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Sen†ry ˛°°ł

Tiberian Genesis Mod

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Hi at all!

We have renamed our mod, to Tiberian Genesis. First we had only the name C&C Mod for OFP, thats not how a name... i would give you guys that information.

And we will post here our progress reports, we got some and we will post that stuff soon.

here the new URL link to our homepage:

http://cnc.ofp-forum.de

ltrs

Sen†ry

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hehe

nice that uve chosen a suggestion made by me smile_o.gif

keep it up

the mod´s going to be a blast once released!!

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Very nice homepage. Have you any new screenshots?? The WIP pictures by PaRaDoX are nice, but in 3ds almost everything looks nice. wink_o.gif Screenshots ingame (or at least in O2) would be enough for a newsarticle.

Can you maybe also give a small status report? Maybe how many % are done etc.

Good work!!!

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What about music,do you guys need music from TS and FS? I have a TS music disc and I know how to get music from TS (not sure about FS though cause my firestorm disc is a wee bit overscratched)

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What about music,do you guys need music from TS and FS? I have a TS music disc and I know how to get music from TS (not sure about FS though cause my firestorm disc is a wee bit overscratched)

We got already all sounds what we need xmas_o.gif

@Acacyn

Thx! We are on it, and we release i think 2 new videos. one of our new juggernaut walk animation (looks now more realistic, his body is animated too, i only can say, all of that mech is animated wink_o.gif )

And a video of our updated Build menu for our MP Mission or SP.

Status report.... isnt sure right now, think ~50%

We will release the mod in Armed Assault... so i cant say what status we have, because we must change in ArmA some things.

ltrs

Sen†ry ˛°°ł

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can't wait to try your med once released smile_o.gif btw i've seen alot of the gdi stuff but have you made any nod sutff yet? tounge2.gif

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Guest [B.B.S.] T_D

Here a Picture of the Build Menu.

You can see that there is a energydisplay and a 3D view.

stay tuned for the video whistle.gif

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T_D @ Sep. 23 2005,22:36)]Here a Picture of the Build Menu.

You can see that there is a energydisplay and a 3D view.

stay tuned for the video whistle.gif

That's simply amazing notworthy.gif

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Hi Community

Now ive got the honor to post the new news. smile_o.gif

Weve released a BIG bunch of updates of our Tiberian Genesis mod project.

You can find them on our Tiberian Genesis Homepage.

We are not dead!

Only had a small break.

And now we are back with alot of things.

Here some pics of our work:

New Refinery:

gdi_tib_ref1_small.jpg

New GDI Radar:

gdi_rad2_small.jpg

New GDI Sam:

gdisam2_small.jpg

For more pics and informations about the project visit our Site!

ltrs

The Tiberian Genesis Team

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Quite an amazing GDI sam site uplink you have there,definatly better than many I'v seen,I like the detail on the launch doors,meaning how it connects to the actual sam site piece,good stuff,the tiberium refinry also looks pretty amazing and close to what the real thing looks like,looks like your doing a pretty good job so far. thumbs-up.gif

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Very nice surprise, i actually finnished the tiberian sun gdi campaign a few days ago biggrin_o.gif

so i really looking forward more to this mod smile_o.gif

love the new buildings, the look beatiful and close to the ones in the game too smile_o.gif

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People of the Genesis mod:

Yourr mod is seriously undervalued. but I hope you will be focussing on a small release (demomission with gdi infantry / drop pod) soon, to get some attention wink_o.gif .

I wish I could help out, but all I can do is having creative ideas, combat photography and mission editing. sad_o.gif

I am learning how to script though, I find it rather.... interesting smile_o.gif . Simulated a hi-mac launch from a carrier yesterday, talking, lightsignals, and startup check included.

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Very nice stuff! I cant wait to get my hands on this mod biggrin_o.gif

Just a small question, If i was an infantry man, not in a vehicle, crossing over some tiberium, would i start to loose health?

Hey maybe you could have some sort of 'gas mask' option for infantry, that when activated would stop you from being hurt by the tiberium, but as a trade off (to stop people just keeping it on all the time) it limits your feild of veiw - like how the NV goggles do, with out the green effect. whistle.gif

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hmm...yeh, the infantry do get damage when walking in the tiberium fields.

and that gasmask idea isnt a bad one....dunno, maybe......

