spad 64 Posted February 5, 2008 multiturret script cause sort of problem because vehicule which use it seem to have problem to move correctly. i'll check the lungbursta crew problem (anyway it is just a name eror in the config) the grot anim is not finish, sengir release his pack asap so he had ot time enough to finish the grot anim (that's why it is a beta!! ) the IG has the same problem when they go prone, but let him time to finish his anim job and all will be fine. Share this post Link to post Share on other sites
sanctuary 19 Posted February 5, 2008 For this one, in the orkcfg_unit_lungbursta.hpp (Boyz.pbo->orkcfg) , in the bottom of this file, change <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">crew="grotcrew"; into <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">crew="grotcrewES"; And it will work. Share this post Link to post Share on other sites
spad 64 Posted February 5, 2008 thanks sanctuary for your help Share this post Link to post Share on other sites
ladie from hell 2 Posted February 6, 2008 hi all, man them hydra flak tank are soooo dam good shots.. i was wondering if you guys are planing to make tyranids as well? or just useing the alien mod would do? i have a mission in mind so thats why i am asking... Share this post Link to post Share on other sites
zootso 0 Posted February 6, 2008 I love the mod! It's really a blast, and I appreciate the hard work you guys put into it! Couple of issues: Big one is with the Killa Kans-they can't walk-they get stuck on the smallest of slopes, and will spin around in circles. The little orks riding on mini trucks with a gun also seem to have a hard time driving straight, they constantly twitch (really fast) Share this post Link to post Share on other sites
spad 64 Posted February 6, 2008 tyranids can be implemented but hard anim work so only sengir could answer to this question Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted February 6, 2008 Sweet Stuff! Sweet fighters, Spad! By the way, when are the Ogryns coming out? Share this post Link to post Share on other sites
spad 64 Posted February 6, 2008 it is already done check the previous page Share this post Link to post Share on other sites
snowballrules 0 Posted February 6, 2008 spad work is being done on the wagon shall i try and sort it into a truk tank what do you think? Share this post Link to post Share on other sites
singis tinge 0 Posted February 6, 2008 My problem with the computer dieing usualy happens during combat usually after a leman russ fires or somthing loud shoots or at least usually it is. Share this post Link to post Share on other sites
spad 64 Posted February 6, 2008 i suppose the problem come with the config ccp ammo and weapon it happened to me with the very first wh40k addon. spqr has the answer to that question. Share this post Link to post Share on other sites
snowballrules 0 Posted February 6, 2008 hey guys update hehe here is an almost finshied pic of the battlewagon/trukk textures were applied by preditor still needs alot of work im can only model i cant make the thing work so hopefully spad could sort that out when im done i need ideas to shall i make it into an anti armour or anti infantry (i have a model of the zzapp gun ) let us know what you think here is a pic with the zzap gun mount Share this post Link to post Share on other sites
prodetar2 0 Posted February 6, 2008 textures were applied by preditor  Thats Prodetar2 for you...  EDIT: Anyone know where sengirs of too? hes not replying to my PM nor is he posting here... Share this post Link to post Share on other sites
snowballrules 0 Posted February 6, 2008 more stuff now i windend the body of the wagon (so it cun fit mor orky blokes in) and added my Skulz rack on the back here is a pic of the pole its just a collection of heads and a Sm head thanks to spad and here is an update wagon wth deathroller and wider body http://img180.imageshack.us/img180....MG] (yes i no the bolts are red on the deathroller i cant texture at all and its a wip ) Share this post Link to post Share on other sites
ladie from hell 2 Posted February 7, 2008 I LIKE, my bainblade cant wait to put in its crosshairs..hehehe ooops did i say that out loud. Share this post Link to post Share on other sites
spad 64 Posted February 7, 2008 finally i transform nogova in nogowarhammer world i replace all nogova building by wh40k for test map. anyone know where i can find some new texture for the ground like red desert (mars style) and extra terrestre three maybe palm tree Share this post Link to post Share on other sites
ladie from hell 2 Posted February 7, 2008 hi spad, i dont know if this will help but the nam mod has some sweet trees and bush in it... http://www.ofp-arma.cznhl.com/downloads/vte_03_mod.php i have not played with it for some time but when i did, i got lost in the map after going into the jungle a few feet... Share this post Link to post Share on other sites
ladie from hell 2 Posted February 7, 2008 it just hit me "WACK!!! " is there a main interface made for wh40k mod??? and a intro vid made yet? and if so where can one get this.....? Share this post Link to post Share on other sites
spad 64 Posted February 7, 2008 thanks for the website ladie from hell it is very helpful Share this post Link to post Share on other sites
ladie from hell 2 Posted February 7, 2008 np, anything to help make things go faster...... you going to need testers for map? hint hint... Share this post Link to post Share on other sites
spad 64 Posted February 7, 2008 i try to finish map and after i'll need mission maker for it Share this post Link to post Share on other sites
Javo 0 Posted February 7, 2008 i sign up as mission maker if you guys want, mp send to spad. Share this post Link to post Share on other sites
ladie from hell 2 Posted February 8, 2008 how hard would it be to make the hand grenades not blowup as soon as they hit i know in the lib41 mod they have a time limit before the go "BOOM" i lost 3 IG's last night cause they throw their grenades at the orks, and the grenades hit the side of the house and BOOM!!!!! oooops ..... i was just wondering.... btw : did i tell you guys that i love this mod... i have three missions on the go, but they are simple missions cause i am not good with the micromanagement of mission making, but they are missions that are from the warhammer main web site. Share this post Link to post Share on other sites
spad 64 Posted February 8, 2008 mission i love mission Share this post Link to post Share on other sites