bonko the sane 2 Posted October 8, 2005 the PvPj 1110 90mm Anti-Tank cannon roXors its just a shame the WP rifle doesnt work (think MCAR) but its not that important as the sights are very accurate. Also, i got a CTD as soon as i fired the 70 AT missile, the sound kept on looping, but the problem could easily be my old Sblaster Share this post Link to post Share on other sites
Sole 0 Posted October 8, 2005 SFP 4.0.1 is released. My favorite bug is still in there http://img393.imageshack.us/my.php?image=sk608hv.png Please report bugs through our bug-report tool. If a bug is not reported through this it, we can't keep track of the bug and thus it won't be investigated/fixed. username: sfpuser password: password Share this post Link to post Share on other sites
the_shadow 0 Posted October 8, 2005 the PvPj 1110 90mm Anti-Tank cannon roXors its just a shame the WP rifle doesnt work (think MCAR) but its not that important as the sights are very accurate. Also, i got a CTD as soon as i fired the 70 AT missile, the sound kept on looping, but the problem could easily be my old Sblaster the LvRb 70 isnt a AT missile, it´s a AA missile the PvRb 56 is a AT missile (Pv = AT, Lv = AA) Share this post Link to post Share on other sites
Praet 0 Posted October 8, 2005 Please report bugs through our bug-report tool. If a bug is not reported through this it, we can't keep track of the bug and thus it won't be investigated/fixed.username: sfpuser password: password I have had found that site previously, but was missing the login details. Thanks for that. Share this post Link to post Share on other sites
granQ 293 Posted October 9, 2005 SFP 4.0.1 is released. My favorite bug is still in there i am so sorry to say, but this bug has been killed today. and when that patch is released there will also be a pure trainer, sk60 without weapons. Share this post Link to post Share on other sites
Praet 0 Posted October 9, 2005 SFP 4.0.1 is released. My favorite bug is still in there i am so sorry to say, but this bug has been killed today. What a shame. It was so entertaining Share this post Link to post Share on other sites
granQ 293 Posted October 9, 2005 SFP 4.0.1 is released. My favorite bug is still in there i am so sorry to say, but this bug has been killed today. What a shame. It was so entertaining agree.. actually knew about when we released.. but ...it is fun to just create more and more ejection seats =) Share this post Link to post Share on other sites
Blackblood 0 Posted October 9, 2005 Hörru, Granqvist! About the "SFP_AK5des". In what way does it differ from the "normal" one? Oh and on a sidenote: That "rucksack"- system is disturbingly brilliant. Other addonmakers should utilise it (including that stupid BLB guy).  Share this post Link to post Share on other sites
Messiah 2 Posted October 9, 2005 Oh and on a sidenote: That "rucksack"- system is disturbingly brilliant. Other addonmakers should utilise it (including that stupid BLB guy). *sends email to SFP team* Share this post Link to post Share on other sites
granQ 293 Posted October 9, 2005 Hörru, Granqvist!About the "SFP_AK5des". In what way does it differ from the "normal" one? Oh and on a sidenote: That "rucksack"- system is disturbingly brilliant. Other addonmakers should utilise it (including that stupid BLB guy). yo yo yo..its granqUist.. not with V... =) probaly none, think its a dummy so it should work with sfp3.0.. or something. Share this post Link to post Share on other sites
Blackblood 0 Posted October 9, 2005 Hörru, Granqvist!About the "SFP_AK5des". In what way does it differ from the "normal" one? Oh and on a sidenote: That "rucksack"- system is disturbingly brilliant. Other addonmakers should utilise it (including that stupid BLB guy).  yo yo yo..its granqUist.. not with V... =) Damnit, i had a 50/50 nailing it... You (SFP team) did a fine job texturing the winter version why not go wild and crazy and make a desert AK? Share this post Link to post Share on other sites
granQ 293 Posted October 9, 2005 why dont you fix us some stuff and submit? you got the skillz thats for sure. Share this post Link to post Share on other sites
LennyD 0 Posted October 14, 2005 Gee...I know I'm late on this one....but I just couldn't find time to look at it 'til now. But...whiiiiiiiiiii ...it is a dream!!! First of all the bofors-sound ...then the great CV90's and to make my day a G3-clone with aimpoint ... This sertainly is a nother milestone in the OFP-modding-history!!! Thx a lot...i'm going absoloutly bananas ...and of i go to get some bofors rounds into some T-72s Share this post Link to post Share on other sites
swede 0 Posted November 7, 2005 Patch 4.0.3 is out! Share this post Link to post Share on other sites
eestikas88 0 Posted November 7, 2005 is there a 4.0.2 patch? Share this post Link to post Share on other sites
