martinitram 2 Posted May 1, 2006 After more than one year of hard work the final Version of Novajev island is finished. What you get is an eastern-europe syle island with detailed villages, small towns and a lot of scenic places The idea of Novajev was to create a highly detailed island with accurate towns and villages. Though it is based on Nogova it has almost nothing in common with it, except the general landscape (which has been changed a lot, too). Novajev does not need any foreign objects, only BIS-Objects (Resistance) and the included file "TerpIslObj" are needed. Simply copy the two .pbo-files into your res/addons directory. We hope you enjoy it:) Some Facts: * 2 Small Airports * A lot of detailed, scenic villages (mostly on the eastern part of the island) * 2 Bridges and one pass-route connecting the western to the eastern part of the island * 3 Accurate towns * A lot of private territories marked with fences * Details, details, details...... martinitram Some Screenshots: Download link (Mirrors allowed): Novajev Island 1 1 Share this post Link to post Share on other sites
Ginger_Biscuit 0 Posted May 1, 2006 Hey Hey martinitram! Just had a quick-fly over the island...wow ...its really, really good. Novajev actually looks like a real place, e.g; the houses and objects are placed so that it looks as if the towns and villages were built not just placed on the map. I especially like the courtyards in the largest city, they give the place a kind of peacefulness (which won't last for long when the tanks roll in! ) Only one gripe though, there's no anim , but this in no way affects the quality of this island Once again a really nice piece of work. Regards Biscuit  Share this post Link to post Share on other sites
AKM 0 Posted May 1, 2006 Kickass. Thanks, I've been looking forward to this release for a while now. Looks to be high-quality, I'll be using this for a long time to come, I think. Edit: - A ReadMe, would probably be a good idea. Share this post Link to post Share on other sites
Jackal326 1179 Posted May 1, 2006 Its good to see a high quality island that doesn't require me to download 500mb worth of required addons. Nice job. Share this post Link to post Share on other sites
Snake Man 407 Posted May 1, 2006 it is based on Nogova it has almost nothing in common with it, except the general landscape Heh easiest part of island editing is doing the TERRAIN, so it escapes me why you did all the hard work by "hand" and left the most easiest task to be copied from Nogova. I dont get it... Share this post Link to post Share on other sites
nubbin77 0 Posted May 1, 2006 LOL, Snakeman. Â I think the terrain is the hard part for me. Â Guess we all have the parts of any project that we dread. Edit: Is this (somewhat) compatible with the Resistance campaign? Say like 20 of 25 missions are playable? I guess there's only one way to find out. Share this post Link to post Share on other sites
Oeil2Lynx 0 Posted May 1, 2006 wouhou finally! :i want to burried on that island: Share this post Link to post Share on other sites
martinitram 2 Posted May 1, 2006 it is based on Nogova it has almost nothing in common with it, except the general landscape Heh easiest part of island editing is doing the TERRAIN, so it escapes me why you did all the hard work by "hand" and left the most easiest task to be copied from Nogova. I dont get it... Simply because I didn't want to create a completely new Landscape. Nogovas landscape is quite good so far, so I could use my whole time for placing the objects and some minor changes in landscape (e.g. lowering the eastern part of the island)......... @all: Thx for the feedback.....I am really looking forward to read more of your comments  martinitram. Share this post Link to post Share on other sites
karantan 0 Posted May 1, 2006 Can also be a bit of 'complaining', yes? It always kind of shivers me, when I see an airport on such small peices of rocks like islands for ofp are (I know I know, a matter of versatility but still, where's there a realism please, also the airports are a deadly enemy for the realistical conflict scenarios), and this one have two of them! Also you've been not genorous with a wooden areas; I'm kind of sick off of those grassy steps ... And I miss an Intro anim (had been said already). But don't mind me; very good job otherwise, been waiting for this island to be finished quite some time. The idea of re-using a familiar landscape is great. Share this post Link to post Share on other sites
AKM 0 Posted May 1, 2006 Island is pretty good for tanker and / or Mechanized Infantry operations. Also decent for airmobile ops. I'm pretty impressed with the way everything's laid out, and it doesn't resemble Nogova all that much to me, except in 'basic shape.' A lot has changed, and for the better, in my opinion. Although without those mountains, it is decidedly no longer the place to wage a guerilla war. Share this post Link to post Share on other sites
