pipo1nsano 0 Posted August 22, 2005 One thing that would make this mod übercool...The gates dialled by the DHD don't need to dial, the chevrons lock straight away. It seems wierd having to spend a long time dialling out from Abydos... I agree with that, makes it alot more realistic lol, realistic ?  realistic, makes it more like the series and so more realistic  ...... to the show  Share this post Link to post Share on other sites
Thunnder Bunny 0 Posted August 22, 2005 I understand , (realistic) in the show the gate is either dialed in or just about dialed in when the team gets there....in TV terms time is money I must admit it's funny even in a firefight they dial in pretty quick on the show. Â Â I don't mind the wait but there might be a script you could use for fast dialing and I think it's in a demo mission. Â Â Or you could use the extra time to load up your men with extra weapons like satch/claymores/etc etc. Share this post Link to post Share on other sites
KaseKasimir 0 Posted August 25, 2005 I would like to see a Jumper too, but there is a big problem the jumper don't has to move in the air. So we have to make a Script that holds a plane in the air if not moving. The rest of a Jumper isn't that difficult. The Jumper has a simple design and can be modelled easy I think. Jumper That little Robot as Ammocrate would be great too. If somebody would like to make the Jumper or the Robot just post here and I will help with config and scripting. Btw put the stargate in colonel klinks hangar and the Dragan Warrior UAV works great with the gate too. Share this post Link to post Share on other sites
Acacyn 0 Posted August 31, 2005 I like Stargate very very very much, and your addons are cool. But why the links of your official SG Mod webpage dont work? I have tried some, but.... And...: Are the SG team members of the pics released too? BTW: The jumper looks stupid for me. I would prefer to work on the deadspeeder (dont know the english name, just the german TODESGLEITER) of the Goa'oulds and on the X-301 because they are cool. I wish you much luck for the future Stargate Mod. Share this post Link to post Share on other sites
Acacyn 0 Posted September 1, 2005 I have also created a Stargate and a DHD years ago. But they havnt the cool travel function and animations like your very cool stargate!!! respect! Share this post Link to post Share on other sites
Thunnder Bunny 0 Posted September 1, 2005 I agree the jumper is butt ugly But I'm glad they finally addressed the need for transportation on the SG series and spin offs. I can't imagine walking everywhere when the nearest city or habitat might be hundreds of miles away. And with Atlantis ,they have gates in space so the jumper might be kinda cool to try out. And with the gate glider that was on a SG-1 episode the bad guys could have attack/transport through the gate to. Oh by the thats a very nice looking gate you got there acacyn! Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 1, 2005 Hehe, I gotta admit, for a suposedly more are advanced race, the Goa'uld have pretty stupid ideas when it comes to stationary defenses... (that tower gun is fugly!. Share this post Link to post Share on other sites
Acacyn 0 Posted September 1, 2005 The Goa'ould are so stupid and ahve so poor weapons because they are the bad guys in SG. In Star Wars the Stormtroopers aer exactly as stupid as "Jaffa elite warriors". Just because they are bad. And the good ones, the SG-team and so on, have super cool weapons and going around like snipers and can kill a mouse with one shot of a distance of more than 10 km, etc. etc. etc. Unfortunately there arent really much spaceships or ground speeders, so the SG Mod hasnt very much options which addons they could release. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 2, 2005 The Goa'ould are so stupid and ahve so poor weapons because they are the bad guys in SG. In Star Wars the Stormtroopers aer exactly as stupid as "Jaffa elite warriors". Just because they are bad.And the good ones, the SG-team and so on, have super cool weapons and going around like snipers and can kill a mouse with one shot of a distance of more than 10 km, etc. etc. etc. Unfortunately there arent really much spaceships or ground speeders, so the SG Mod hasnt very much options which addons they could release. Except for anubis' drones, they were pretty badass Share this post Link to post Share on other sites
nikki191 0 Posted September 2, 2005 Well on the other hand they did have the ep testing the staffweapon and p90 against a swinging log. staffweapon was described as a weapon of oppression rather than of war. seems to be naturally not that accurate relying more on the users skill to hit something. But if you consider this is a galaxy that for thousands of years was ruled by the go'auld most of the humans only had access to primitive weapons the staff weapon could be used in hand to hand combat and was quite effective. and the armour the jaffa wore would be effective against primitive weapons and on top of that the jaffa were used as disposable troops. so there, a rational explaination of why the sgc always won Hi im nikki and im a stargate addict Share this post Link to post Share on other sites
