Kyle_K_ski 1 Posted September 11, 2005 Thunderbird 84, The "leaning and rolling" AI is just too tempting a feature for me to avoid asking/begging you this question: Is there any chance that with the next release of FFUR you can supply an easy to implement alternative AI that just happens to be able to lean and roll? I don't know how complicated this would be for you to do, but if you placed it in a separate folder, then those of us who have the capability to handle its greater demands would have the option of choosing to use it. The "normal" FFUR would NOT have the "leaning & rolling" AI integrated into it, but with a simple "copy & paste" this AI could be enabled for those who desire it. Doing this generous favor for guys such as I would get me to pray in your direction an extra time each day! *my fingers are crossed* Yours, Kyle Share this post Link to post Share on other sites
*actionhank* 1 Posted September 11, 2005 I'm pretty sure the twin 30mm cannon on the side of the nose doesn't pivot or move around like the nose turret's gun can Share this post Link to post Share on other sites
frk19732001 0 Posted September 11, 2005 any updates Share this post Link to post Share on other sites
DBR_ONIX 0 Posted September 11, 2005 Well, theres been no posts saying "Updates" recently, so I guess not - Ben Share this post Link to post Share on other sites
Thunderbird 0 Posted September 11, 2005 Hi mates, Quote[/b] ]Is there any chance that with the next release of FFUR you can supply an easy to implement alternative AI that just happens to be able to lean and roll? Well sorry , I expect to make only 1 config to avoid that people get confused, but I can do a "special FFUR config extra pack" for people who want to play online , for people who want VME scripts or for others who don't want leaning/rolling animations , but only once FFUR packs released Quote[/b] ]any updates There are a lot , especially in the FFUR surprise pack... Sorry can't tell more until the release but I will show you very soon some pics Best Regards Thunderbird84 Share this post Link to post Share on other sites
MrZig 0 Posted September 11, 2005 Quote[/b] ]Hit=...sqs""";& killed=...sqs""" too; but the random's error still occurs Ahh that's simply because of the way mine uses different variables to exec the failure.sqs If you exec it like [_this select 0] exec ""rotorfailure.sqs"" instead of _this exec ""rotorfailure.sqs"" then it should work Share this post Link to post Share on other sites
Kyle_K_ski 1 Posted September 11, 2005 "...I can do a "special FFUR config extra pack" for people who want to play online , for people who want VME scripts or for others who don't want leaning/rolling animations , but only once FFUR packs released..." YAY! I am going to be able to eventually have AI that lean and roll! THANK YOU for that. And I'm not worried if the "special FFUR config extra pack" comes out after the "main" FFUR is released, as I'm just thrilled that you're willing to go through the extra effort to make that bonus feature pack for those of us who want the "leaning & rolling" AI in our FFUR. I'm a patient man when it comes to something as profound as the improved and more beleivable AI. Till then, I can't wait for your next release. Yours! Kyle ~P.S. Has anyone yet successfully guessed what the "super secret surprise" FFUR release is going to be? Share this post Link to post Share on other sites
Airbourne Alchaholic 0 Posted September 12, 2005 Wait I know what the suprise is! He's smuggled OFP2 out and finished it himself! Dang, imagination running a bit wild there Share this post Link to post Share on other sites
benus 0 Posted September 12, 2005 just updated the sniper textures. SEE PAGE 41 benus Share this post Link to post Share on other sites
Airbourne Alchaholic 0 Posted September 12, 2005 Ahhh... Smoooth. (Good work! ) Share this post Link to post Share on other sites
frk19732001 0 Posted September 12, 2005 just updated the sniper textures.SEE PAGE 41 benus looking good man Share this post Link to post Share on other sites
456820 0 Posted September 12, 2005 which tracer effects are you using ive been looking for some for my mission just cant find very good ones but the ones in FFUR are great Share this post Link to post Share on other sites
Thunderbird 0 Posted September 12, 2005 Hi, FFUR tracers -> Soldiers MG BN_880 tracers-> Tanks MG King homer/FFUR tracers -> Choppers/Planes MG Some good news mates , the FFUR 1985 and 2005 are totally finished, Stay tuned Regards Thunderbird84 Share this post Link to post Share on other sites
Raptor 10 Posted September 12, 2005 harr intresting can'T wait. Raptor Share this post Link to post Share on other sites
Kyle_K_ski 1 Posted September 12, 2005 Ooo! If the 1985 and 2005 era are "complete" then I'm guessing (and hoping) that the next release should be coming out soon. *crosses fingers* Share this post Link to post Share on other sites
Thunderbird 0 Posted September 12, 2005 Ironsights improved : M4 Acog G-36 Huge thanks to Benus for the awesome work done on them Best Regards Thunderbird84 Share this post Link to post Share on other sites
Thunderbird 0 Posted September 13, 2005 FFUR Movies Here are some small movies showing both "themes" packs (desert and winter) °-Desert Movie °-Winter Movie Cheers to Pierre Best Regards Thunderbird84 Share this post Link to post Share on other sites
jankyballs 0 Posted September 13, 2005 Very nice! Especially the winter one! Share this post Link to post Share on other sites
marine26thmeu 0 Posted September 13, 2005 @Thunderbird, those are some great optics. Just curious on the 4X32 ACOG sample. I can't tell if in fact the optic is in fact magnified? Thanks Share this post Link to post Share on other sites
Kyle_K_ski 1 Posted September 13, 2005 Thunderbird 84, Thanks to your posting of the new jaw droppingly good optics and the two films, my wife now thinks I'm a freak because I have an endless stream of saliva pouring from my mouth due to drooling over the fantastic looking work that's being done! I can NOT wait! Kyle Share this post Link to post Share on other sites
honchoblack 2 Posted September 13, 2005 the new sights look very exceptional, very good work on them benus, this will add alot to the playing experience I look forward to see/feel them ingame Share this post Link to post Share on other sites
Soldier91 0 Posted September 13, 2005 Can't wait! It seems closer than ever! I really liked the two videos. Can't wait for the real thing Thanks FFUR for helping make OFP the best it can be Soldier out. Share this post Link to post Share on other sites
chipper 0 Posted September 13, 2005 i hope this suprise thing doesnt turn into anything like that whole ECP deal hehe Share this post Link to post Share on other sites