kai121 0 Posted February 21, 2006 excellent job man, Works excellently with a squadron of SU-33's on deck...plus the landing instructions. Share this post Link to post Share on other sites
Shashman 0 Posted February 21, 2006 Tried it in MP and seems only the host can use the scripts, although we didn't play for very long, maybe we were just not approaching the carrier from the correct angle or something and he was Share this post Link to post Share on other sites
Gedis 0 Posted February 21, 2006 hehe, reason is very simple... today i did fast landing, took off, fast turn to left, straight, left again, corrected flight path while flying directly to landing deck, wheels touched the deck, but hook didn't cought wire in other words i was too near the carrier (or i was too high or flying too fast, but most likely i was too near to engane hook script) scripts are too slow for my piloting skills  EDITED yes, scipts just can't be so fast as me, when i'm landing planes just after take-offs this time tested it with Su-39 (imagining it's a Su-25UTG trainer) or in other words, i start whole landing procedure being too close to the carrier  P.S. i managed to make hangars not to shine(always be in shadow), but how i can make that aircraft, soldiers or other things woun't shine from invisible sun, some how comming through steel hangar's walls? besides, Gnat, you know that your two separate hangars just can't make me feel it's one 152 m x 26 m x 7 m big one i corrected dimensions of your 1st hangar(it was pretty far away from 26m wide, 2nd hangar is over 26m wide so i have to correct it too and what to do with 152m lenght? you will have to make 3rd hangar's .p3d part and link all those 3 parts to the one Share this post Link to post Share on other sites
Bloodnick 0 Posted February 21, 2006 Damn, that thing is so cool. But no shadows from objects inside is a bit of a bummer. Will just have to wait for Aa for that. But a toast for you man Share this post Link to post Share on other sites
-UNA-A1-Hoke-Pvt 0 Posted February 22, 2006 One question, is there a way to turn the planes around on the spot? If not, then the lifts and the hangars dont have full functionality, as you could have a plane in the hangar, taxi onto the lift, go up, but not be able to turn around to get off again! or if you get onto the lift after landing and go down the lift, how can you move off the lift into the cargo hangar? With no revers on the planes it is nigh on impossible! Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 22, 2006 I was given a tug model for running around the deck. It included a towing script but the difficult problem is detecting the true height of the plane on the deck, and then to re-position it correctly. If I can solve the towing script issue there would be a tug released. Share this post Link to post Share on other sites
harley 3 1185 0 Posted February 22, 2006 Gnat @ Feb. 22 2006,14:15)]I was given a tug model for running around the deck. It included a towing script but the difficult problem is detecting the true height of the plane on the deck, and then to re-position it correctly.If I can solve the towing script issue there would be a tug released. Thank you Jebus! It's about time we had some tugs in OFP. Share this post Link to post Share on other sites
mattxr 9 Posted February 22, 2006 Tried it in MP and seems only the host can use the scripts, although we didn't play for very long, maybe we were just not approaching the carrier from the correct angle or something and he was   yes it was wierd.. so i had a work around.. if you ever want to land on this carrier in MP, ""Stall land"" Fly towards the deck at stalling speed and just as you come over the carrier deck stall your plane onto the deck and you can land without the scripts lol its the only way or you will go off the end or blow up LOL! Share this post Link to post Share on other sites
Shashman 0 Posted February 22, 2006 Tried it in MP and seems only the host can use the scripts, although we didn't play for very long, maybe we were just not approaching the carrier from the correct angle or something and he was yes it was wierd.. so i had a work around.. if you ever want to land on this carrier in MP, ""Stall land"" Fly towards the deck at stalling speed and just as you come over the carrier deck stall your plane onto the deck and you can land without the scripts lol its the only way or you will go off the end or blow up LOL! Yeah and how do you take off again once you've performed this superb manoeuvre? Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 23, 2006 Tried it in MP and seems only the host can use the scripts, although we didn't play for very long, maybe we were just not approaching the carrier from the correct angle or something and he was   hmmmm ... thanks for the feedback. Seems the scripts arent as MP friendly as I thought ........ working on solution, sorry. Share this post Link to post Share on other sites