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well if the tiberium would create damage in Rl then i prolly would do by yield not gas smile_o.gif

since its in a crytaline form it and usually minerals dont produce gas :P

although the gasmaks might not help in tiberium fields

it might help against chem missile strikes smile_o.gif

nice pics guys

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Quote[/b] ]well if the tiberium would create damage in Rl then i prolly would do by yield not gas

Yea well you get the idea! Although dosent tiberium grow? I mean i remember in one the videos from the orignal C&C where it showed like a sort of research video where it showed the tiberum spreading roots out and growing like a plant. Also theres that big stalk thing that pumps out green gas like stuff and tiberium grows around it!

So maybe its some sort of crystal plant thing that makes gas's crazy_o.gif

Edit:also in tiberium sun didnt nod make thoughs missels out of harvest tiberium? my memorys scetchy.

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Hello^^

sorry for my english, that comes at first rofl.gif

@ gandalf

we arent sure about a demo... i think maybe at christmas time? ^^ we would release the mod in Armed Assault, that means we wait with doing that NV Goggles effects, because you cant know what exact comes in Armed Assault.. if we do it now, then probably done for nothing crazy_o.gif

but... maybe a small gift at xmas time...but only if you all are also respectable xmas_o.gif

At the Tiberium we have made a Green and Blue light, this light is how a street lamp, its a non vehicle object, and only shine in the dark, and its under ground, puted in the island (wrp puted)

And that smoke... yes use a bit your fantasy, we was thinking we do a small effect in it, like "gas" toxic "gases".... the last update of the tiberium was growing, first was coming out the rock (under part) then after that "rock" came the crystal(s). was very nice, and was a nice effect from me... but one thing wasnt good at it, over MP were some complications at it, it produced laggs, because in one map are like 100 fields, and you know 100x an animation like an rotation needs some ressources, and in OFP MP you have not much ressources, fast you got laggs.. and that suxx really sad_o.gif

and... thx for that positive comments notworthy.gif

ltrs

-Sen†ry ˛°°ł

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I think waiting for Armed Assault is a bad idea. Not just because it's release date ain't certain, but also because of a mental reason.

I think that, if people saw your units working in OFP (and maybe half-decent in Armed assault) they'd be more interested. furthermore you'd be more aimed at doing a optimised release for Arma, since you've already done it.

as I said, it's just a mental factor, and people differ, but please try to understand my point smile_o.gif .

Oh, and the english ain't a problem, you're learning, I am sure of that smile_o.gif .

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Quote[/b] ]well if the tiberium would create damage in Rl then i prolly would do by yield not gas

Yea well you get the idea! Although dosent tiberium grow? I mean i remember in one the videos from the orignal C&C where it showed like a sort of research video where it showed the tiberum spreading roots out and growing like a plant. Also theres that big stalk thing that pumps out green gas like stuff and tiberium grows around it!

So maybe its some sort of crystal plant thing that makes gas's crazy_o.gif

Edit:also in tiberium sun didnt nod make thoughs missels out of harvest tiberium? my memorys scetchy.

When tiberium touched plants it would basicly mutate them,killing them in a way and as it mutated certain plants would produce tiberium,Blue tiberium was shown in tiberian sun with the fs expansion but if I remember correctly,blue tiberium was of course more valuable,deadly and much taller,like 6-8 feet or so. I'm not quite sure why WW made the infantry die from tiberium,I would sum it up as an issue of 'sharp' edges or so but we will never know will we? Plus all things considered you look at GDI and Nod's headwear in TS. Probably helmets that help them survive,no doubt the earth was very messed up in TS and well...who knows what,perhaps oxygen was very low considering by now the tiberium mutated pretty much all trees and since trees produce oxygen,well you know how that goes. I just find it odd that by that time they would have all this technology but still nothing to counter tiberium,and lets not rule out the Vein monster,these 'weed'like veins that grew on the ground,it didn't hurt infantry but when a vehicle got on them its as if the veins began to beat up the vehicle,thus destroying it,now Nod could collect these using a certain vehicle and in return creating a Tiberium powered missile,which upon detonation which explode,sending green clouds out that would damage buildings,vehicles and basicly mutate infantry into viscroids.

To sum it up,yes tiberium is in a way a living breathing thing just like plants,maybe you could also do some things with the tiberium plants,I remember this map on renegade (usermade) and when you would get near a tiberium plant of some sort it would move or something,or when you shot it anyway whistle.gif

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hmm im remembering C&C1 smile_o.gif

Ive seen alot of gdi soldiers in the sequences which were very ill with tiberium mutations and high fibre.

maybe the tiberium has a small radiation radius and the vehicles are something like ABC isolated.

btw we got 2 damage types one for green tiberium and the double damage for blue (and yes it will explode icon_rolleyes.gif )

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