king homer 1 Posted November 7, 2005 Yes there is. Check it out. Share this post Link to post Share on other sites
Praet 0 Posted November 8, 2005 Has the Tgb11/BILL fix again fallen out of the patch? I reported the bug via your bug tracking system, it was marked as resolved (comment: crew-served weapons will fixed in the next patch) but the problems still exist. Share this post Link to post Share on other sites
the_shadow 0 Posted November 8, 2005 Has the Tgb11/BILL fix again fallen out of the patch?I reported the bug via your bug tracking system, it was marked as resolved (comment: crew-served weapons will fixed in the next patch) but the problems still exist. it would be better to ask that on the SFP forums as they seam to read this forum very rarely... SFP forums Share this post Link to post Share on other sites
granQ 293 Posted November 12, 2005 4.0.3 has been released for all of you that dont keep track but i was about to ask is if there is anyone that can make a "script" (okey several) to get a UAV working like the same way COC UA do with their artillery when it comes to take control over "resources", this would be so good, making it possible to have several UAV's and diffrent people using them in like a cti game. Now our UAV is using the same "system" that kegetys first wrote, and personally i dont like this so much. so we looking for you help.. Share this post Link to post Share on other sites
LoTekK 0 Posted November 23, 2005 I did a search for "swedish AND smoke", but didn't get any hits, so I thought I'd ask here. I noticed some odd behavior with the smoke grenades in SFP. Here's a shot before I chucked a smoke: and here's one right as the smoke grenade went off: Is this an issue with my GPU/display drivers (Intel 915GMA integrated, latest drivers), or is it just the way the SFP smoke grenades work? If it's the latter, I understand the principle behind it, but it's really really jarring to have everything behind the smoke grenade simply disappear. Share this post Link to post Share on other sites
hidden_spectre 2 Posted November 23, 2005 awesome pack mates really love the zodiac (the main reason for downloading the pack) the bicycle rox too......... Hats off to u guys Share this post Link to post Share on other sites
killagee 0 Posted November 29, 2005 Awesome work SFP Its a real eye opener Does anybody else here get a CTD whenever they try and use the Airmobile Grenade Macine Gun? Every time i go to the unit carrying the tripod in the notebook it crashes. Also whever i try and look through the Sniper Scope. Could this be a conflict with another addon? I only have BWMod and ECP running... Cheers in advance Share this post Link to post Share on other sites
granQ 293 Posted November 29, 2005 LoTekK. its for making sure AI doesnt see you. so it puts up a object we dont see. Killage, have to check that with airmobile. could be a config error, to be honest we havnt had time play/test all units really. The sniper scope could be that its too heavy textures. In flashpoint preferes, try lower them some. Shouldnt be a problem really. Share this post Link to post Share on other sites
MikkoFin 0 Posted November 29, 2005 LoTekK. its for making sure AI doesnt see you. so it puts up a object we dont see Guys, try canOcclude and canbeOccluded. Helps in shit like this, a bit more comfortable to play if things don't disappear. Share this post Link to post Share on other sites
granQ 293 Posted January 6, 2006 Because we added so much new stuff, we decided to move up to 4.1.0 tonight, There is patch from 4.0.0, from 4.0.3 and full download if you for some unknown reason dont have a SFP version installed before. If you have 4.0.0, 4.0.1, 4.0.2 download "full patch". If you want names to be in Swedish instead of english, then first download the patch and install, then download the "SFP 4 swedish" patch. README Download: Swedish Forces Pack 4 Patch (6.55 mb) Download: Swedish Forces Pack 4 Full Patch (35 mb) Download: Swedish Forces Pack 4 Full Download (190 mb) Download: SFP4 4 Swedish Patch (swedish names for everything) Also, be sure to check out this thread CHANGELOG Additions: * Ag42 added (Weapon). * RBS 69 (Redeye anti air) added to 1970 soldiers. * New tank model in 3 versions, Strv 81, Strv 102, Strv 104 * New anti tank vehicle. The PvPjTgb 1111. * RBS97, (HAWK System) added. * Ringing sound will be heard after firing heavy weapons in close proximity. Fixes: * Ikv91 and Pbv302C now have two illumination rounds. * Used AT4, RB57 now disapper after sometime for performance. * A bug that made soldiers resurrect after being killed fixed. * UAV control is better. * Sounddistance tweaked for more vehicles. * Fixed texture on Pvpj 1110 that created CTD on dedicated servers. Strv 104 Strv 104 overlooking a bridge PvPjTgb 1111 firing - Swedish Forces Pack Crew Share this post Link to post Share on other sites