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Jack Hammersmith

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About Jack Hammersmith

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  1. How can I get the weapons and ammo of any additional turret of a vehicle? (abrams) I know how to get the position of the gunner but with the turret path ["Turret", [0,0]] I´m not able to check weapon etc. and with: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_gunners=[]; {if (Count (AssignedVehicleRole _x)>1) Then { _gunners=_gunners+[_x] } } ForEach (Crew (_vehicle)); _commander = (_gunners select 1); _weapons = weapons _commander; I´m only able to return the weapons of the unit which is controlling the turret (["M4", "M9", "NVgoggles"]) And <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_weapons = weapons _vehicle will only return ["M256", "M240_VEH"]. How can I get the 3rd one? Please help me.
  2. Jack Hammersmith

    Tiberian Genesis Mod

    Lo community, we got some news for you. GDI Light Infantry & GDI Assault Rifle models are finished. The usual stuff: GDI Light Infantry model by Sam big view big view Some unusual stuff ^^: GDI Light Infantry ingame with new Enemy Islands and Tiberian Sun sky WIP big view big view Light Infantry front walking Light Infantry front sprinting Light Infantry back big view New feature: Headlight which is movable with the head Headlight NV Headlight in action Assault Rifle: Model by Rick big view More interesting news on our website www.tiberian-genesis.org Your Tiberian Genesis Staff Jack Hammersmith
  3. Hello ArmA fans and community! The Tiberian-Genesis mod is looking for more members with skills in texturing and skinning. We need 2D artists for: WEAPONS BUILDINGS INFANTRY VEHICLES (cars) VEHICLES (tracked) VEHICLES (walker) VEGETATION So when you are skilled, got some time and you are interested in working with a big team write us a PM or an e-mail: sentry_tg(at)gmx.net Currently we got only one texturer and alot of modellers. More than 60% of the "original" models are done (GDI nearly complete). We really want to release our stuff and the C&C community is a bit pissed yet ^^. Maybe you have seen the videos of our build menu and the ingame GUI yet. So you can see that we are not sleeping. I will see you in the team later. Your Tiberian-Genesis Mod Staff
  4. Jack Hammersmith

    Whats this message ?

    2nd w00t. When you need help just ask us. But crcti seems not to be playable yet cause of missing JIP, setPos bug and hmm lets say AI problems. Tested new version on Everon and again AI stops moving and infantry prefers to use streets and block other vehicles. Dunno what is causing this maybe bad server FPS (24) or Arma is not compatible for 9 vs 9 players with 20 ai units per squad.
  5. Jack Hammersmith

    e-GeForce 7950GT KO 512MB

    I´m using this card now. (with drivers from CD ^^) Every setting on very high and VD 6000. Resolution: 1440x900 16:10. Only Anti Aliasing and Anisotropic filtering disabled. Runs smoothly 20-30 FPS. Maybe I`ve got these frames cause of file recovery process on other CPU. BTW it seems that my performance is better when zooming on objects. Using 1.05+ patch. PS: Tiberium Wars runs very smoothly too on 1440x900 and every setting on ultra high.
  6. Jack Hammersmith

    Official CrCTI @ArmA BETA release

    I`ve disabled it because ai commander will block his whole base. Will enable it again when BIS has fixed the setPos bug. Please create a ticket for this feature and we will think about it. https://wgl.bofh.at/CRCTI_ARMA/trac/wiki Don`t know what you mean. Do you mean GroupMoney in InitServer.sqf?
  7. Jack Hammersmith

    Official CrCTI @ArmA BETA release

    Hmm, yesterday we played a match (4vs4) for 3 hours. AI was moving the whole time. 7 of 8 were using new Beta ArmA patch. Seems like BIS has fixed the AI.
  8. Jack Hammersmith

    Official CrCTI @ArmA BETA release

    New version uploaded. Several bugs fixed. Link updated. And no it wasn`t an april fool. Just a small mistake by me sry. Lets hope that its working now.
  9. Jack Hammersmith

    Official CrCTI @ArmA BETA release

    fixed. Have forgotten to delete my testvars so random spawn was disabled. Just download it again. PS: testing in editor wont work anymore.
  10. Jack Hammersmith

    Official CrCTI @ArmA BETA release

    Finally, it is done. CrCTI has been ported to ArmA by Jack Hammersmith, T_D and Zyklone and is firstly released as beta v0.50. Download link This version works fine and only a few bugs are known. For example JIP is not working correctly now and there is still the problem with the setpos bug. If you find further bugs you can report them on the crCTI trac here(link). Furthermore you can post suggestions and ideas there when you are registered. Every help for developing the crCTi further is appreciated. Interested scripters can contact me via PM. And now have fun Update: Revision 052 is uploaded now. (download link updated) Changes
  11. Jack Hammersmith

    CR-CTI-Beta für ArmA!

    LOL You have to accept that security certificate to get access on this site. It´s secure and won´t damage your computer ^^. Just accept it and register an account. PS: better use Firefox or Opera instead of IE 7 ^^
  12. Jack Hammersmith

    CR-CTI-Beta für ArmA!

    Gnat`s version is made of an old revision. Every bug is currently fixed expect of setpos and jip ^^. This version got no support from me or other crcti devs cause we didn`t want a release. So stop sharing it and wait for an official release after setpos fix. PS: we are starting to get pissed cause some1 is leaking our test versions. Now we know that we cannot trust others and will from now on stop sharing missions with playtesters.
  13. Jack Hammersmith

    CR-CTI-Beta für ArmA!

    Now the time has come to announce that we are using a trac system to develope crcti for ArmA. Everyone which is interested in developing crcti or just watch progress is welcome. PS: I´m looking for wiki writers which want to add content too ^^. https://wgl.bofh.at/CRCTI_ARMA/trac/wiki Just create an account with "register" and send me a PM for ICQ, MSN or e-mail contact data.
  14. Jack Hammersmith

    MFCTI Beta Thread *OFFICIAL*

    You can try to make a workaround. Just execute the SetPos and SetDir on ClientSide too. And CreateVehicle only on ServerSide. But I personally prefer that BIS will fix this bug.
  15. Jack Hammersmith

    Tiberian Genesis Mod

    Complete new model made by Sam. Maybe u two used the same artwork from Cybergooch.
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