Thunnder Bunny 0 Posted September 2, 2005 Well on the other hand they did have the ep testing the staffweapon and p90 against a swinging log. staffweapon was described as a weapon of oppression rather than of war. seems to be naturally not that accurate relying more on the users skill to hit something. But if you consider this is a galaxy that for thousands of years was ruled by the go'auld most of the humans only had access to primitive weapons the staff weapon could be used in hand to hand combat and was quite effective. and the armour the jaffa wore would be effective against primitive weapons and on top of that the jaffa were used as disposable troops. so there, a rational explaination of why the sgc always won Hi im nikki and im a stargate addict  LOL , Acknowledgment of your problem is the first step towards recovery. Now take 3 zat'ni'katel blasts to the head and call me in the morning.........oh wait! Ooops my inner nerd is showing......let me zip that up there! True enough on the static weapon , looks like crap but they did have a tripod version that looked kinda cool in an episode. Tea'lc ripped off the gun of a death glider befor, turned into a heavy weapon of sorts. Might be fun to mess around with maybe Share this post Link to post Share on other sites
Acacyn 0 Posted September 7, 2005 Yes, you mean the series: "The fifth member" Yes, that was typically Teal'C. BTW: He looks stupid with black hairs!!! Share this post Link to post Share on other sites
Poulary 0 Posted November 11, 2005 Is there a atlantis MOD? Share this post Link to post Share on other sites
crave22 0 Posted November 13, 2005 No, but I remember there was something on the site about the next version being released soon. That Promethius looks damn fine, too! Share this post Link to post Share on other sites
Poulary 0 Posted November 24, 2005 Any update on the best MOD for OFP? Share this post Link to post Share on other sites
crave22 0 Posted November 25, 2005 SGC soldier with P90 was released not long ago. Share this post Link to post Share on other sites
Poulary 0 Posted November 27, 2005 pretty sweet i know But i was wondering if there was a ny official word on this forum Share this post Link to post Share on other sites
chalky 0 Posted December 1, 2005 SGC soldier with P90 was released not long ago. When and where was it released? Where can I find it? Share this post Link to post Share on other sites
Bearclaw 0 Posted December 1, 2005 I diden't know it was released too, anyways here is the download link: http://bxbx.atrey.vdsoft.org/SGC_Soldier.rar Share this post Link to post Share on other sites
Poulary 0 Posted December 9, 2005 There pretty col, any update ov 1.2 versian? Share this post Link to post Share on other sites
Bearclaw 0 Posted December 31, 2005 As posted on ofp.info the stargate mod have released the F302 and it's great looking. Download Share this post Link to post Share on other sites
lukemax 0 Posted January 8, 2006 once V1.2 i think there will be a major push with this mod Share this post Link to post Share on other sites
walmis 0 Posted January 12, 2006 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Stargate mod modification by walmis <walmis@balticum-tv.lt> It's for all you folks who can't wait for an official update, like me;) All credit goes to original authors. Changes:  -New sounds:   -Added "gate shutdown" sound   -New "chevron locked" sound   -Added "Dialing failed" sound, it can be heard when gate cannot open a wormhole.   -Added "gate stop" sound, it can be heard when gate is stopped in mid-dial.   -New "gate open" sound. Sounds really cool;)   -New "DHD" sounds. Can be heard when dhd buttons are pressed.  -Misc modifications:   -DHD now dials as it should (Unlike the slow dialing computer) You can get it here (click save as or save target as) Share this post Link to post Share on other sites
Thunnder Bunny 0 Posted January 13, 2006 Good work walmis, This makes the gates all the faster and the new sounds are great....any chance of the iris sound in the next installment It took me awhile to realize that the gates on other worlds don't spin at all ,on the TV series. Although it is kinda sad that the mod team went through all the trouble to animate the movement. Share this post Link to post Share on other sites
walmis 0 Posted January 13, 2006 Quote[/b] ]It took me awhile to realize that the gates on other worlds don't spin at all ,on the TV series. Â Although it is kinda sad that the mod team went through all the trouble to animate the movement. However we have a fully functional earth stargate I have uploaded an update with iris sounds HERE Enjoy! Share this post Link to post Share on other sites