Wonder 0 Posted October 11, 2005 Operation Flashpoint has come a long way. Thanks to ingenuity of addonmakers and new patches supplied by Bohemia Interactive Studios things that were first seen impossible have been made possible. This is a thread where you can remind us of what engine limitations have been broken and what was the addon/mod that broke it. For example: Engine limitation: "Wheeled vehicles cannot be armed with missiles" Addon: Project MCAR Share this post Link to post Share on other sites
Greg147 0 Posted October 11, 2005 Engine Limitation: Only one turret per vehicle Addon: Colonel Klinks PT boats Share this post Link to post Share on other sites
sanctuary 19 Posted October 11, 2005 Engine limitations : no postprocessing/reflection Broken by Kegetys and feersum.endjinn (DXDLL) Engine limitations : no destructible parts for buildings Broken by Colonel Klink (Dynamic Interactive Buildings) Share this post Link to post Share on other sites
echo1 0 Posted October 11, 2005 Wolfbane's tracers got around the useless BIS 'Laser Beams' not sure if this would be considered an engine limitation. WGL's backpacks got around the limited inventory system. Share this post Link to post Share on other sites
bohnicz 0 Posted October 12, 2005 Engine Limitation: No real grenade-launchers / guided missiles on wheeled vehciles Broken by Project MCar Share this post Link to post Share on other sites
Heatseeker 0 Posted October 12, 2005 Rappeling, fastroping, cargo atachments, animated goggles etc = BAS? .. Bridges = BIS . Huey helicopter = Eviscerator (do you remember the magic days?) Share this post Link to post Share on other sites
LizardX 0 Posted October 12, 2005 First (I think) non-official addon: Kegetys (M16+shotgun) First modified models (pre-O2 times!: Fliper, A-Lone-Wolf (sorry if mispelled) First changed textures: a guy with a German name (I feel shame I can't remember his name! These things had broken limitations in their times... those were exciting times... Share this post Link to post Share on other sites
ShadowY 0 Posted October 12, 2005 Huey helicopter = Eviscerator (do you remember the magic days?) First huey was Martin evis. huey was just a pile of deformed sh*t ...no offence Share this post Link to post Share on other sites
Wa_Va_Voom 0 Posted October 12, 2005 I remember the modified models pre o2 is was changing the p3ds in milkshape i think you couldn' add new vectors polies or anything all you do was reshape the model and hope the textures came out okie. Lawrie did some good stuff with that. Rest In Peace man . . . you were a great guy Share this post Link to post Share on other sites
bohnicz 0 Posted October 12, 2005 An then there was the working Kilo-Class Submarine made by the Everon Cartell... Share this post Link to post Share on other sites
crassus 0 Posted October 12, 2005 Not sure if the following are strictly limitations or merely features that were always possible: Custom landing gear anims: Colonel Klink Engine start-up and shut-down sequence, as well as Get Out only after opening the cockpit door: DKM Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 12, 2005 Limitation: Can't swim Group: CoC Limitation: No tank suspension simulation Group: DKM Limitation: No animated HUD Group: DKM But yeh just want to mention all the limitations mentioned in this thread havnt actually been broken but "good-enuf" walkarounds have been found but still on general dont work anywhere as good as they could if they would be hardcoded. Share this post Link to post Share on other sites
Ian Malcolm 0 Posted October 12, 2005 Get Out only after opening the cockpit door: DKM This reminds me old addon of some vinatge car wich was first one wich opened and closed doors automaticaly when you get in or get out. Sadly i have no idea who made it Share this post Link to post Share on other sites
echo1 0 Posted October 12, 2005 CoC for their artillery and tropedoes. Share this post Link to post Share on other sites
cozza 24 Posted October 12, 2005 *Problem* Helicopter not landing on water *solution* Martin Bell 47G Coast Guard Here Share this post Link to post Share on other sites
Ian Malcolm 0 Posted October 12, 2005 Does anyone knows first plane with turning wheels? Share this post Link to post Share on other sites
Messiah 2 Posted October 12, 2005 Problem: No hand to hand combat Solution: UKF's Bayonets (sorry, but felt like being the first one to plug in here ) Share this post Link to post Share on other sites
shinRaiden 0 Posted October 12, 2005 A-lone-wolf : wrp cell size != 256x256 Share this post Link to post Share on other sites
EiZei 0 Posted October 12, 2005 First decent "nation" mod: FDFMOD (or at least I can't recall any other full MODs (demos and piles of addons dont count )) Share this post Link to post Share on other sites
da12thMonkey 1943 Posted October 12, 2005 Does anyone knows first plane with turning wheels? Bratty's F-4U Corsair Share this post Link to post Share on other sites
Greg147 0 Posted October 12, 2005 Suprised nobodies mentioned this Game Limitation: Each weapon has seperate ammunition Solution: JAM Share this post Link to post Share on other sites
Messiah 2 Posted October 12, 2005 it wasn't a limitation as it was always possible to share ammo - it's just that no one thought of it before BAS Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted October 12, 2005 first custom plane, Kegetys Hawk Share this post Link to post Share on other sites
Raptor 10 Posted October 12, 2005 maybe new effects/animations? ECP, FlashFX [Nemesis] Share this post Link to post Share on other sites