Sen†ry ˛°°ł 0 Posted September 22, 2005 Hi at all! We have renamed our mod, to Tiberian Genesis. First we had only the name C&C Mod for OFP, thats not how a name... i would give you guys that information. And we will post here our progress reports, we got some and we will post that stuff soon. here the new URL link to our homepage: http://cnc.ofp-forum.de ltrs Sen†ry Share this post Link to post Share on other sites
JamieOFPFiles 0 Posted September 22, 2005 Posted news at OFPFiles. Looks interesting but what will the name change do? It does sound better than C&C OFP tho'. Share this post Link to post Share on other sites
nephilim 0 Posted September 22, 2005 hehe nice that uve chosen a suggestion made by me keep it up the mod´s going to be a blast once released!! Share this post Link to post Share on other sites
Acacyn 0 Posted September 23, 2005 Very nice homepage. Have you any new screenshots?? The WIP pictures by PaRaDoX are nice, but in 3ds almost everything looks nice. Screenshots ingame (or at least in O2) would be enough for a newsarticle. Can you maybe also give a small status report? Maybe how many % are done etc. Good work!!! Share this post Link to post Share on other sites
xnodunitx 0 Posted September 23, 2005 What about music,do you guys need music from TS and FS? I have a TS music disc and I know how to get music from TS (not sure about FS though cause my firestorm disc is a wee bit overscratched) Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted September 23, 2005 What about music,do you guys need music from TS and FS? I have a TS music disc and I know how to get music from TS (not sure about FS though cause my firestorm disc is a wee bit overscratched) We got already all sounds what we need @Acacyn Thx! We are on it, and we release i think 2 new videos. one of our new juggernaut walk animation (looks now more realistic, his body is animated too, i only can say, all of that mech is animated ) And a video of our updated Build menu for our MP Mission or SP. Status report.... isnt sure right now, think ~50% We will release the mod in Armed Assault... so i cant say what status we have, because we must change in ArmA some things. ltrs Sen†ry ˛°°ł Share this post Link to post Share on other sites
Commando84 0 Posted September 23, 2005 can't wait to try your med once released btw i've seen alot of the gdi stuff but have you made any nod sutff yet? Share this post Link to post Share on other sites
Guest [B.B.S.] T_D Posted September 23, 2005 Here a Picture of the Build Menu. You can see that there is a energydisplay and a 3D view. stay tuned for the video Share this post Link to post Share on other sites
thesun 14 Posted September 24, 2005 T_D @ Sep. 23 2005,22:36)]Here a Picture of the Build Menu.You can see that there is a energydisplay and a 3D view. stay tuned for the video That's simply amazing Share this post Link to post Share on other sites
Jack Hammersmith 0 Posted November 13, 2005 Hi Community Now ive got the honor to post the new news. Weve released a BIG bunch of updates of our Tiberian Genesis mod project. You can find them on our Tiberian Genesis Homepage. We are not dead! Only had a small break. And now we are back with alot of things. Here some pics of our work: New Refinery: New GDI Radar: New GDI Sam: For more pics and informations about the project visit our Site! ltrs The Tiberian Genesis Team Share this post Link to post Share on other sites
Desert-Rat 0 Posted November 13, 2005 simply amazing if this is finished real strategy games can go home Share this post Link to post Share on other sites
xnodunitx 0 Posted November 14, 2005 Quite an amazing GDI sam site uplink you have there,definatly better than many I'v seen,I like the detail on the launch doors,meaning how it connects to the actual sam site piece,good stuff,the tiberium refinry also looks pretty amazing and close to what the real thing looks like,looks like your doing a pretty good job so far. Share this post Link to post Share on other sites
Commando84 0 Posted November 14, 2005 Very nice surprise, i actually finnished the tiberian sun gdi campaign a few days ago so i really looking forward more to this mod love the new buildings, the look beatiful and close to the ones in the game too Share this post Link to post Share on other sites
gandalf the white 0 Posted November 14, 2005 People of the Genesis mod: Yourr mod is seriously undervalued. but I hope you will be focussing on a small release (demomission with gdi infantry / drop pod) soon, to get some attention . I wish I could help out, but all I can do is having creative ideas, combat photography and mission editing. I am learning how to script though, I find it rather.... interesting . Simulated a hi-mac launch from a carrier yesterday, talking, lightsignals, and startup check included. Share this post Link to post Share on other sites
sanzinsky 0 Posted November 14, 2005 great stuff! keep the pics coming! Share this post Link to post Share on other sites
D.murphy man 0 Posted November 14, 2005 Very nice stuff! I cant wait to get my hands on this mod Just a small question, If i was an infantry man, not in a vehicle, crossing over some tiberium, would i start to loose health? Hey maybe you could have some sort of 'gas mask' option for infantry, that when activated would stop you from being hurt by the tiberium, but as a trade off (to stop people just keeping it on all the time) it limits your feild of veiw - like how the NV goggles do, with out the green effect. Share this post Link to post Share on other sites
Cheetah (CnC) 0 Posted November 14, 2005 hmm...yeh, the infantry do get damage when walking in the tiberium fields. and that gasmask idea isnt a bad one....dunno, maybe...... Share this post Link to post Share on other sites
