TheWraith 0 Posted April 26, 2006 V4 (Link Fixed) you can get it here finaly uploaded to filefront (should be perminant link) http://files.filefront.com/Stargat....fo.html Share this post Link to post Share on other sites
prodetar2 0 Posted April 26, 2006 is someone already making a special stargate mod ofp? there were posts of that earlyer if possible could i also get a link to download the gdo i cant find it anywhere... Share this post Link to post Share on other sites
TheWraith 0 Posted April 26, 2006 the last fx mod was v3 dude,  this is very large update the GDO is actualy Part of the 1.3 gate mod (you cant find it as your ment to Script it) its not an editor object thats placed its added to the unit (and needs adding to the gate) after last time with my distributing code blunder i cant realy help much in the way of noobifying 1.3 like i did 1.1 but.... best thing i can offer people in the way of help with 1.3 is a Perfectly scripted demo mission so here is a mission (this works 100%) and you only need the stargate mods (nothing more) http://www.wraith517.pwp.blueyonder.co.uk/The_Wra....tro.zip YOUR iris code is 123456 you can see both gates from were you stand both gates a scripted to work 100% read the readme for more info. consider it 100% noob proof, but READ IT please...... (it lists common errors in readme) this Mission Suports Actual 1.1 style dialing from a 1.22 DHD and the 1.3 stargate mod so NO need to no how to use the dhd Select Dial Earth to go home feel free to decompile redistribute incoporate the manual dial Anyway you want  if this wont work (its the user)  take Note that the Player is Named Jack, the gates are g1 and g2 and note the Comands in the INT feilds that give the addresses and GDO information to unit & gate i recomend reading the bxbx 1.0 readme also the dsf 1.1 and 1.2 readme only main diffrences are sqf to sqs and SG_gate to dsf_gate and "/SG_DHD/ and "/DSF_SG_DHD/ most the scriptings the same & although the readmes are crap  all the mods did generaly work fine the 6 test missions from bxbx site can be adapted with notepad if you do a bit of editing and 1.3 rocks  Share this post Link to post Share on other sites
Myst9999 0 Posted April 30, 2006 Can anyone give me an example of a des.ext that has intergrated music/sound class descriptions with #include <dsf_sg_dhd\includes.h>? I tried to implement them but I kept getting an error telling me they had already been defined. This prevented me from loading the level. Once #include <dsf_sg_dhd\includes.h> had been removed, it worked but ,of course, the stargate would not be able to work. That would defeat the point. So what I am asking is, how do you add the class descriptions without this error occurring? Share this post Link to post Share on other sites
TheWraith 0 Posted April 30, 2006 your not doing anything wrong seams to be a bug with the gate, he knows about it and is dealing with it should try the Fx addon pack, just use, playMusic "Filename" or select from the drop downs on effects comes with full help file (as the musics classed in my cpp you dont need it in your ext) Share this post Link to post Share on other sites
prodetar2 0 Posted May 5, 2006 why is it so quiet here? where has everybody gone to? Share this post Link to post Share on other sites
TheWraith 0 Posted May 5, 2006 10% of users are lost inside the fx addon help file tryna work out what to test 1st i think thier all to buisy playing it to post it works fully now (even for noobs) so everyones playing and gateing round most of the recent questions have been asked here http://www.ofp-sgc.com but to be honnest, i think thiers more playing now than thier is talking 1.3 with the demo mission is fool proof, looks like atlantis gate is on its way to while i remember, check out the "P90 Weapon Rack" on the forum link above the guy origionaly did a sort of board style with weapons on, but hes also released a "weapons locker" (were they vanish when you take them) realy is a cool little extra Share this post Link to post Share on other sites
prodetar2 0 Posted May 7, 2006 is there any news about the sgc? i lost bxbxs site and i dont know what site is was plz give me a link to his site.... Share this post Link to post Share on other sites
