sniper pilot 36 Posted July 18, 2006 Not all that old really,in terms of the smoke effects rising into the sky I cannot say if its texture or not,I believe its a command script,as its shown in OFP:E as well,the clearer the weather the higher the smoke rises and straighter,the stormier,the shorter the distance but the longer the slant. wow... Share this post Link to post Share on other sites
meyamoti 0 Posted July 18, 2006 Yeah...theres alot more going on than most people tend to think,I said it once and I'll say it again,if your curious of some of the things Armed Assault will have and if you have an xbox,buy OFP:E and play it,yes its Flashpoint again but in a way its a whole new experience,enviroments are more lively,oceans are no longer flat but waves that vary in distance and strength depending on the weather. As for wind direction and whatnot,I cannot say for certain,though I do believe I have seen smoke pointing in different directions in some skirmish rounds,I cannot say for sure really. And I think I should just say this yet again and get it out there,remember how rivers were rather impossible in OFP..okay yes you could have make a model of some sort and gave it a texture,but it would stay still right? Well in OFP:E I stumbled upon the fountain beside a church,I heard the sound of water and decided to take a look,yes I saw water but it was also moving,but it wasn't moving up and down which was good,it was like an animated water texture,if used correctly I believe this can be used to create a river,provided they keep it in Armed Assault,which I see no reason why they wouldn't,that said,thats just one of the things that can be seen,sound has been changed as well,but its not really something that can be told,you have to hear it for yourself. http://www.flashpoint1985.com/cgi-bin....ulation there are a few things I didn't include but I'll read through it again,anyway I have to get going,sorry for the off topic post,just thought I'd toss that out there for the readers,and sorry if its a bit hard to read,there are quite a few typos I didn't go back and fix ><. Share this post Link to post Share on other sites
Ukraineboy 0 Posted July 18, 2006 New screenshots found in the Wiki page if anyone is interested http://community.bistudio.com/wiki/Category:Armed_Assault Share this post Link to post Share on other sites
martinovic 0 Posted July 18, 2006 Great new smoke effects! Share this post Link to post Share on other sites
Guest Ti0n3r Posted July 18, 2006 Is it just me or is that M4 just a little too big? Share this post Link to post Share on other sites
Raptor 10 Posted July 18, 2006 some of them seems old, for example the M1 haven't a second mg on the top, like newer Screen sfrom the 5 Year Anniversary News. Share this post Link to post Share on other sites
Adamicz 3 Posted July 18, 2006 some of them seems old, for example the M1 haven't a second mg on the top, like newer Screen sfrom the 5 Year Anniversary News. Â Maybe the MG is behind a soldier Share this post Link to post Share on other sites
lwlooz 0 Posted July 18, 2006 2 Comments: Smoke Effects You seriously don't want to tell me that you are going for 1994 Big F****** 2D Texture Billboard effects just because some ignorants in the Combat pic forums think it looks "hot" Smear Glad that Smear stuff is only on the cover . "Oh what do you say Looz,its HDR!! I have never seen such an effect with my own eyes,but everyone says its hot graphics" Share this post Link to post Share on other sites
NeMeSiS 11 Posted July 18, 2006 You seriously don't want to tell me that you are going for 1994 Big F****** 2D Texture Billboard effects just because some ignorants in the Combat pic forums think it looks "hot" Ever tried CoD2? The only nice thing about it were the smoke effects, looking similiar to those in that pic Share this post Link to post Share on other sites
ebns72 0 Posted July 18, 2006 Smoke EffectsYou seriously don't want to tell me that you are going for 1994 Big F****** 2D Texture Billboard effects just because some ignorants in the Combat pic forums think it looks "hot" The smoke looks pretty real to me...have you ever seen a lotta smoke IRL? Share this post Link to post Share on other sites
VISTREL 0 Posted July 18, 2006 Looks like with every major screenshots release BIS are increasing the polycount...or is it just quality made screenshots ? time will tell Share this post Link to post Share on other sites
NeMeSiS 11 Posted July 18, 2006 Looks like with every major screenshots release BIS are increasing the polycount...or is it just quality made screenshots ? time will tell  1. They started using AA and AF 2. Not sure, but they seem to have replaced the bumpmaps by normalmaps or something, the units seem more detailed Share this post Link to post Share on other sites
Journeyman 0 Posted July 18, 2006 Very nice smoke effects! Hope it's not a frame rate killer! Share this post Link to post Share on other sites
bravo 6 0 Posted July 18, 2006 yup looks very nice indeed.. Share this post Link to post Share on other sites
meyamoti 0 Posted July 18, 2006 It all looks great to me,I just woke up after a nice nap so I'm going to be doing some reading,as for the cover with the HDR lighting,I can't say I ever liked HDR to be honest,the damn thing blinds you so easily and its everywhere x.x Ah well. I love the smoke,some of the best I'v seen,it doesn't look like a puff of cloud anymore,funny that some of the highest graphicated games still use those.. Share this post Link to post Share on other sites
bravo 6 0 Posted July 18, 2006 as we can see lots are still missing by looking at that pic.. but other simple and wanted effects are in already.. I would like to know how old is this pic.. when did BIS took this pic? i bet it was 2 months ago Share this post Link to post Share on other sites
jammydodger 0 Posted July 18, 2006 I have to concur, the smoke effects in that screen are top notch. Well done BIS Share this post Link to post Share on other sites
bravo 6 0 Posted July 18, 2006 click to enlarge Is this the final cover? looks nice but it could be better.. Share this post Link to post Share on other sites
meyamoti 0 Posted July 18, 2006 Ingame image for a game cover would be better,no misleading or anything of that sort,but thats not how the gaming business works..blah. Share this post Link to post Share on other sites
bravo 6 0 Posted July 18, 2006 Ingame image for a game cover would be better,no misleading or anything of that sort,but thats not how the gaming business works..blah. So.. you think BIS should change and run from old tradition? i don't think so.. Share this post Link to post Share on other sites
meyamoti 0 Posted July 18, 2006 Good point..though the real life images are different from whats used on todays game covers. Share this post Link to post Share on other sites
bravo 6 0 Posted July 18, 2006 ..though the real life images are different from whats used on todays game covers. exactly! edit: maybe the real pics were Codefeckers idea? Maybe thats why BIS didn't or will not use real pics in ARMA cover. Think BIS... Make your destiny.. Share this post Link to post Share on other sites
meyamoti 0 Posted July 18, 2006 Great artwork nontheless. Share this post Link to post Share on other sites
Guest Ti0n3r Posted July 18, 2006 Change the BDU to ACU, and change the M16 (?) to a M4 and it'd be perfect Share this post Link to post Share on other sites
meyamoti 0 Posted July 18, 2006 Not really,it has the OFP name and Codemasters logo,it would just be much more simple to get a new image entirerly. Share this post Link to post Share on other sites