CsonkaPityu 0 Posted January 7, 2006 Does anyone know if Bohemia is planning on improving the tanks behavior and realism in armed assault? Because in OFP the tanks act pretty strange and unrealistic. They move too smoothly and terrain has no effect on them whatsoever, neither can parts be disabled (the main gun is an exception), but the tracks for example stay intact no matter what. And its not just movement that could use improvement but during combat it doesn't matter where, from how far away, and from what angle you hit the tank. Terrain should really have more of an impact on armored vehicles, for example on rainy days there is a lot of mud right? These several ton heavy beasts usually get stuck in muddy fields if they stay in one place too long. Overall tanks in OFP are very, very arcade like and make the game somewhat unrealistic. Sorry this turned into a rant, but does anybody know if BIS plans to change tanks physics? Share this post Link to post Share on other sites
SOMaster 0 Posted January 7, 2006 In OFP it does matter where you hit the tanks and terrain has influence on how fast your progress is. Share this post Link to post Share on other sites
CsonkaPityu 0 Posted January 7, 2006 It doesn't really matter where you hit the tank, either turret or main body, and the main gun has a chance to get disabled. You cant shoot the lower part do immobilize for example. Flanking a tank doesn't mean anything either, as it will simply turn toward you lightning fast and even if you hit it in the side it wont suffer more damage then when you hit it from the front (where armor is generally thicker - i mean RPG soldiers dont just dance around infront of a tank they try to hit the vulnerable spots). And about terrain, yea they slow down when going uphill but thats not what i meant, i meant the possibilty to get stuck. Like for example; i saw a video of a Chieftain going downhill too fast and poof, drilled right into the mud at the bottom of the hill and had to get showelled out. Tanks are heavy... I just want to know if anyone knows anything about improvements to armored vehicles in Arma. I mean realism is supposed to be a factor right? So if tanks stay the same it would be a let down for me atleast... Share this post Link to post Share on other sites
24Gamer 0 Posted January 7, 2006 i think getting stuck in the mud is a bit over the top, and hitting a tank front on does reduce the amount of damage inflicted, maybe a slight tweaking to reduce the effectiveness of tanks will balance it out. Share this post Link to post Share on other sites
Leopardi 0 Posted January 7, 2006 Yeah, I don't like the TOO FAST turning turrets, it's really stupid when you try to flank and it just turns the turret 180 degrees in a second and boom you're dead. BIS should change that, make slower turning turrets. I hope that they realise that at least. Share this post Link to post Share on other sites
Zendjir 0 Posted January 7, 2006 Yeah, different damagezones added to vehicles is a definite must. And the way that taking damage is handled has to be changed aswell. In ofp its entirely possible to kill a tank with a large amount of hand grenades. I think that the possibility of getting stuck etc. is over the top, it doesn't add anything to the gameplay. The way vehicles interact with the environment is ok as it is. Share this post Link to post Share on other sites
tankieboy 0 Posted January 7, 2006 Depends on the tank as to the turret speed. Btw CsonkaPityu I have bogged a Chieftain in Catterick. I got to clean it all weekend... Share this post Link to post Share on other sites
Heatseeker 0 Posted January 8, 2006 Tanks are only a small part... the whole gameplay should evolve considerably and acordingly, for example we should no longer be able to snipe a BMP and blow it up and its ocupants with a 500m+ LAW shot, currently APC's are inefective death traps nobody likes to use, then theres the damage model where if you keep shooting continously into a jeep's front bumper it will damage completely and the ocupants will die. There is alot that should be fixed but maybe not in Arma, otherwise the damn thing will never come out . Share this post Link to post Share on other sites
Leopardi 0 Posted January 8, 2006 The turrets are too fast in EVERY tank in OFP. Share this post Link to post Share on other sites
Cribban 1 Posted January 8, 2006 I really cant see a point with threds like theese, we know as much as u do, and the mods surely wont reveal anything to us yet Share this post Link to post Share on other sites
