Wiciu 0 Posted August 2, 2006 Great work guys keep the good work up Share this post Link to post Share on other sites
Messiah 2 Posted August 2, 2006 Manhunter, the first can be atributed to having a philcommando addon in your addons folder - his addons have an amazing way of screwing up everyone elses. the bogged down i've never seen before... the vehicles start off with the front wheels levitated (for reasons to do with the gun ring), but should then drive off quite happily in a normal manner... the last image, i agree is quite amusing. We had a few bizarre occurances with the MILANs, but never that. Is it something that always happens? Try lowering your visual settings/viewdistance - the MILAN scripts are pretty intensive, and if there's too much lag, tend to have problems. [edit] we've also had reports that ACES may not be compatible with the Mcar code.... something worth checking out... Share this post Link to post Share on other sites
-HUNTER- 1 Posted August 2, 2006 Right ok... The rovers start out good. They are placed correctly on the ground. But when I get in the gunner seat they give those strange bugs. I tried driving somewhere after they were levitated. But they like wobble into the ground. Then the frontwheels, then to the left then to the right, to all sides actually... I know about the bis signs. That wasnt the problem, but I had a MG attach script ages ago, that sometimes gave the same problems... Very strange And yes the milan comes out of the tube each time that way, but then it flips to the correct angle and flies off... Its too bad you cannot zoom the scope on the milan, hitting targets at longer ranges is hard... But I will mainly use the .50 and gpmg versions anyway... Share this post Link to post Share on other sites
Messiah 2 Posted August 2, 2006 very very very strange... i've never seen this and i've spent today trying to replicate the same thing... it must be an addon conflict that I dont have... as for the MILAN scope... it was a very hard compromise to get a 'working' scope view with the car class... i didnt want to go down the BW route and make the MILAN an AI only vehicle... this was a sort of compromise. Share this post Link to post Share on other sites
Scotty Boy 0 Posted August 2, 2006 Not trying to be a pain but i think there's another spelling mistake. ukf_sa80ag36irn doesn't seem to work, i've tried ukf_sa80_ag36_irn and ukf_sa80_ag36irn and ukf_sa80ag36_irn None work that i've tried, could you give me the correct one? Share this post Link to post Share on other sites
Messiah 2 Posted August 2, 2006 ukf_ag36irn sorry... the readme's were written in a bit if a trance Share this post Link to post Share on other sites
Scotty Boy 0 Posted August 2, 2006 nah it's ok. These things happen, all corrected now. Share this post Link to post Share on other sites
tankieboy 0 Posted August 2, 2006 Keep the bug reports comming guys.... oh and the "PUKF are great" replys are also good... Share this post Link to post Share on other sites
Myxale 0 Posted August 2, 2006 I always loved the Rover...but your stuff guys is better. It's beside BAS the most used mod for me! Keep up the cool work! Share this post Link to post Share on other sites
Messiah 2 Posted August 2, 2006 cheers for the kind words... and Like tankieby said, please keep the bug reports coming... luckily it seems mainly spelling mistakes if anything, although still trying to track down the cause of manhunter's problems. Share this post Link to post Share on other sites
-HUNTER- 1 Posted August 2, 2006 If we are talking addon conflicts then things get difficult... Why.. you ask?! Because Ive now got 5.7Gb of addon in folder... And Ive tried clearing stuff out allready, the PC addons are gone. But still the bulk of the addons that are in the folder right now I use many times. So tracking down the addon conflict will suck. Will try again right now... Share this post Link to post Share on other sites
1in1class 0 Posted August 2, 2006 nice work on the guns and rovers but the guns would be lovely if you could make an scripts for them all, like your own weapon box so all you have to do is put the ammo box on the map and chose your weapons, like SJB scripts for all his weapons, makes it an lot easy. Plz some one if not UKF make an script for the guns we be vary nice Share this post Link to post Share on other sites
