Sniperwolf572 758 Posted March 22, 2006 Here is something that I'm working on for the Marine version of the huey, as you can see I used a reference pic, only one I could find on the rig, but I don't know how correct is it. If you plan to do the rappeling version I could send you the model and the textures. Offcourse hoping that PrepH doesn't mind the addition I made. Share this post Link to post Share on other sites
-SWAT- 1 Posted March 22, 2006 This looks very fine... but where are the seats *joke* We´ve finished our work with the fast rope so far. But your tool could be an opinion. I will ask Eversmann, wether he like to do some additional work Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted March 22, 2006 *evilvoice* SEND IT TO ME SNIPERWOLF :P *evilvoiceoff* ye the last thing we need then it will look perfect:) Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted March 22, 2006 'nuff said Thanks to Sniperwolf Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted March 23, 2006 could you give me quick feedback about the camo? I know it's different, but I think it looks quite good Share this post Link to post Share on other sites
Preparation H 0 Posted March 23, 2006 WOW!!!! That's awesome mate! Keep up the good work! Share this post Link to post Share on other sites
Shashman 0 Posted March 23, 2006 [im]http://i21.photobucket.com/albums/b271/SgtEversman/123.jpg[/img]could you give me quick feedback about the camo? I know it's different, but I think it looks quite good Oooo looks really good! Is it the yet-to-be adopted urban MARPAT pattern? Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted March 23, 2006 nope it'S woodland camo, in grey colors, then a Photoshop layer over it, done :P to do list: SWAT Officers: - 1st person view in vehicles need to be fixed - Sniper model - name tags SWAT Pilots: - 1st person view in vehicles need to be fixed - maybe different helmet color or sth via setobjecttexture or sth - arm patch <- but done, only needs to be applied to model -name tags SWAT UH-1N: - Winch for Rescue Version - Ladder for all 3 versions - Front Bottom Patch a pic (114kb) Share this post Link to post Share on other sites
hidden_spectre 2 Posted March 25, 2006 good i can see everything is coming out perfect.... how bout cargo anims similar to this..... these are actually reworked prph's cargo anims.... Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted March 25, 2006 we already have a "Insertion" Version with the anims But yours looking better! Maybe you can send 'em to me would be kick-ass Greets Evers Share this post Link to post Share on other sites
Sniperwolf572 758 Posted March 25, 2006 TBH, hidden_spectre's anims look odd, I mean, what sane person would twist his arm like that to grab the pole? It would make more sense to use a harness, also they hold the gun a bit odd. ^^Constructive criticism. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted March 25, 2006 would be kick-ass if Sancutary could make some cool anims :P Share this post Link to post Share on other sites
SeanTate 0 Posted March 26, 2006 Don't forget to Install FLIR onto the Hueys and If you can Put in a Directable spotlight. I Got the FLIR Idea from Vit's Police Choppers (What the hell is that? ---> Share this post Link to post Share on other sites
hidden_spectre 2 Posted March 26, 2006 and how bout a Sniper version...:p Share this post Link to post Share on other sites
Twinke Masta 0 Posted March 26, 2006 reminds me of Walker, texas ranger Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted March 26, 2006 what anims are that hidden? Share this post Link to post Share on other sites
Preparation H 0 Posted March 27, 2006 Hey Hidden... i like your anims very much! They look great on my 412... I still don't know if i'll ever work on a 1.1 version...by the way, in that case, could i have those anims to release them as part of the addon? (obviously giving you a "special" credit) Share this post Link to post Share on other sites
hidden_spectre 2 Posted March 27, 2006 what anims are that hidden? well ive edited the anims and in addition to that ive made another Insertion version of preps chopper......so we get 2 insertion choppers each wid different anims...... As the twisting arm looked kinda weird...so instead, now the soldier uses his fellow soldier as grip.......:p u know sort of quick-insertion mode its like ps. im still a rookie in the anim business.... Share this post Link to post Share on other sites
Shashman 0 Posted March 27, 2006 As cool as it looks, gripping the guy standing next to you's arm is...Well, foolish to say the least You may as well grip your own arm for all the use it has Share this post Link to post Share on other sites
Sniperwolf572 758 Posted March 27, 2006 Looks awfully odd to see them, and I wonder what the hell is that guy that's gripping the glass? Spiderman? Share this post Link to post Share on other sites
Jackal326 1181 Posted March 27, 2006 Thats all well and good (looks cool), but what happens if the guy thats in the cargo proxy of the guy thats being held onto (i.e. the guy on the right of the screenshot) gets out. The guy on the left looks like he's waving to someone down on the ground. Share this post Link to post Share on other sites
sanctuary 19 Posted March 27, 2006 ps. im still a ....rookie in the anim business You may be "rookie in the anim business" , but i think those animations look really nice. You have done a great job on those. Keep up this good work Share this post Link to post Share on other sites
hidden_spectre 2 Posted March 28, 2006 Looks awfully odd to see them, and I wonder what the hell is that guy that's gripping the glass? Spiderman? lols.........actually he is using the glass as support rather not as a grip.......cuz i jus couldnt find a suitable Handle on teh chopper to hold besides.....as ive said before....this anims are for quick insertions where they dont need to hang around tht much.... Quote[/b] ]Thats all well and good (looks cool), but what happens if the guy thats in the cargo proxy of the guy thats being held onto (i.e. the guy on the right of the screenshot) gets out. The guy on the left looks like he's waving to someone down on the ground. i doubt ppl are gonna leave the guy on the left hanging over there as the anim isnt meant for tht......its actually for quick insertions/assaults straight into a hostile zone where every1 needs to getout neways ill trying to find another spot for the left arm to hold on....... Quote[/b] ]You may be "rookie in the anim business" , but i think those animations look really nice.You have done a great job on those. Keep up this good work thnks alot man.......those are really encouraging words frm the anim king neways back to the Police chopper discussion Share this post Link to post Share on other sites
Sniperwolf572 758 Posted March 28, 2006 Looks awfully odd to see them, and I wonder what the hell is that guy that's gripping the glass? Spiderman? lols.........actually he is using the glass as support rather not as a grip.......cuz i jus couldnt find a suitable Handle on teh chopper to hold besides.....as ive said before....this anims are for quick insertions where they dont need to hang around tht much.... OK, Your call, but I still think they disobey laws of gravity. Keep up the good work everyone. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted March 29, 2006 Nametag All 4 Patches (Left Arm, Right Arm, Backpatch and Nametag) are setable via setobjecttexture command. G36C which will be included in SF WeaponPack I know, Eotech is abit small, but looks better then than the normal eotech...looks kinda wired with big one. hidden could you send me those anims, best would be all of 'em Greetings Evers Share this post Link to post Share on other sites