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Ironsight

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Not all that old really,in terms of the smoke effects rising into the sky I cannot say if its texture or not,I believe its a command script,as its shown in OFP:E as well,the clearer the weather the higher the smoke rises and straighter,the stormier,the shorter the distance but the longer the slant.

wow...

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Yeah...theres alot more going on than most people tend to think,I said it once and I'll say it again,if your curious of some of the things Armed Assault will have and if you have an xbox,buy OFP:E and play it,yes its Flashpoint again but in a way its a whole new experience,enviroments are more lively,oceans are no longer flat but waves that vary in distance and strength depending on the weather. As for wind direction and whatnot,I cannot say for certain,though I do believe I have seen smoke pointing in different directions in some skirmish rounds,I cannot say for sure really.

And I think I should just say this yet again and get it out there,remember how rivers were rather impossible in OFP..okay yes you could have make a model of some sort and gave it a texture,but it would stay still right? Well in OFP:E I stumbled upon the fountain beside a church,I heard the sound of water and decided to take a look,yes I saw water but it was also moving,but it wasn't moving up and down which was good,it was like an animated water texture,if used correctly I believe this can be used to create a river,provided they keep it in Armed Assault,which I see no reason why they wouldn't,that said,thats just one of the things that can be seen,sound has been changed as well,but its not really something that can be told,you have to hear it for yourself.

http://www.flashpoint1985.com/cgi-bin....ulation

there are a few things I didn't include but I'll read through it again,anyway I have to get going,sorry for the off topic post,just thought I'd toss that out there for the readers,and sorry if its a bit hard to read,there are quite a few typos I didn't go back and fix ><.

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Guest Ti0n3r

Is it just me or is that M4 just a little too big?

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some of them seems old, for example the M1 haven't a second mg on the top, like newer Screen sfrom the 5 Year Anniversary News. smile_o.gif

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some of them seems old, for example the M1 haven't a second mg on the top, like newer Screen sfrom the 5 Year Anniversary News.  smile_o.gif

Maybe the MG is behind a soldier biggrin_o.gif

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2 Comments:

Smoke Effects

You seriously don't want to tell me that you are going for 1994 Big F****** 2D Texture Billboard effects just because some ignorants in the Combat pic forums think it looks "hot"

Smear

Glad that Smear stuff is only on the cover whistle.gif . "Oh what do you say Looz,its HDR!! I have never seen such an effect with my own eyes,but everyone says its hot graphics"

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You seriously don't want to tell me that you are going for 1994 Big F****** 2D Texture Billboard effects just because some ignorants in the Combat pic forums think it looks "hot"

Ever tried CoD2? The only nice thing about it were the smoke effects, looking similiar to those in that pic wink_o.gif

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Smoke Effects

You seriously don't want to tell me that you are going for 1994 Big F****** 2D Texture Billboard effects just because some ignorants in the Combat pic forums think it looks "hot"

The smoke looks pretty real to me...have you ever seen a lotta smoke IRL?

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Looks like with every major screenshots release BIS are increasing the polycount...or is it just quality made screenshots ? time will tell smile_o.gif

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Looks like with every major screenshots release BIS are increasing the polycount...or is it just quality made screenshots ? time will tell  smile_o.gif

1. They started using AA and AF

2. Not sure, but they seem to have replaced the bumpmaps by normalmaps or something, the units seem more detailed smile_o.gif

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It all looks great to me,I just woke up after a nice nap so I'm going to be doing some reading,as for the cover with the HDR lighting,I can't say I ever liked HDR to be honest,the damn thing blinds you so easily and its everywhere x.x Ah well. I love the smoke,some of the best I'v seen,it doesn't look like a puff of cloud anymore,funny that some of the highest graphicated games still use those..

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as we can see lots are still missing by looking at that pic.. but other simple and wanted effects are in already..

I would like to know how old is this pic.. when did BIS took this pic?

i bet it was 2 months ago wink_o.gif

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Ingame image for a game cover would be better,no misleading or anything of that sort,but thats not how the gaming business works..blah.

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Ingame image for a game cover would be better,no misleading or anything of that sort,but thats not how the gaming business works..blah.

So.. you think BIS should change and run from old tradition?

ofp_crisis.jpgofp_gold.jpgofp_res.jpgofp_goty.jpg

i don't think so..

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Good point..though the real life images are different from whats used on todays game covers.

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..though the real life images are different from whats used on todays game covers.

exactly! wink_o.gif

edit: maybe the real pics were Codefeckers idea? Maybe thats why BIS didn't or will not use real pics in ARMA cover.

Think BIS... Make your destiny.. smile_o.gif

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Guest Ti0n3r

ofp_crisis.jpg

Change the BDU to ACU, and change the M16 (?) to a M4 and it'd be perfect smile_o.gif

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Not really,it has the OFP name and Codemasters logo,it would just be much more simple to get a new image entirerly.

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