Messiah 2 Posted August 2, 2006 we're planning ammo boxes, but in a misc items pack. Share this post Link to post Share on other sites
-HUNTER- 1 Posted August 2, 2006 Messiah troubles are over! It was me being a utter and complete fkn idiot/ noob! Problems solved! Share this post Link to post Share on other sites
tankieboy 0 Posted August 2, 2006 Messiah troubles are over! It was me being a utter and complete fkn idiot/ noob! Problems solved! Give us a laugh and tell us what you did? Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted August 2, 2006 Most excellent work gents. Share this post Link to post Share on other sites
dkell3 0 Posted August 2, 2006 Looking really great gents.I am off to DL.I cant wait to see the Javelin fire in top down attack mode,instead of the direct fire mode that is present. Does it fire top down at any range? Share this post Link to post Share on other sites
Messiah 2 Posted August 2, 2006 any range... select target in V mode, then in first person mode line up the target in the little window... then fire away Share this post Link to post Share on other sites
BlackScorpion 0 Posted August 2, 2006 Most of the people seem to have troubles doing that, God knows how many people I've seen blowing themselves in MP. Good thing the Javelin though, destroys pretty much anything. Anyways... good job as always, haven't tested them yet, thought, but if they're anywhere near even the old SA-80 quality... sweet. Share this post Link to post Share on other sites
Messiah 2 Posted August 2, 2006 lol... when we sent the Javelin to VCB there was more than a few occasions in the first few weeks where people were firing them out the tube like a regular AT weapon, and were suprised to see the missile fall out and hit the ground in front of them Share this post Link to post Share on other sites
wipman 1 Posted August 2, 2006 Hi, i've worked a bit of a custom Elcan sight texture; now i juts need to do the aiming cross and set it to: Shine in the O2 with the Elcan iron sights dots. I don't know how to do the glass efect (like in the BIS binocular, or in the c8x_m16a4cco) but if the zoom don't screws the shape of the sight, i think that will look better and will give less change impression from aim from the sights than staying in the first person view. Custom Elcan Sight: If you want me to send the .psd texture to you just PM me. Let's C ya Share this post Link to post Share on other sites
-HUNTER- 1 Posted August 2, 2006 Messiah troubles are over! It was me being a utter and complete fkn idiot/ noob! Problems solved! Give us a laugh and tell us what you did? HAHAHAHAHH! Well I tried the rovers on a certain spot on the Leusderheide training grounds. And well the terrain is giving bugs on that particular spot. And I didnt realise it till I tried it out with a CBT humvee! Talk about being a twat aye! EDIT So now that is solved I can go on and make some Iraq missions. Gotta put all the gadgets on the rovers first though... Goes off to play with l337 addons! Share this post Link to post Share on other sites
tankieboy 0 Posted August 2, 2006 Gotta put all the gadgets on the rovers first though... Maybe this would help... Royal Marine Desert WMIK <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[This] exec "\ukf_wmik\UKF_RMDES.sqs"; [This] exec "\ukf_wmik\UKF_antennaLDES.sqs"; [This] exec "\ukf_wmik\UKF_antennaRDES.sqs"; [This] exec "\ukf_wmik\UKF_camnetDES.sqs"; [This] exec "\ukf_wmik\ukf_redsand.sqs"; [This] exec "\ukf_wmik\ukf_basketDES.sqs"; [This] exec "\ukf_wmik\ukf_iraq.sqs" Woodland WMIK <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[This] exec "\ukf_wmik\UKF_antennaLG.sqs"; [This] exec "\ukf_wmik\UKF_antennaRG.sqs"; [This] exec "\ukf_wmik\UKF_camnetG.sqs"; [This] exec "\ukf_wmik\ukf_mud.sqs"; [This] exec "\ukf_wmik\ukf_basketG.sqs" Desert WMIK <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[This] exec "\ukf_wmik\UKF_antennaLDES.sqs"; [This] exec "\ukf_wmik\UKF_antennaRDES.sqs"; [This] exec "\ukf_wmik\UKF_camnetDES.sqs"; [This] exec "\ukf_wmik\ukf_redsand.sqs"; [This] exec "\ukf_wmik\ukf_basketDES.sqs"; [This] exec "\ukf_wmik\ukf_iraq.sqs" Share this post Link to post Share on other sites
welshtrigg 0 Posted August 2, 2006 u lot should get paid for this stuff.awesome stuff ,good work P:UKF Share this post Link to post Share on other sites