nephilim 0 Posted November 14, 2005 well if the tiberium would create damage in Rl then i prolly would do by yield not gas since its in a crytaline form it and usually minerals dont produce gas :P although the gasmaks might not help in tiberium fields it might help against chem missile strikes nice pics guys Share this post Link to post Share on other sites
D.murphy man 0 Posted November 14, 2005 Quote[/b] ]well if the tiberium would create damage in Rl then i prolly would do by yield not gas Yea well you get the idea! Although dosent tiberium grow? I mean i remember in one the videos from the orignal C&C where it showed like a sort of research video where it showed the tiberum spreading roots out and growing like a plant. Also theres that big stalk thing that pumps out green gas like stuff and tiberium grows around it! So maybe its some sort of crystal plant thing that makes gas's Edit:also in tiberium sun didnt nod make thoughs missels out of harvest tiberium? my memorys scetchy. Share this post Link to post Share on other sites
sanzinsky 0 Posted November 14, 2005 who cares that minerals dont produce gas its fiction, use your fantasy Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted November 14, 2005 Hello^^ sorry for my english, that comes at first @ gandalf we arent sure about a demo... i think maybe at christmas time? ^^ we would release the mod in Armed Assault, that means we wait with doing that NV Goggles effects, because you cant know what exact comes in Armed Assault.. if we do it now, then probably done for nothing but... maybe a small gift at xmas time...but only if you all are also respectable At the Tiberium we have made a Green and Blue light, this light is how a street lamp, its a non vehicle object, and only shine in the dark, and its under ground, puted in the island (wrp puted) And that smoke... yes use a bit your fantasy, we was thinking we do a small effect in it, like "gas" toxic "gases".... the last update of the tiberium was growing, first was coming out the rock (under part) then after that "rock" came the crystal(s). was very nice, and was a nice effect from me... but one thing wasnt good at it, over MP were some complications at it, it produced laggs, because in one map are like 100 fields, and you know 100x an animation like an rotation needs some ressources, and in OFP MP you have not much ressources, fast you got laggs.. and that suxx really and... thx for that positive comments ltrs -Sen†ry ˛°°ł Share this post Link to post Share on other sites
gandalf the white 0 Posted November 14, 2005 I think waiting for Armed Assault is a bad idea. Not just because it's release date ain't certain, but also because of a mental reason. I think that, if people saw your units working in OFP (and maybe half-decent in Armed assault) they'd be more interested. furthermore you'd be more aimed at doing a optimised release for Arma, since you've already done it. as I said, it's just a mental factor, and people differ, but please try to understand my point . Oh, and the english ain't a problem, you're learning, I am sure of that . Share this post Link to post Share on other sites
xnodunitx 0 Posted November 14, 2005 Quote[/b] ]well if the tiberium would create damage in Rl then i prolly would do by yield not gas Yea well you get the idea! Although dosent tiberium grow? I mean i remember in one the videos from the orignal C&C where it showed like a sort of research video where it showed the tiberum spreading roots out and growing like a plant. Also theres that big stalk thing that pumps out green gas like stuff and tiberium grows around it! So maybe its some sort of crystal plant thing that makes gas's Edit:also in tiberium sun didnt nod make thoughs missels out of harvest tiberium? my memorys scetchy. When tiberium touched plants it would basicly mutate them,killing them in a way and as it mutated certain plants would produce tiberium,Blue tiberium was shown in tiberian sun with the fs expansion but if I remember correctly,blue tiberium was of course more valuable,deadly and much taller,like 6-8 feet or so. I'm not quite sure why WW made the infantry die from tiberium,I would sum it up as an issue of 'sharp' edges or so but we will never know will we? Plus all things considered you look at GDI and Nod's headwear in TS. Probably helmets that help them survive,no doubt the earth was very messed up in TS and well...who knows what,perhaps oxygen was very low considering by now the tiberium mutated pretty much all trees and since trees produce oxygen,well you know how that goes. I just find it odd that by that time they would have all this technology but still nothing to counter tiberium,and lets not rule out the Vein monster,these 'weed'like veins that grew on the ground,it didn't hurt infantry but when a vehicle got on them its as if the veins began to beat up the vehicle,thus destroying it,now Nod could collect these using a certain vehicle and in return creating a Tiberium powered missile,which upon detonation which explode,sending green clouds out that would damage buildings,vehicles and basicly mutate infantry into viscroids. To sum it up,yes tiberium is in a way a living breathing thing just like plants,maybe you could also do some things with the tiberium plants,I remember this map on renegade (usermade) and when you would get near a tiberium plant of some sort it would move or something,or when you shot it anyway Share this post Link to post Share on other sites
Milda 0 Posted November 14, 2005 We want already game!!! Share this post Link to post Share on other sites
Jack Hammersmith 0 Posted November 14, 2005 hmm im remembering C&C1 Ive seen alot of gdi soldiers in the sequences which were very ill with tiberium mutations and high fibre. maybe the tiberium has a small radiation radius and the vehicles are something like ABC isolated. btw we got 2 damage types one for green tiberium and the double damage for blue (and yes it will explode ) Share this post Link to post Share on other sites