offtime 0 Posted April 24, 2006 Maybe I sound like a broken record, but where're the credits in the readme??Original authors are: Offtime, jack_410, alderous and me (and supposedly, Hawk) maybe next time we will release something we also should be in a hurry and forget to write open source licence.... Share this post Link to post Share on other sites
mechastalin 0 Posted April 24, 2006 Maybe I sound like a broken record, but where're the credits in the readme??Original authors are: Offtime, jack_410, alderous and me (and supposedly, Hawk) maybe next time we will release something we also should be in a hurry and forget to write open source licence.... Again I'm terribly sorry. I've been busy with school and wanted to get this done and released so I would not have to worry about getting it done. Also I havnt released anything for a game in around 3 years. Share this post Link to post Share on other sites
FA Dalai Lamar 0 Posted April 25, 2006 Hey Mech, When I fire a missle and it hits the ground it makes a huge explosion sound. Whe the missle hits a tank no impact sound....Anyone else had this happen. Lamar Share this post Link to post Share on other sites
mechastalin 0 Posted April 25, 2006 Hey Mech, When I fire a missle and it hits the ground it makes a huge explosion sound. Whe the missle hits a tank no impact sound....Anyone else had this happen. Lamar You'll need this addon from the first page. ftp://ftp.freenet.de/pub.....91.rar Share this post Link to post Share on other sites
.kju 3245 Posted April 25, 2006 cheers MechaStalin yet Offtime and ag_smith speak the truth Share this post Link to post Share on other sites
sa8gecko 0 Posted April 25, 2006 Quote[/b] ]Hey Mech,When I fire a missle and it hits the ground it makes a huge explosion sound. Whe the missle hits a tank no impact sound....Anyone else had this happen. It's a config issue. To correct for this, MechaStalin, in the cfgAmmo>class MEC_invBult: MEC_AT3 (was HWK_AT3 in a previous config.cpp) write the following: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> soundHit[]={\LaserGuided\expl2,db40,1}; hitGround[]={soundHit,1}; hitMan[]={soundHit,1}; hitArmor[]={soundHit,1}; hitBuilding[]={soundHit,1}; This should make the same sound was the missile hitting ground or the target. Share this post Link to post Share on other sites
mechastalin 0 Posted April 25, 2006 Quote[/b] ]Hey Mech,When I fire a missle and it hits the ground it makes a huge explosion sound. Whe the missle hits a tank no impact sound....Anyone else had this happen. It's a config issue. To correct for this, MechaStalin, in the cfgAmmo>class MEC_invBult: MEC_AT3 (was HWK_AT3 in a previous config.cpp) write the following: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> soundHit[]={\LaserGuided\expl2,db40,1}; hitGround[]={soundHit,1}; hitMan[]={soundHit,1}; hitArmor[]={soundHit,1}; hitBuilding[]={soundHit,1}; This should make the same sound was the missile hitting ground or the target. Thanks alot. I'll try that out. In the meantime I'll need some mirrors. Also how would I define a custom sound? Share this post Link to post Share on other sites
mechastalin 0 Posted April 26, 2006 New mirror. http://www.topoftheslide.net/ofp/addons/BRDM2AT3.rar Share this post Link to post Share on other sites
major woody 11 Posted May 16, 2006 I've played a little around whit this beautiful addon for a while now, but I need to know how to rearm it. I've tried whith an Ural Ammotruck only yet - but I never got any choice in my action menu! Any suggestions?? Share this post Link to post Share on other sites
major woody 11 Posted May 16, 2006 Never mind!!!! Found out that the posistion next to the ammotruck is very important - guess that was the problem   Share this post Link to post Share on other sites
mechastalin 0 Posted July 6, 2006 V 3.0 Released! This adds a version with AT-5B missiles that can punch through 900mm of ERA reinforced armor, Some new sounds, and various little model tweaks and bug fixes. http://www.yousendit.com/transfe....A6C856A There is no desert version for the AT5 BRDM but I plan to do a Russian Federation version with a modern camo pattern if anybody can find me good pictures. This link will not last long so help out with some hosting if you can. I submitted it to OFP.info though. Share this post Link to post Share on other sites
ravendk 25 Posted July 6, 2006 Rember that the lod you want to be the shadow lod have a point max of 300 points In all the other lod below it you need to rember named property "lodnoshadow 1" els nice addon, they sure pack a good punch Share this post Link to post Share on other sites
offtime 0 Posted July 6, 2006 nice to see your updating this pack, fast at weapon is something that was missing in ofp for quite some time :-) Share this post Link to post Share on other sites
mechastalin 0 Posted July 6, 2006 Rember that the lod you want to be the shadow lod have a point max of 300 pointsIn all the other lod below it you need to rember named property "lodnoshadow 1" els nice addon, they sure pack a good punch Heres some info on the AT-5B. Name AT-5B/SPANDREL-B Alternative Designations Konkurs-M Missile Weight (kg) 26.5 (in tube) Warhead Type Tandem Shaped Charge (HEAT) Armor Penetration (mm) 925 Minimum/Maximum Range (m) 75/4,000 Probability of Hit (%) 90 Average Velocity (m/s) 208 Time of Flight to Max Range (sec) 19 Share this post Link to post Share on other sites
mechastalin 0 Posted July 7, 2006 The addon is now available at OFP.info. Share this post Link to post Share on other sites
.COMmunist 0 Posted July 7, 2006 Ye, very good job man. Though I still think that when the AT5 hits the tank, it needs a louder impact sound, but that's not too important. Otherwise this is a great addon, thanks man. Share this post Link to post Share on other sites