snipman 0 Posted February 25, 2006 anyway to get this carrier to have its elevators starting down with aircraft on it at first... instead of the usual elevator already up??? putting an aircraft in the hangar is impossible to move out, so im thinking of starting it on the bottom elevator ramp ready to lift and fly =) Share this post Link to post Share on other sites
hellfish6 7 Posted February 25, 2006 Gnat @ Feb. 23 2006,09:02)]Tried it in MP and seems only the host can use the scripts, although we didn't play for very long, maybe we were just not approaching the carrier from the correct angle or something and he was hmmmm ... thanks for the feedback. Seems the scripts arent as MP friendly as I thought ........ working on solution, sorry. They work on a non-dedicated server. My buds and I just tried it out and they didn't seem to have any problem besides landing properly. But they were able to use the Launch action items and the arrestor hook at least once. Edit - as for the tugs, I've had no problems turning the Su39 or Su33 around on the deck from any position or angle besides the bow. I usually start with aircraft on the rear elevator and have no problem getting them onto the #1 launch position. Likewise after I land I have no problem turning the aircraft around and going back to the #1 launch position. Share this post Link to post Share on other sites
Gedis 0 Posted February 25, 2006 just as me... no problems with aircraft on the deck, but when it comes to move out of hangar onto the deck... yes, it's easy to get my plane from hangar on the lift, then elevator goes up and... no place for cycling around out of elevator. that's why we need tug, i have searched everywhere, but couldn't find it's name, what to say about blueprints... P.S. finaly found something usefull, paper model drawings: tug making tug the site Share this post Link to post Share on other sites
Gedis 0 Posted March 3, 2006 m... any news? Â i just want to have up-to-date version, that i could start fixing it up (lighting, dimensions...) Â just as i did with that one Gnat... P.S. what's about tug? i heared you had problems with scripts... maybe UNN would help you... Share this post Link to post Share on other sites
william1 0 Posted March 3, 2006 wonderful carrier ! excelente work but when it is destroyed , it lags like hell , is there any way yo avoid this ? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 3, 2006 Gnat @ Feb. 22 2006,09:15)]I was given a tug model for running around the deck. It included a towing script but the difficult problem is detecting the true height of the plane on the deck, and then to re-position it correctly.If I can solve the towing script issue there would be a tug released. i want to get this in the open now: the "pacific division" of WWIIEC, an outdated 'division' that hasnt had any activity in over a year which consisted mainly of me, bratty, and subfaction is inactive and had 3 models that were sitting on the hd not in use. the scare at ofp.info about loosing hosting prompted me to send gnat the tug. so its a WWII era tug which is better then nothing right? the orginal model is by bratty and the only textures visable in this pic were by me.. and at the time i wasnt very good with textures so if you think you've seen that somewhere before... you have. but being the only remaining active member of that 'mod' i went ahead and gave it to gnat to do something with since he seemd the most dedicated and qualified to put it to good use. note: WWIIEC isnt dead just that mini-submod called Pacific Division. i assume WWIIEC is still alive and well. Share this post Link to post Share on other sites
Silent N Deadly 0 Posted March 6, 2006 Im currently working on some Modern Tows in conjunction with NI Mod. So far I have 3 variations planned. And two are almost done (model wise). Quote[/b] ]Towing capacity up to 120,000 lbs. Gulfstream, G-V Bombardier Global Express Fokker 100 F-18, F-16, MIG Quote[/b] ]Towing capacity up to 28,000 lbs. Entry-level model Beechcraft Kingair Cessna Citation Piper Cheyenne Learjet Hawker 125 Single Engines and Light Twins The last one is a inclosed version with a cabin, kind of like a little car. I've been working on it for a little bit, I wanted a Tow, none were released so I decided to make my own. I'll post some more info/pics if anyone is interested. Share this post Link to post Share on other sites
Gedis 0 Posted January 9, 2007 if someone is still interested, here are some more good videos about Admiral Kuznetsov: Video 1 Video 2 part 1 Video 2 part 2 P.S. these are links to eMule downloads, so you need eMule... Share this post Link to post Share on other sites