TheWraith 0 Posted May 8, 2006 http://bxbx.atrey.vdsoft.org/stargate.php http://bxbx.atrey.vdsoft.org/stargateen.php im making another cheepy style addon could also evolve into maybe an extra Art addon aswell (if i can figure the set object texture) and style a frame could make for fun art gallery theft missions to Share this post Link to post Share on other sites
prodetar2 0 Posted May 9, 2006 http://bxbx.atrey.vdsoft.org/stargate.phphttp://bxbx.atrey.vdsoft.org/stargateen.php im making another cheepy style addon http://img56.imageshack.us/img56/6390/sgwallartpbo5bh.jpg could also evolve into maybe an extra Art addon aswell (if i can figure the set object texture) and style a frame could make for fun art gallery theft missions to  whats that with the girl poster? thanks for the link btw Share this post Link to post Share on other sites
Sepe 1 Posted May 9, 2006 Someone should really tell the authors of Stĺrgĺte that "ĺ" is an actual letter, pronounced like "o". Share this post Link to post Share on other sites
biggerdave 56 Posted May 9, 2006 And someone should tell the creators of "The DΛ Vinci Code", that the "Λ" is a lamba symbol, which is kinda mad, because Da Vinci was Italian, not greek Share this post Link to post Share on other sites
boo-dro 0 Posted May 9, 2006 Someone should really tell the authors of Stĺrgĺte that "ĺ" is an actual letter, pronounced like "o". its not actually that symbol "ĺ", its actually a pyramid with a sun rising over it. Earth's point of origin. It doesn't have the horizontal line that makes it an A. Its more of an upside-down V Share this post Link to post Share on other sites
TheWraith 0 Posted May 11, 2006 Quote[/b] ]whats that with the girl poster? i thought people could hang her picture in daniels quarters lol shes a pain in the .... from season 7, and 9, also maybe 8 also guys its  Ĺ   Alt,0197 Lower case looks so weird Share this post Link to post Share on other sites
Deepsmeg 0 Posted May 14, 2006 Vala isn't in series 7. Share this post Link to post Share on other sites
TheWraith 0 Posted May 14, 2006 ye right, its season 8 & 9 she 1st apeard in 8x12 - Prometheus Unbound considering i made the full set of these "5 Stargate Collector cd roms" Sneek Peek Video ye think i'd be much more of an SG geeky Share this post Link to post Share on other sites
prodetar2 0 Posted June 7, 2006 cmon people post post post wheres the info about new addons? act more like FFUR keep posting updates about addons unless this "mod" has been halted... www.ofp-sgc.com is nothing new either update me! (pleaseeee) Share this post Link to post Share on other sites
cobra@pulse 0 Posted June 7, 2006 I expect its a done when its done issue. No one is going to post new information if theres no new information to post. People on these forums these days need to respect its the authors and mod teams choices when they release/tell people about things. Quit your moaning and things are likely to get done faster instead of them wasting time doing an update every other second. Just put up with it. Anyway, looking good lads even though it was quite a while, almost 3 months, hanging in on the limit in the board rules there mate. Share this post Link to post Share on other sites
CRIONYK 0 Posted June 8, 2006 use : Quote[/b] ]www.ofp-sgc.com there's all you need here. a patch will be released in few days for gates and soldiers, weapons and mini mod updates will be in start of july. Share this post Link to post Share on other sites
prodetar2 0 Posted June 8, 2006 use :Quote[/b] ]www.ofp-sgc.com there's all you need here. a patch will be released in few days for gates and soldiers, weapons and mini mod updates will be in start of july. thats what i like to hear Share this post Link to post Share on other sites
CRIONYK 0 Posted June 23, 2006 Hi all some pics of WIP : Spetznatz in sun ray camo M2 Heavy machine gun for fortress camp SGC marine for gate's defence Spetznatz in standard green camo New F302 pilot M136 AT4 launcher it's work in progress screens more when pack release Share this post Link to post Share on other sites
belgerot 33 Posted June 23, 2006 Agreed. These units are looking better and better with each update. I hope the release isn't too far away Share this post Link to post Share on other sites
belgerot 33 Posted June 29, 2006 Great! It is much sooner than I expected, especially for units of that quality. I cannot even begin to write how good it is to see these. Share this post Link to post Share on other sites