h - 169 Posted March 28, 2006 I think our thread or our forums would be a better place for discussing the Engine aspects.. EDIT: Anyway, do all the vehicles cause fps drop or just the Sa-8 ? Share this post Link to post Share on other sites
Thunnder Bunny 0 Posted March 29, 2006 Nice work!!! I love to use them as a coastal defense. Set the veiw distance to max. Turn off the sun and have some fun Hope somebody makes a Sa-2 soon. Share this post Link to post Share on other sites
the_shadow 0 Posted March 29, 2006 for me the SA 9 causes a big FPS drop, the SA 8 doesnt however (and yes, i tried with the MP friendly SA 9) Share this post Link to post Share on other sites
sa8gecko 0 Posted March 29, 2006 Sorry to hijack your thread, 343rdBadger. Anyway: [CAS] Daniel: please post more info on this on the MCAR engine thread, as the 1.0 version is not out yet just for lack of multiplayer testing. You could help us. the_shadow: there's no such a vehicle as the 'Gaskin MP friendly' released for the MCAR engine: there's just the 'Gaskin'. Perhaps you're using the MCAR beta 3.2 or something. Just get rid of it and use ONLY the MCAR engine 0.9 or successive. This SA-8 needs only MCAR engine to work. The MCAR betas are obsolete. Previous MCAR betas come usually with the associated vehicles, as each vehicle had its own set of scripts and function. The new engine is standalone and contains just the guidance scripts: each vehicle, like this SA-8, has in its stringtable.csv file a certain number of parameters which define missile behaviour: think of the stringtable.csv file as the config.cpp file for the MCAR engine. With this file it can know if the missile is an AA or AT one, what's its acceleration, endurance, if it's IR or radar controlled or wire controlled and the like. Share this post Link to post Share on other sites
the_shadow 0 Posted March 29, 2006 yes, i use the MCAR beta... just becouse i wanted the SA 9 but ok, i´ll remove the beta and use only the engine then.... Share this post Link to post Share on other sites
h - 169 Posted March 29, 2006 Quote[/b] ]just becouse i wanted the SA 9 There is the SA-9 using the MCAR Engine, link in the MCAR Engine threads first post... Share this post Link to post Share on other sites
the_shadow 0 Posted March 29, 2006 ok.. will check on it again then.... Share this post Link to post Share on other sites
sa8gecko 0 Posted March 29, 2006 Sorry to hijack the thread again: please forgive me. I realized I sounded a little harsh in answering to the_shadow, so I apologize in case this caused some resentment: believe me, it was not my intention to offend anyone. Anyway, what I wished to point out is that you'd better not having both the MCAR betas and the MCAR engine installed at the same time, as this may cause conflicts. After the MCAR engine was released, every vehicle previously released by the MCAR team, with the exception of the GL humvee, was re-released so to be compatible with the new engine. Third party addons using MCAR codes should still work without causing conflicts cause the tags are the addon makers' own, and not MCAR's. So if you have the old Gaskins, or the MCAR TOW humvees (not FischKopp's or CBT's ones) and you wish to continue to use them, please download the new vehicles, whose links can be found in the MCAR thread. They're usually better, work better and are less likely to cause conflicts. There's also a version of the recoilless jeep (M151A1C) for the new MCAR engine, that's way better than the previous one. The only issue with the Gaskin is that you don't find many variants as before, but just one. Anyway to 'relive' the older variants is possible via the editing of the Gaskin's stringtable.csv file, if you're into that. Share this post Link to post Share on other sites
the_shadow 0 Posted March 29, 2006 well, i first tested the MCAR beta without the engine, but then i got a error at startup saying it required the MCAR engine... but now i only use the MCAR engine and the SA9 and SA8 (and no FPS drop on the SA9 anymore) oh, and no problems, i wasnt offended maybe a SA-10 "GRUMBLE" would be cool? just the SCUD vehicle but with HUGE AA missiles SA-10 GRUMBLE Share this post Link to post Share on other sites
bucket man 2 Posted March 29, 2006 Well the SA-10 is really not suitable for OFP because the point of it is to provide high altitude, long range support. Its abit off on OFP's scale. Its useless against low flying targets. Share this post Link to post Share on other sites
Daniel 0 Posted March 29, 2006 Quote[/b] ]please post more info on this on the MCAR engine thread, as the 1.0 version is not out yet just for lack of multiplayer testing. You could help us. Ah, ok, will do, wasn't too sure if your forums were active or not. Share this post Link to post Share on other sites
the_shadow 0 Posted March 29, 2006 Well the SA-10 is really not suitable for OFP because the point of it is to provide high altitude, long range support. Its abit off on OFP's scale. Its useless against low flying targets. yeah, you´re right... but what the hell, could be used as a target couldnt it? Share this post Link to post Share on other sites
sa8gecko 0 Posted March 29, 2006 Quote[/b] ]Well the SA-10 is really not suitable for OFP because the point of it is to provide high altitude, long range support. Its abit off on OFP's scale. Its useless against low flying targets. This SA-8 can hit targets till 13 kms away (engaging range is about 8 km, so 13 kms is intended for flying away targets). At least 20 km is a range at which the AI in OFP can locate targets: so if someone can make the vehicle, using scripted missiles (with or without the MCAR engine) it's definitely possible to engage targets at that range: just imagine this on Tonal... The right way to do this would be to use a radar vehicle too, like RockofSL and UNN are planning for their upcoming SAM units. Share this post Link to post Share on other sites
bucket man 2 Posted March 30, 2006 Yeah but SA-10 for example has a max range of 150km or 300km depending on the version so it would pretty much be the same as SA-8, SA-13 and other short range SAMs already in OFP. However it would still be usefull, just not very realistic. Ofcourse one could always make a static SA-10 that is protected by large numbers of MANPADs, AAA and short range SAMs. Then fly your Strike Eagle in there evading all the damn incoming SAMs and blast the shit out of the SA-10! Share this post Link to post Share on other sites
the_shadow 0 Posted March 30, 2006 well... that is pretty much what i had in mind :P hmm... what was the designation of the BLOODHOUND AA missile? (wasnt it british?) Share this post Link to post Share on other sites
tankieboy 0 Posted March 30, 2006 Bloodhound deployment. Share this post Link to post Share on other sites
Shashman 0 Posted March 30, 2006 Bloodhound deployment. Interesting to see that Libya almost got their hands on some Bloodhound systems. *Thinks 'what if they had got them' , thinks of all the recent DMA addons* Share this post Link to post Share on other sites
Warden 0 Posted March 30, 2006 Hmm odd those Deployments dont show 24 Sqrdn as having Bloodhounds which they did. Share this post Link to post Share on other sites
b_ringer25 0 Posted March 31, 2006 Desert Desert Desert Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 31, 2006 The side of that monster looks like a camo caravan - Share this post Link to post Share on other sites
Warden 0 Posted March 31, 2006 Lonestar upgrades his Winibego! Very nice, something else for a Wild Weasel Mission. Share this post Link to post Share on other sites
Col. Rotten 0 Posted April 2, 2006 great work with that SA-8 Rotten Share this post Link to post Share on other sites
r71 0 Posted April 3, 2006 Any way to make it not fire at ground targets. It seems to only fire at my tank when I am at long range. It does not hit me but it waste all its ammo. Share this post Link to post Share on other sites