ryankaplan 1 Posted January 8, 2006 the point of it is to let people discuss about things that they are interesting. Mods won't reveal anything, but at least they know what people want by reading the forums (*wanders if they actually do that) Anyway, i don't know much about tanks but i this is what i'd like to see included, 1)Different damage zones (ie, front, back, sides) 2)Slower Turret Speed, or at least realistic ones. 3)How much percentage damage a weapon will make should be defined in the config. Ie, with reactive armour a t80 is pretty much invulnarable to any NATO ATGM from the frontal arc. However a sabot shell will just cut through the reactive armour like it was paper. 4)Less tanks blowing up, more crew dying. 5)Multiple gunner positions (Eg the commander getting out and using the 50cal) 6)More environmental effects on tanks. I think getting completly stuck is over the top (although a built in script for that would be nice when we want to make a scenario about a stuck tank) But tanks going very slow on mud would be nice, and it would give you another excuse why we are assaulting a huge village without tank support :P) 7)give tanks some techno-advantages which make them something better than a metal can with a big gun. Share this post Link to post Share on other sites
Spy17 1 Posted January 8, 2006 Disabled tanks an bailing out crew should be much more frequent. Tanks should not blow up so often. The tank kill should be credited annyway. Share this post Link to post Share on other sites
CsonkaPityu 0 Posted January 9, 2006 I really cant see a point with threds like theese, we know as much as u do, and the mods surely wont reveal anything to us yet Well the point of the thread really was to ask if anyone heard of anything about vehicles in arma, since there hasn't been much discussion about tanks, i thought maybe someone (someone who can read those checz articles for example ) can say a few things but it's ok i can wait out the release. Share this post Link to post Share on other sites
Jabbah 0 Posted January 9, 2006 last time i checked you can damage the tracks on tanks, and the engine, and turret. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted January 9, 2006 I'm not sure, but I think I have seen a single track get damaged in OFP:E and the tank only be able to drive in circles. I would like to see forward/reverse slippage (losing of traction) on wheeled and (less so) tracked vehicles. It seems like the whole vehicle can slip laterally (drift?), but you never see tires spin on gravel or sand. Obviously, I don't want the ridiculous slippage of HALO 1's Warthog, but I would like to see tires slip on grass in the rain, or in sand or gravel or on a too steep incline, etc. And tanks getting stuck in mud would add to the tactical nature of the tank combat. Tanks rolling over seems to be very dangerous to the crew, though I'm not sure why, not being an armour man, myself. Share this post Link to post Share on other sites
NeMeSiS 11 Posted January 9, 2006 I'm not sure, but I think I have seen a single track get damaged in OFP:E and the tank only be able to drive in circles. Happened to me in in normal OFP, but only rarely Share this post Link to post Share on other sites
codarl 1 Posted January 9, 2006 During tank combat it's more likely to get a single piece of a tank out of order, because the Sabot rounds don't do much splash damage. I have withnessed it plenty of times. it's hard to do, but certainly possible. Share this post Link to post Share on other sites
Mogley 0 Posted January 9, 2006 Tracks do get damaged in OFP and you will just go in circles, and the turrets up/down of th cannon also can be disabled, although the tracks rarely do this and it would be nice if they at least showed the track actually looking damaged. I do think that the turret speeds should be realistic for each tank. Apc's should be able to withstand at least a hit from the front from an rpg. Basically OFP was always more realsistic on the Infantry side than it was on vehicles. Also doesnt the new game implement some of the "realism" changes that the marine corp, national guard and other militaries requested when vbs1 was built for them. Doesnt this game add those or is it just the game 2. If you say only game 2, I thought I heard ArmaA had added getting on top of the tanks. Which was something the military requested. Share this post Link to post Share on other sites
GBee 0 Posted January 9, 2006 I can't say whether or not those armour/damage/speed improvements will only appear in Game 2 or not. It would be a shame though if they were omitted in Arma. After all, they are relatively simple changes compared to the other work being done. I would love to see most, if not all of the VBS1 improvements make their way into Arma, especially with VB2 on the way. Though I can see why BIS/BIA might believe that would undermine their premium product Share this post Link to post Share on other sites
Sdstorage 0 Posted January 9, 2006 As others have noted, I've gotten my treads destroyed (one or both) many times in OFP. What's really the issue, I think is that all vehicles blow up when their hit points = 0. So anytime you're in an apc and it gets hit by a rocket, rpg, etc., everyone dies. What would be great is if anyone who's in the rocket blast radius dies, and then the vehicle may blow up or may not which could then leave survivors. Share this post Link to post Share on other sites