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mechastalin

BRDM-2 AT3 Sagger (9P122)

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Maybe I sound like a broken record, but where're the credits in the readme??

Original authors are:

Offtime, jack_410, alderous and me (and supposedly, Hawk) huh.gif

maybe next time we will release something we also should be in a hurry and forget to write open source licence....

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Maybe I sound like a broken record, but where're the credits in the readme??

Original authors are:

Offtime, jack_410, alderous and me (and supposedly, Hawk) huh.gif

maybe next time we will release something we also should be in a hurry and forget to write open source licence....

Again I'm terribly sorry. I've been busy with school and wanted to get this done and released so I would not have to worry about getting it done.

Also I havnt released anything for a game in around 3 years.

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Hey Mech,

When I fire a missle and it hits the ground it makes a huge explosion sound. Whe the missle hits a tank no impact sound....Anyone else had this happen.

Lamar

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cheers MechaStalin thumbs-up.gif

yet Offtime and ag_smith speak the truth wink_o.gif

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Quote[/b] ]Hey Mech,

When I fire a missle and it hits the ground it makes a huge explosion sound. Whe the missle hits a tank no impact sound....Anyone else had this happen.

It's a config issue. To correct for this, MechaStalin, in the cfgAmmo>class MEC_invBult: MEC_AT3 (was HWK_AT3 in a previous config.cpp)

write the following:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

soundHit[]={\LaserGuided\expl2,db40,1};

hitGround[]={soundHit,1};

hitMan[]={soundHit,1};

hitArmor[]={soundHit,1};

hitBuilding[]={soundHit,1};

This should make the same sound was the missile hitting ground or the target.

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Quote[/b] ]Hey Mech,

When I fire a missle and it hits the ground it makes a huge explosion sound. Whe the missle hits a tank no impact sound....Anyone else had this happen.

It's a config issue. To correct for this, MechaStalin, in the cfgAmmo>class MEC_invBult: MEC_AT3 (was HWK_AT3 in a previous config.cpp)

write the following:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

soundHit[]={\LaserGuided\expl2,db40,1};

hitGround[]={soundHit,1};

hitMan[]={soundHit,1};

hitArmor[]={soundHit,1};

hitBuilding[]={soundHit,1};

This should make the same sound was the missile hitting ground or the target.

Thanks alot. I'll try that out.

In the meantime I'll need some mirrors.

Also how would I define a custom sound?

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I've played a little around whit this beautiful addon for a while now, but I need to know how to rearm it. I've tried whith an Ural Ammotruck only yet - but I never got any choice in my action menu!

Any suggestions?? huh.gif

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Never mind!!!!

Found out that the posistion next to the ammotruck is very important - guess that was the problem  whistle.gif  confused_o.gif

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V 3.0 Released!

This adds a version with AT-5B missiles that can punch through 900mm of ERA reinforced armor, Some new sounds, and various little model tweaks and bug fixes.

http://www.yousendit.com/transfe....A6C856A

There is no desert version for the AT5 BRDM but I plan to do a Russian Federation version with a modern camo pattern if anybody can find me good pictures.

This link will not last long so help out with some hosting if you can. I submitted it to OFP.info though.

NewBRDMs.jpg

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Rember that the lod you want to be the shadow lod have a point max of 300 points

In all the other lod below it you need to rember named property "lodnoshadow 1"

els nice addon, they sure pack a good punch biggrin_o.gif

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MechaStalin thumbs-up.gif

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nice to see your updating this pack, fast at weapon is something that was missing in ofp for quite some time :-)

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Rember that the lod you want to be the shadow lod have a point max of 300 points

In all the other lod below it you need to rember named property "lodnoshadow 1"

els nice addon, they sure pack a good punch biggrin_o.gif

Heres some info on the AT-5B.

Name AT-5B/SPANDREL-B

Alternative Designations Konkurs-M

Missile Weight (kg) 26.5 (in tube)

Warhead Type Tandem Shaped Charge (HEAT)

Armor Penetration (mm) 925

Minimum/Maximum Range (m) 75/4,000

Probability of Hit (%) 90

Average Velocity (m/s) 208

Time of Flight to Max Range (sec) 19

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Ye, very good job man. Though I still think that when the AT5 hits the tank, it needs a louder impact sound, but that's not too important. Otherwise this is a great addon, thanks man.

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