Steele 0 Posted March 2, 2008 thats cool mate , I've done my share of config writing b4 so i know what a pain in the arse it can be  Share this post Link to post Share on other sites
Steele 0 Posted March 2, 2008 Guys plz release or if not an update on progress?? Â Well so much for a SUNDAY release, maybe tomorrow???? Â Share this post Link to post Share on other sites
prodetar2 0 Posted March 2, 2008 5 ton truck : chimera (don't know a particular wh40k truck to replace it but i know that truck exist in the wh40k world) i agree! even though i know not alot of warhammer i have been searching on google (oh yes! :P) and on wiki wich named most IG vehicles. i've read almost all of 'm but i did not see any kind of "truck" type. enough armored transport but the chimera is good enough AND available. Share this post Link to post Share on other sites
snowballrules 0 Posted March 2, 2008 its sunday yay todays the day i cannnnnnnnnnnnnnt wait i will do a full review once its released (*stays on computor til release*) ive noticed that spqr does his stuff in the evening so it will ether be tonight or tomoz be patiant i know these guys wont let us down spad: will the great gargent be included with the reles and the island? Share this post Link to post Share on other sites
SPQR 0 Posted March 2, 2008 Here the Imperial Fists Space Marine Chapter V0.9 Download Link Corrected Man class Dreadnought Read carefully the Readme, and especially look for "In-Game Units/Functions" topics if you don't want to miss special and extraordinary issues  Special Thank to Sanctuary without whom the Space Marines wouldn't have been what they currently are  Share this post Link to post Share on other sites
snowballrules 0 Posted March 2, 2008 I LOVE YOU!!!!!!! downloading now 1min left damn my 56k connection Share this post Link to post Share on other sites
ZoneOfEnders 0 Posted March 2, 2008 after i refreshed this page for the 101st time here comes the SMIF! You guys are so Share this post Link to post Share on other sites
snowballrules 0 Posted March 2, 2008 right had a major go but one or 2 probs the man class dreadnought well it dosent work it just sits ther facing the wrong way and the thunderhawk ramp does not work (but the options is there) but all in all a brillient peaice of work love this to bits right time to find the gizmos Share this post Link to post Share on other sites
ladie from hell 2 Posted March 2, 2008 @ ladie, cant u use the valkarie inplace of the AH1, i've used it in my campagine and work like a treat (aslong as u dont want to much precision) and cant u use the Lightning from the original beta for the A10? btr than nothing is all im saying no, even though i still have all the old files,... i am only using the new mod files....i have two mod wh40k folders i know i know ..why?? just cause i gess.. Share this post Link to post Share on other sites
ladie from hell 2 Posted March 2, 2008 to ladie from helllist you can use for your campaign in the west side m113 : chimera m 60 : leman russ m2 : chimera with autocanon m1 : leman russ vanquisher m163 : hydra chimera jeep and jeep mG : salamander (command vehicule) m113 medic : samaritan 5 ton truck : chimera (don't know a particular wh40k truck to replace it but i know that truck exist in the wh40k world) 5 ton ammo and fuel : troyan uh 60 : valkyrie ah64 and ah 1 : vulture chinook : old venom or wait the thunderhawk when DKok will be out you will have more tank and utility vehicule like macharius, centaur, heavy artillery and gorgon space marine are in the resistance side like armaguedon army chaos space marine are in the east side cool....... now i mat get this campaign complete as it should have been.... thanks a lot guys ( @ all the wh40k team) Share this post Link to post Share on other sites
snowballrules 0 Posted March 2, 2008 i cant stop playing with the I.F there so coll i made a small test mission with 3 sqauds of fists 2 ork sqauds and a squad of Sengirs IG with commisar and i have to say finnaly i can bring the 40k battles to life going to do sum reserch on fist vs ork encounters and try to make a mission based on that i say it all the time bloody great work Share this post Link to post Share on other sites
AWDrift 0 Posted March 2, 2008 i cant stop playing with the I.F there so coll i made a small test mission with 3 sqauds of fists 2 ork sqauds and a squad of Sengirs IG with commisar and i have to say finnaly i can bring the 40k battles to life going to do sum reserch on fist vs ork encounters and try to make a mission based on that i say it all the time bloody great work Agreed. The units also work really well with FFsx85. You get wound effects and everything. Share this post Link to post Share on other sites
