite some time to make, especially if you compare the quality to other games. Share this post Link to post Share on other sites
jaffo 0 Posted September 10, 2006 Al depends on the weapon, and you cannot make a smoke-animation for each explosion I'm hoping the explosions we've seen in the vids so far are like the other animations, ie. just placeholders that will be changed when the animations are finalised. I think the smoke they have took quite some time to make, especially if you compare the quality to other games. Well, I had hoped they would have been better than FlashFX and ECP but imo they aren't. Share this post Link to post Share on other sites
Chunder 0 Posted September 10, 2006 Whilst it's okay to say they need to be more dynamic, actually modelling them to be so is very hard to do. I hope we don't get into a realism debate about smoke and fire effects, sure its great to have variations, but it's been a fantastic effort in the improvement in the effects already. I like what I see, I spose most people here too, with a release date now set at least somewhere, we should be 'nudging' areas that increase immersion that dev's might have missed, we already know that they are likely to be tying up loose ends in other areas. Share this post Link to post Share on other sites
Scillion 0 Posted September 10, 2006 A few video's of smoke can only give us so much information. Was that smoke the only smoke type? Is the smoke easy to altar for size and type? Is it easy for programmers to tweak? The smoke was a huge improvement and something I didn't have on my top 10 to improve list. I just assumed it would be better with directX 9 graphics. They went way further. Share this post Link to post Share on other sites
dmakatra 1 Posted September 10, 2006 I personally don't care how the smoke/explosions look. I just want lots of smoke and the AI not being able to see through it. Share this post Link to post Share on other sites
dreday 1 Posted September 10, 2006 The speed isn't too much of a worry to me, if you watch something like the Javelin vid that's been around a while, that seems to billow out in a pretty similar way... maybe a little quicker.The real things that bug me about the explosions are the really obvious patterns in the smoke and debris trails and the fact that there's no huge fireball in the initial blast (again, compare it to the vid). Jaffo, Please keep in mind that the T-72 that was used as a target in this video was packed with C4 explosives in order to emphasize the on-target effects of the Javelin. This is not how the real tanks behave upon penetration. If you don't believe me, just search the google for discussions of this "test". Peace, DreDay Share this post Link to post Share on other sites
Scrub 0 Posted September 10, 2006 The explosion depends on the weapon you use, the javelin is a heavy AT weapon, I don't see an artillery shell make such an explosion.Al depends on the weapon, and you cannot make a smoke-animation for each explosion, I think the smoke they have took quite some time to make, especially if you compare the quality to other games. For the different explosions, I'd hope it's a 'seed' and scale that can be changed or randomized based on weapon type, target and terrain. But who knows. Just hope that explosions in water shoot plumes of mist and not just dirt. I like the explosions a lot, just think they need to pop a bit more, and have a difference between a vehicle strike, and a ground hit. Share this post Link to post Share on other sites
evilnate 0 Posted September 10, 2006 I'm definatly not complaining about the explosion effects, I think they are awesome! I just wanted to share my observation about the differences between ArmA's explosion and the explosions seen IRL. Here's a very good example of what i'm talking about. http://video.google.com/videoplay?docid=7798847181021525607 Here's some video clips of real explosives. http://www.combatvids.com/showvideo.php?id=2231 Share this post Link to post Share on other sites
llauma 0 Posted September 10, 2006 The speed isn't too much of a worry to me, if you watch something like the Javelin vid that's been around a while, that seems to billow out in a pretty similar way... maybe a little quicker.The real things that bug me about the explosions are the really obvious patterns in the smoke and debris trails and the fact that there's no huge fireball in the initial blast (again, compare it to the vid). That video shows a Javelin hitting a tank stuffed with explosives. Not a very good example as it's very exaggerated. Share this post Link to post Share on other sites
metalchris 0 Posted September 10, 2006 real tankexplosiones are more like giant flashes (very short visible fireball) and ALOT of smoke and dust Share this post Link to post Share on other sites
deanosbeano 0 Posted September 10, 2006 Altho the "fluer de lis " type explosions do look very good, there seems to be a uniformity about them , as in the pieces of debris from every explosion then emits smokerings from it whilst traveling. I will reserve final judgement when the game is out. anyway like Placebo also said , it will be interesting once the baby is delivered how the community will bring it up. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted September 10, 2006 There has been some debate as to whether a Javelin could produce the kind of results shown in that video without a little help in the form of explosives underneath or within the tank. Most explosions resulting from high-explosives don't produce the big Hollywoodish fireballs without the help of some slower-burning ingredient. Share this post Link to post Share on other sites
jaffo 0 Posted September 10, 2006 That video shows a Javelin hitting a tank stuffed with explosives. Not a very good example as it's very exaggerated. I was aware of that, I was just using it as an example of how the debris/smoke etc billows slowly like the ArmA vid (which looks ok in that respect). It's the lack of flash in the explosions and repetition in them that spoils it for me. Hopefully, there'll be some variation in them by release.  I just want lots of smoke and the AI not being able to see through it. Couldn't agree more  Share this post Link to post Share on other sites
bravo 6 0 Posted September 15, 2006 smoke pic how will the smoke shadows work? Share this post Link to post Share on other sites
l etranger 5 Posted September 15, 2006 Smoke effects don't have shadows (for now so far) Share this post Link to post Share on other sites
Zander 0 Posted September 16, 2006 you can find hundreds of vids of explosions on internet, one of the similarity from the smallest to the biggest explosion is violencesomething you dont feel at all in arma. Share this post Link to post Share on other sites
bravo 6 0 Posted September 16, 2006 i believe they will do something to explosions to improve them, somehow. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted September 16, 2006 Smoke effects don't have shadows (for now so far) it would be awesome if smoke and clouds had shadows... Share this post Link to post Share on other sites
zigzag 0 Posted September 16, 2006 think i read somewere that the clouds in flaspoint elite has shadows, is that true Share this post Link to post Share on other sites
l etranger 5 Posted September 16, 2006 clouds (sky one) have shadow in ArmA Share this post Link to post Share on other sites
rekrul 7 Posted September 17, 2006 Here's a better video; http://www.atwar.net/download.php?view.119 and another one; http://www.uglyjackass.com/media/videos/?id=losat Although there is a fireball, it's so short you don't see it. Share this post Link to post Share on other sites