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r71

ArmA Preview at Ofp.info

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The grass is only generated around the player, but its planned that in the final game you cant be seen fully in it, or that even hide in taller grass.

I am not to crazy about this idea  huh.gif  How do you know what part of the land has tall grass on it if your far away?

How do I know that I might have to run over to that spot to see if tall grass might be on that part of the map? It would seem that I have to remember every inch of the map.

The damage system has also been overworked – now you will get a red, faded out screen for a short while when hit and a red spot is indicating the direction of the hit.

crazy_o.gif Why make this like Unreal tournament and all the other very unrealilistic games. This part really makes me cringe  help.gif  I sure hope they have a option to turn this off. I would not join a server that used it.

There are no big ships in the final game, but I saw Special Forces boats on the western side. There will be 2 boats, one with only 1 firing posistion, and another with two.

Is there some type of game engine limitation. or did they just not make a large ship.

The rest of what I have seen seems to be ok though. I have not had alot of time to read around so if this has been talked about...  goodnight.gif

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Guest Ti0n3r

Didn't deserve a thread of its own wink_o.gif

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that grass thing ... will be most likely synced over server ... same way like you can do with weather locations (like players A B C are where rain while E F G where is snowy smile_o.gif ... depending on theirs map loc ...

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Grass in multiplayer has always been a headache for developers. I'm sure they'll think up a solution.

What is unrealistic about a red screen flash and direction dot when hit?

I imagine ships you can walk around on while they are moving is similar to their alpha-VBS code that allows you to stand on moving vehicles. I imagine it's an engine limitation for now. But the number of turrets per vehicle is no longer (UH-60 has two minigunners, for example)

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What is unrealistic about a red screen flash and direction dot when hit?

Umm, because when one gets shot one often has absolutely no idea what direction it came from?

I haven't been shot before, but that's what it's like in the movies and on the news.

crazy_o.gif

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I disagree, if you get shot in the back it most likely came from behind you. In OFP you can get shot in the back and don't know what part of your body got shot. Also yes the dot is a little arcade, but it has a realism justification (albeit shakey)

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Grass being generated around the player I would think means that maybe 1 or 2 km or so is generated around the player rather than the whole map.Plentry for your visual.

And the dot when being hit is sweet !!!!!!!!!!!!!!!!!

That means BIS has been listening.I say this because I have two deaf children and my son needs to know where he was hit from and they have been listening to make it more worldwide hearing impaired.I'll bet its an option you can shut off. Gotta love 'em

About this gameplay feature isn't the answer I wanted to hear

Quote[/b] ]1. Is it possible to stand, move around and shoot with hand-feld weapons from a moving vehicle?

- No.

That is a total bummer.I don't understand this because in OFP it is possible to walk and shoot on a moving vehicle (my test aircraft carrier and platforms alike)

The problem is when you stop you fall thru the geometry...can't they quickly fix this.I believe it has to do whether a object is active or not.Allow us to dis/allow an objects active state and we can script when it stops moving or whathaveyou

The answer to #8 is here: http://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA

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Bratty, try that blood mod addon. I am not sure of the name but when you get hit, say from behind, you see blood fly out on the ground in front of you.

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I disagree, if you get shot in the back it most likely came from behind you. In OFP you can get shot in the back and don't know what part of your body got shot. Also yes the dot is a little arcade, but it has a realism justification (albeit shakey)

If you're standing in the middle of an open field and you get shot in the back there is a 180 degree area behind you that the shot could have come from, which could cover hundreds if not thousands of meters in the case of a sniper.

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I seriously dont think that feature will make or break the game...As long as its not that long curved line like in BF2

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I thought this direction dot feature was in OFP:E too? But it disappeared if you chose a higher difficulty. At least thats what I remember...

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The grass is only generated around the player, but its planned that in the final game you cant be seen fully in it, or that even hide in taller grass.

I am not to crazy about this idea huh.gif How do you know what part of the land has tall grass on it if your far away?

This was actually a concern of mine, that you could be on a level area of ground, someone starts shooting at you but you can't even see an area they *might* be hiding to return fire.

