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343rdBadger

SA-8 repaint

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I think our thread or our forums would be a better place for discussing the Engine aspects.. wink_o.gif

EDIT:

Anyway, do all the vehicles cause fps drop or just the Sa-8 ?

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Nice work!!! I love to use them as a coastal defense. Set the veiw distance to max. Turn off the sun and have some fun smile_o.gif

Hope somebody makes a Sa-2 soon.

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for me the SA 9 causes a big FPS drop, the SA 8 doesnt however (and yes, i tried with the MP friendly SA 9)

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Sorry to hijack your thread, 343rdBadger. Anyway:

[CAS] Daniel: please post more info on this on the MCAR engine thread, as the 1.0 version is not out yet just for lack of multiplayer testing. You could help us.

the_shadow: there's no such a vehicle as the 'Gaskin MP friendly' released for the MCAR engine: there's just the 'Gaskin'. Perhaps you're using the MCAR beta 3.2 or something. Just get rid of it and use ONLY the MCAR engine 0.9 or successive. This SA-8 needs only MCAR engine to work. The MCAR betas are obsolete. Previous MCAR betas come usually with the associated vehicles, as each vehicle had its own set of scripts and function. The new engine is standalone and contains just the guidance scripts: each vehicle, like this SA-8, has in its stringtable.csv file a certain number of parameters which define missile behaviour: think of the stringtable.csv file as the config.cpp file for the MCAR engine. With this file it can know if the missile is an AA or AT one, what's its acceleration, endurance, if it's IR or radar controlled or wire controlled and the like.

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yes, i use the MCAR beta... just becouse i wanted the SA 9

but ok, i´ll remove the beta and use only the engine then....

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Quote[/b] ]just becouse i wanted the SA 9

There is the SA-9 using the MCAR Engine, link in the MCAR Engine threads first post...

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Sorry to hijack the thread again: please forgive me.

I realized I sounded a little harsh in answering to the_shadow, so I apologize in case this caused some resentment: believe me, it was not my intention to offend anyone.

Anyway, what I wished to point out is that you'd better not having both the MCAR betas and the MCAR engine installed at the same time, as this may cause conflicts. After the MCAR engine was released, every vehicle previously released by the MCAR team, with the exception of the GL humvee, was re-released so to be compatible with the new engine. Third party addons using MCAR codes should still work without causing conflicts cause the tags are the addon makers' own, and not MCAR's. So if you have the old Gaskins, or the MCAR TOW humvees (not FischKopp's or CBT's ones) and you wish to continue to use them, please download the new vehicles, whose links can be found in the MCAR thread. They're usually better, work better and are less likely to cause conflicts. There's also a version of the recoilless jeep (M151A1C) for the new MCAR engine, that's way better than the previous one. The only issue with the Gaskin is that you don't find many variants as before, but just one. Anyway to 'relive' the older variants is possible via the editing of the Gaskin's stringtable.csv file, if you're into that.

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well, i first tested the MCAR beta without the engine, but then i got a error at startup saying it required the MCAR engine...

but now i only use the MCAR engine and the SA9 and SA8 (and no FPS drop on the SA9 anymore)

oh, and no problems, i wasnt offended wink_o.gif

maybe a SA-10 "GRUMBLE" would be cool?

just the SCUD vehicle but with HUGE AA missiles biggrin_o.gif

SA-10 GRUMBLE

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Well the SA-10 is really not suitable for OFP because the point of it is to provide high altitude, long range support. Its abit off on OFP's scale. Its useless against low flying targets.

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Quote[/b] ]please post more info on this on the MCAR engine thread, as the 1.0 version is not out yet just for lack of multiplayer testing. You could help us.

Ah, ok, will do, wasn't too sure if your forums were active or not. smile_o.gif

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Well the SA-10 is really not suitable for OFP because the point of it is to provide high altitude, long range support. Its abit off on OFP's scale. Its useless against low flying targets.

yeah, you´re right... but what the hell, could be used as a target couldnt it? biggrin_o.gif

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Quote[/b] ]Well the SA-10 is really not suitable for OFP because the point of it is to provide high altitude, long range support. Its abit off on OFP's scale. Its useless against low flying targets.

This SA-8 can hit targets till 13 kms away (engaging range is about 8 km, so 13 kms is intended for flying away targets). At least 20 km is a range at which the AI in OFP can locate targets: so if someone can make the vehicle, using scripted missiles (with or without the MCAR engine) it's definitely possible to engage targets at that range: just imagine this on Tonal... The right way to do this would be to use a radar vehicle too, like RockofSL and UNN are planning for their upcoming SAM units.

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Yeah but SA-10 for example has a max range of 150km or 300km depending on the version so it would pretty much be the same as SA-8, SA-13 and other short range SAMs already in OFP. However it would still be usefull, just not very realistic.

Ofcourse one could always make a static SA-10 that is protected by large numbers of MANPADs, AAA and short range SAMs.

Then fly your Strike Eagle in there evading all the damn incoming SAMs and blast the shit out of the SA-10! pistols.gif

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well... that is pretty much what i had in mind :P

hmm...

what was the designation of the BLOODHOUND AA missile? (wasnt it british?)

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Interesting to see that Libya almost got their hands on some Bloodhound systems.

*Thinks 'what if they had got them' , thinks of all the recent DMA addons*

whistle.gifbiggrin_o.gif

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Hmm odd those Deployments dont show 24 Sqrdn as having Bloodhounds which they did.

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Lonestar upgrades his Winibego!

Very nice, something else for a Wild Weasel Mission.

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Any way to make it not fire at ground targets. It seems to only fire at my tank when I am at long range. It does not hit me but it waste all its ammo. huh.gif

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