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bravo 6

Sound effects

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Would be nice to know community's opinion on the sounds we heared so far about ARMA (in all aspects).

I'll use this post from other thread.

OK, BF2 AK74 & M4A1 *.rar ~450kb

If someone have more examples to add as a suggestion don't be shy.

Ps- hope this thread survive in order to call BIS attention and help to improve Armed Assault sound effects, if not.. ah crap.

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Well, the OFPE AK sound was better IMO, but i always hated the BIS m16 sounds wink_o.gif

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Do you honestly think that BIS will revert the sounds they have and go to the audio lab again at this point of developement ?

Sound effect and sound engine suggestions have been adressed a lot here in the forums and with a background of bad feedback on Elite sounds, I´m confident that BIS will be focussed.

Anyway, better than another "I want a demo" thread....

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nope, i just hope for better sounds then the ones i heared in the videos.

Oh well, what if BIS only take 1 more month to improve those sounds? a month is nothing... could we wait 1 more month?... icon_rolleyes.gif

I would only say it late to improve/suggest ArmA when we seen ArmA released.

Anyway, if mods feel this thread is pointless, feel free to burn it down and do what ever they want.

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BF2 realism mod

the ak sounds of this mod are very impressive, BIS has never been good to make sounds but with the audio engine improvements who knows .

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I just hope the sounds aren't like in Soldner.. pathetic. What's worse is that when I explored the pak files, I found a series of AK-47 sounds that were the closest thing I've heard on a computer next to my own experiences at the range. They never implimented it..

Ghost Recon 1, Battlefield 2, and America's Army all have enough perfect sounds that we can pillage for a soundmod if it isn't good enough normally. I especially like the m203 sounds of GR1, nothing like being in a stone building / tower and hearing a grenade burst off the side..

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I will put up a collection of gunshot sounds I have ripped from various sources, some people might like some of them. Including the best ak-47 sound ever.

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well if the sounds are bad there wil be a sound mod out in no time.

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I always liked the ECP dynamic range sounds, especially when you heard the sound of a tank shell wiz past. That gave me the shivers. biggrin_o.gif

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It would be cool if AA or Game2 can have something like in Trespasser: Real Time Foley. Basically it would have the basic gunshot and would modify it to sound differently at range, indoors, outdoors, etc. People would hear what they would realistically hear, different people hearing different things from the same shot. Same with modelling the supersonic crack of the bullet and the gunshot as seperate parts.

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If anything I figure what you mentioned would be in Game2 Tostitos

Besides,we all know the community if more than capable of changing sounds if they do not sound good enough.

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Guest Ti0n3r

Here's another example. It's a ~200kb wav recording of the M4A1 that comes with the Grom 1.5 addon. That's without doubt the best M4 sound I've heard so far.

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In my experience, it would be better to spend that month working on gameplay, A.I., special effects, etc.

Sound effects are an exercise in aesthetics. Hearers are not grateful when given authentic sounds. Too many want "kewl" sounds. Better to leave it up to the user-community. The Avon Lady's project that allowed users to swap out sound effects seemed like a good idea.

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I know ofp resistance had sounds when closing doors but it would be cool with a sound fx when opening doors or closeing doors, or like if a wind or explosion blast would grab the door and make it move maybe, like a dfark night and you can hear the door goo kiiieee.... when the wind makes it open up a little..

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That sounds like a scripting thingy.. It WOULD be neat to have triggers in a burned out house that make the floor creak and such. Imagine sneaking around and hearing all these noises when you move... Then you hear one while you're standing still!! crazy_o.gifpistols.gifbiggrin_o.gif

Neat idea you have there!

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In my experience, it would be better to spend that month working on gameplay, A.I., special effects, etc.

Sound effects are an exercise in aesthetics. Hearers are not grateful when given authentic sounds. Too many want "kewl" sounds. Better to leave it up to the user-community. The Avon Lady's project that allowed users to swap out sound effects seemed like a good idea.

No it is not worth it. We already have a plethora of sounds from OFP mods, and since ArmA is stated to be compatible with OFP mods, if you want a good sound, simply take one from OFP. We have plenty of good ones. I don't want to waste a month for something we already have.

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The soundscape is MORE than just the sample of the actual object, there's a TON of things that sound off in ofp, för example the wierd levels of mixing for panting and breathing, hearing reverbation of your footsteps when on open ground, hearing helicopters starting up even tho there are mountains in the way, sound engine not being able to handle automatic fire without clipping the sample in half etc etc etc...

Many things are off in OFP sound wise, and no amount of user created sound samples will ever fix that.

I rather see bis cheat their way to better sound than to risk much by maing an advanced sound engine.

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The soundscape is MORE than just the sample of the actual object, there's a TON of things that sound off in ofp, för example the wierd levels of mixing for panting and breathing, hearing reverbation of your footsteps when on open ground, hearing helicopters starting up even tho there are mountains in the way, sound engine not being able to handle automatic fire without clipping the sample in half etc etc etc...

Many things are off in OFP sound wise, and no amount of user created sound samples will ever fix that.

I rather see bis cheat their way to better sound than to risk much by maing an advanced sound engine.

heh yeah its always nice to wake up in Nogova and hear a chopper start up on the whole other side of the map! crazy_o.gif

"Yup Joe is up!" rofl.gif

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i Would have thought standard sounds will include, muffled Weapon fireing sounds depending on your environment eg in forrest, (consult Band of Brothers, Bastogne for a great example biggrin_o.gif ) and the WooOOOOoooosh of Arty and mortor shells wizzing over your heads (again consult Band Of Brothers, Day of Days tounge2.gif ) them sounds can add Huge ammounts of atmosphere and realism goodnight.gif

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