Revan999 0 Posted May 1, 2006 Now hosted on ofpfiles , gives it a few places on filefront and 2 other host http://operationflashpoint.filefront.com/file/Novajev_Island;61518 Share this post Link to post Share on other sites
Serclaes 0 Posted May 1, 2006 This Island is the best i've ever seen. Now that the pain of waiting for it is over i feel like i lost something very important (where are my keys, damnit! ). Though i think Novajev will fill the place very well. Thank you very much for letting us enjoy such a masterpiece. Please dont say this will be the last island you've made for ofp/ArmA. Such talent shouldnt be wasted. But i reckon making an island takes time, sorry, ages. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 2, 2006 Sweet job, guys. Been waiting for this one. Share this post Link to post Share on other sites
monty67t 0 Posted May 2, 2006 Its good to see a high quality island that doesn't require me to download 500mb worth of required addons. Nice job. I totally agree, great job. Give yourself a pat on the back for this one. Monty Share this post Link to post Share on other sites
Sennacherib 0 Posted May 2, 2006 yep, this map is really excellent. great job Share this post Link to post Share on other sites
sander 14 Posted May 2, 2006 Hi, The beta releases were very promising and I am glad to see that the finished island has turned out so good. This is going to occupy one of the top spots for favourite OFP terrain. Regards, Sander Share this post Link to post Share on other sites
AngusSingle 0 Posted May 3, 2006 Looks like Aussieland, it is Aussieland! Share this post Link to post Share on other sites
kubi 0 Posted May 4, 2006 Hi, This is a masterpiece, I like it very much. Using lots of small farms is a great idea, so if you didn't patented it I'll use on my island too How did you put the poles besides the road? Did it one-by-one, or is it possible to speed up the process? Terrain generation is an easy process. Just find the elevation data made by a satellite radar on NASA's FTP site, and use it Like this: ftp://e0srp01u.ecs.nasa.gov/srtm/version1/Eurasia/ Share this post Link to post Share on other sites
martinitram 2 Posted May 4, 2006 Hi,This is a masterpiece, I like it very much. Using lots of small farms is a great idea, so if you didn't patented it I'll use on my island too How did you put the poles besides the road? Did it one-by-one, or is it possible to speed up the process? Terrain generation is an easy process. Just find the elevation data made by a satellite radar on NASA's FTP site, and use it Like this: ftp://e0srp01u.ecs.nasa.gov/srtm/version1/Eurasia/ Hi kubi, I had to put the poles one-by-one, I don't know a way to speed that up, sorry..... Generation of Terrain may be easy.........but I didn't want to create a new one, because Nogova's Terrain is quite good as base for an island. I didn't change the terrain so much .....I only changed the north-eastern part (lowered to 80% of original height), did some minor changes at the southern coast of the western part and some changes here and there, and that's it. martinitram @revan999: Thx for the mirrors. Share this post Link to post Share on other sites
kubi 0 Posted May 4, 2006 Sure, you are right, Nogova has a very good shape. Maybe you should blur the terrain a bit to avoid small sharp edges (totally IMHO ) I've found some dislocation on the bridges: - on south bridge the first from east and the second - on north bridge approx in the middle And as usual AIs can't use the bridge properly What do you think if the bridge size is scaled up by 10..50% will at least AI inf use it properly? Upscale may make it ugly (larger lamps etc), but maybe it is useable... Share this post Link to post Share on other sites
Daniel 0 Posted May 4, 2006 What do you people use to edit the terrain in a smooth way? When I upload a new terrain it removes all the roads? Or is that a limitation of using WRP Tool. Brilliant island by the way, superb object placements. Share this post Link to post Share on other sites
Serclaes 0 Posted May 4, 2006 Tried the rebuild function for the roads? In ofp they should appear on ground as it doesnt accept negative height values. Share this post Link to post Share on other sites
Gökhan - OFP TURKISH UNION 0 Posted May 5, 2006 OH-LA-LA! martinitram, this island is beyond words. You are just crazy! I wanna live in this game anymore! could I? Really? Gökhan Turkish Union Mod www.turkishunion.com Share this post Link to post Share on other sites
gunterlund 0 Posted May 6, 2006 Hi,This is a masterpiece, I like it very much. Using lots of small farms is a great idea, so if you didn't patented it I'll use on my island too How did you put the poles besides the road? Did it one-by-one, or is it possible to speed up the process? Terrain generation is an easy process. Just find the elevation data made by a satellite radar on NASA's FTP site, and use it Like this: ftp://e0srp01u.ecs.nasa.gov/srtm/version1/Eurasia/ can you provide details on how to use it? Also is there a catalog of what these files are? Share this post Link to post Share on other sites