Santosa 0 Posted September 5, 2006 please, please stop! my school begins tomorrow! Share this post Link to post Share on other sites
Daniel 0 Posted September 5, 2006 Wow, just read this thread from start to finish. It's been a surreal experience. Share this post Link to post Share on other sites
Deathstruck 375 Posted September 6, 2006 its a rly horrible story Share this post Link to post Share on other sites
retard 0 Posted September 17, 2006 Little update. Work in progress:Skoda 430 pic1 pic2 EDIT: Work in progress:Praga Piccolo 1932 pic1 pic2 Share this post Link to post Share on other sites
petrtlach 1375 Posted September 18, 2006 Rifle ZH vz 29. After bunker type 36 with 2 gun-pits. Share this post Link to post Share on other sites
belgerot 33 Posted September 19, 2006 Very nice updates! I can't wait to see textured operational versions of those vehicles, as well as that rifle. I am glad to see a bunker that is on located atop a slope, it is something you rarely see. Is it especially made for slopes or does it conform to it somehow? Share this post Link to post Share on other sites
petrtlach 1375 Posted September 23, 2006 Tank st vz.39 (V-8-He) for OFP and Armed Assault in progres.. Share this post Link to post Share on other sites
petrtlach 1375 Posted September 25, 2006 No comments Share this post Link to post Share on other sites
scousejedi 0 Posted September 25, 2006 2 things 1. IMHO your textures would look much better if they were desturated by about 50 points (if photoshop). For some reason the OFP engine really brings colours up so I find I reduce the colour and make them grey. I've you selected your tank and lowered the saturated while keeping the background the same just to explain what I mean Just imagine that after a few hours driving round the outside is dirty and dusty. 2. Is that a radio antennae aerial? I was surprised to see this on such an early tank design. Im sure your looking forward to making the interiors - I'm guessing that there are few interior pictures available for reference. Keep going Share this post Link to post Share on other sites
petrtlach 1375 Posted September 25, 2006 2 things 1. IMHO your textures would look much better if they were desturated by about 50 points (if photoshop). For some reason the OFP engine really brings colours up so I find I reduce the colour and make them grey. I've you selected your tank and lowered the saturated while keeping the background the same just to explain what I mean Just imagine that after a few hours driving round the outside is dirty and dusty. 2. Is that a radio antennae aerial? I was surprised to see this on such an early tank design. Im sure your looking forward to making the interiors - I'm guessing that there are few interior pictures available for reference. Keep going 1) pucture 2 there is not modified... 2) antene its realy. First antena at TNH-S was himself at dashboard, diameter frametube ...Artwork plan TNH from CKD. 3)Interier its ready of 50%. Share this post Link to post Share on other sites
petrtlach 1375 Posted September 25, 2006  how we  textured? UV Maping. ST vz.39 (at yellow anymore we detract Hue Lightness Satura). At the moment me resolve as we accurately distribute texture.  Share this post Link to post Share on other sites
Deathstruck 375 Posted September 26, 2006 first on the right: ONE TEXTURE second on the left: UV MAPPING OXYGEN 2 scousejedi: 1.ok,il try to ask our modeller 2.as petr says,the antena was rly there 3.interioirs are now 50% completed Cheers Share this post Link to post Share on other sites
Sennacherib 0 Posted September 26, 2006 the texture is better now. but you should change the shadow of the bolts (on the top). because they can't have the same shadow on the whole tank Share this post Link to post Share on other sites
petrtlach 1375 Posted September 27, 2006 With betters texture.. Â . Share this post Link to post Share on other sites
petrtlach 1375 Posted September 28, 2006 New picture.. Model for OFP and Armed Assault. Share this post Link to post Share on other sites
Sennacherib 0 Posted September 29, 2006 damn' the gun and the tank are awesome, great job Share this post Link to post Share on other sites
petrtlach 1375 Posted September 29, 2006 Thanks.. Applied Programe: Cinema 4d R 9.5 Body Paint 2.5 3ds max5 adobe photoshop 8 cs Time modeling 2 hours Time textured 6 hours Time konverts and imports model and texture 2 hours. Share this post Link to post Share on other sites
tasi 0 Posted October 7, 2006 Little update: Rifles vz24 and vz33 Lt 34 (light tank - ArmA version beta) Share this post Link to post Share on other sites
Santosa 0 Posted October 8, 2006 my god, you modelled the tracks? (or threads, no clue how you call those things) I know it's for ArmA, but still. it isn't a tank simulator Share this post Link to post Share on other sites
tasi 0 Posted October 8, 2006 Model will optimalization (maybe for ArmA). Next Screen: And Real foto: Edit: ammunition Praga RV Share this post Link to post Share on other sites
Hurby 0 Posted October 8, 2006 You're wasting way too much faces... Suitable for rendering, not for OFP/ArmA. I don't say it's ugly, but if you want to run ArmA with all those graphic effects + your models... Share this post Link to post Share on other sites
tasi 0 Posted October 8, 2006 We will release two versions - for OFP and ArmA Models will edit for OFP and ArmA. Â Share this post Link to post Share on other sites
petrtlach 1375 Posted October 8, 2006 You're wasting way too much faces... Suitable for rendering, not for OFP/ArmA. I don't say it's ugly, but if you want to run ArmA with all those graphic effects + your models... In rending its Phong edge. and me create with n-polygons , so that OFP the Models takes elderberry probleme. KPUV vz.37 has 2500 faces, that is little and others models have not at more. Â :rofl:Model ST vz39 Â in OFP works also elderberry probleme. Share this post Link to post Share on other sites
Hurby 0 Posted October 8, 2006 OK now please write that in english I really can't understand a word... Share this post Link to post Share on other sites