sanctuary 19 Posted March 2, 2008 right had a major go but one or 2 probs the man class dreadnought well it dosent work it just sits ther facing the wrong wayand the thunderhawk ramp does not work (but the options is there) but all in all a brillient peaice of work love this to bits right time to find the gizmos We have just discovered a sabotage from chaos traitors, they have deleted <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">moves="DreadnouMC"; from the dreadnought brother Elias (class man), preventing it to move correctly. This must certainly mean that an offensive will happen soon, everyone get your bolters !!! EDIT : misinformation, chaos is spreading even more propaganda. The truth is that they have changed the path to the animations, that is why elias does not walk, he cant find its animations anywhere. If you can't wait for an update, open the IF_tank.pbo and in the config.cpp mass-replace <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">file="\TEST_Drea\anidread\ by <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">file="\IF_tank\anidread\ And Elias will be able to annihilate every enemy of the Emperor. Share this post Link to post Share on other sites
spad 64 Posted March 2, 2008 great thanks to sanctuary which give a true wh40k life of all this addon, thanks to spqr to his great fluff config. hope you like this pack, several will come soon... Share this post Link to post Share on other sites
six6six 0 Posted March 2, 2008 Can someone upload the last IG beta to somewhere other than crapidshare, it wont work for me. Share this post Link to post Share on other sites
SPQR 0 Posted March 2, 2008 I've been the poor victim of Tzeentch's mischievous schemes  Here is the file with corected Man class Dreadnought. Share this post Link to post Share on other sites
snowballrules 0 Posted March 2, 2008 glad i could help guys i have to say the land radiers is amasing but the thunderhawk will allways be my love glad the heavy bolters are on it but what happend to the rockets!!!!! damn them chaos spawn i will purifi them when there released:) just got the updat now that elies is awakend i have to say omfg wow!!!!! to be hounest i prefer the man class to the tank class cause it looks better whne it walks im loving it your biggest fan Share this post Link to post Share on other sites
ladie from hell 2 Posted March 2, 2008 Can someone upload the last IG beta to somewhere other than crapidshare, it wont work for me. do you mean the one with the blood pack? if so here it is in filefront zip. link: http://files.filefront.com/IG+BP25208rar/;9742394;/fileinfo.html AND TO WHOM IT MAY CONCERN... ANY OF THE FILES THAT I HAVE POSTED FOR DOWN LOAD... ARE ONLY BEING SHOWN IN THIS FORUM, THEY ARE NOT PUBLICLY SHOWN IN FILE FRONT. Share this post Link to post Share on other sites
squeeler 0 Posted March 2, 2008 You guys really are doing a great job! As this mod has single handedly got me to reinstall ofp after years in the wilderness could someone tell me how to use the game logics that stop the IG etc voices? Is it simply a matter of placing them on the map? I am working on a mission to remind myself of all the vagaries of the editor and can't drag up the memory of how they work!! Share this post Link to post Share on other sites
SengirVampireWW2EC 0 Posted March 2, 2008 Quote[/b] ]how to use the game logics that stop the IG etc voices? Is it simply a matter of placing them on the map? yeah man, it´s really that simple why don´t you try that before posting about this issue? OH, and keep the missions coming, I´d love to play them. @Ladie got your PM, I wanted to go to bed instead of playing, you bastard, lol Congrats on the release of the Imperial Fists, gotta fetch some Necrons to match them, hehe Share this post Link to post Share on other sites
ladie from hell 2 Posted March 3, 2008 @Sengir glade you like i am about to release the up date to that one... some of the veh's i had to change cause the chimera's kept doing the doe-c-doe, got dizzy ... anyway will send release buy Tuesday... hoping-fingers crossed.. Share this post Link to post Share on other sites
ladie from hell 2 Posted March 3, 2008 oh just one thing? any one doing a flag pack for wh40k... cause it sure needs one... and..NO i am not up there in moding yet to do it....so could someone do some pleaseeeeeeeeeeeeeeeeeeeeeeee. Share this post Link to post Share on other sites
ZoneOfEnders 0 Posted March 3, 2008 I tried to take out a Basilisk with my assaultmarine today.I evaded its heavy fire,jumped,then throw 2 meltbomb on it.Bang! I thought i took it out.But... OMG!It pointed its cannon on my face and blow me directly to hell afterwards.:( I,an assaultmarine,cant even take out an artillery in close range! anyway great mod! Share this post Link to post Share on other sites
ladie from hell 2 Posted March 3, 2008 hay you got the melta bombs to work... coool.. how did you do that??? Share this post Link to post Share on other sites