If it's done carefully, i.e. some grass detail is visible at longer distances then it will probably work. In real life you can't tell whether grass is tall or short from a distance, so it's not unrealistic IF they get the visibility distances/LODs right. Hopefully you'll also have things like muzzle flash and smoke to help reveal a supressing MG position.

Items like binoculars/scopes will help if you have time to get them out whilst under fire.

As far as being unable to see when you are lying in long grass, I don't see a problem with that. The enemy can't see you either.

Re the dots in OFP:E, that didn't represent the direction from which you were shot but peripheral vision. An enemy standing to you left or right, outside your in-game FOV but within your real life vision range would be represented by a red dot (Green for allies) at the very edge of your screen. A nearly transparent dot would make them further away whilst a strong dot meant they were close. Aside from the friend/foe colouring I thought this was a good idea for OFP:E. In the heat of battle you wouldn't notice the dots so easily as you were focused on the action, at quieter times, you would notice the dots more - as with peripheral vision in real life.

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I think its a way to attract more people to arma, and bis needs the extra money, i hope they also put that you can change on off in options for the red dot. And i think even if you get the red dot imo sometimes it can b hell to trace down exact position of the enemy sniper that shot you tounge2.gif one intresting thing could be, will the red dot thingy be visible while playing in 3rd person mode? Like if im flying around in my chopper and get hit by fire from ground or air will i get a red dot too?

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I disagree, if you get shot in the back it most likely came from behind you. In OFP you can get shot in the back and don't know what part of your body got shot. Also yes the dot is a little arcade, but it has a realism justification (albeit shakey)

If you're standing in the middle of an open field and you get shot in the back there is a 180 degree area behind you that the shot could have come from, which could cover hundreds if not thousands of meters in the case of a sniper.

Yea, but the red dot thing wont give away a precie bearing of the shooter, neither.

So it will just be like in real-life ;p

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I disagree, if you get shot in the back it most likely came from behind you. In OFP you can get shot in the back and don't know what part of your body got shot. Also yes the dot is a little arcade, but it has a realism justification (albeit shakey)

If you're standing in the middle of an open field and you get shot in the back there is a 180 degree area behind you that the shot could have come from, which could cover hundreds if not thousands of meters in the case of a sniper.

it would be fair to at least know which part of the body got hit. but there's also this teenie weenie shock factor. getting hit in the torso usually changes the victims condition quite fast if he's not on meth or high adrenaline or other boosting chemicals. chance of having a shock and thus not knowing the direction of the hit or anything that's happening nearby would add some more spice but that's something I wish for Game2.

four sectors would be ok, and which part of the body got hit. exact direction would be kind of... radar-like thing.

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Yeah, just like positional sound makes it life-like in sensing the direction, a dot pointing to the position of the pain, if that's what it is, would be ok IMHO. No more 'Damn that hurt.. but where?"

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To be honest when getting shot in OFP I know exactly where it came from based on: sound, my expectations of where the enemy is. It's quite uncanny how you just know where it came from without the dot. The dot or not is a matter of opinion if it's fair or not. I think no dot is too little information and having a dot is too much information.. so can we have half a dot? Heh.

If you've seen the VBS videos of their experimental standing-on-vehicles, it's rather silly how you could stand upright on a flatbed truck going 90 mph and making a hard turn and have no ill effects. Thus I believe the devs haven't perfected it yet or have yet to consider it for ArmA.

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On the dot when hit thing.

Those complaining I am sure it is or will be an option that you can shut off.

Like my post earlier I told you I have 2 deaf children.But the feature is also for those of us that on ocassion play without sound too.(IE: don't have sound,environment too loud)

I disabled on-board sound on my sons computer,so he has that little extra speed gain.

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ARRRRRG !!! Kill CAM banghead.gifbanghead.gifbanghead.gifbanghead.gif STUPID Definatly Hope they dont have one, would'nt make sense in a Combat Sim. Absolutly Hate Fire Fan/ Death Cam. (As if God watches over Modern Battlefield an you get shot then he tell you Hey OK He's Over There TRY AGAIN!!!

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