Thunderbird 0 Posted September 8, 2005 Ok we'll add a config without leaning and rolling anims In any way we expect to test with the help of RIP FFUR packs online Regards Thunderbird84 Share this post Link to post Share on other sites
Thunderbird 0 Posted September 9, 2005 - sorry, unwanted post- Share this post Link to post Share on other sites
max power 21 Posted September 9, 2005 Quote[/b] ]Anyone else have FFUR crash to desktop and random an inopportune times? If you check carefully this thread you'll notice that we've fixed all bugs and CTD for incoming releases Regards Thunderbird84 So this means that other people do CTD? Most missions are alright... they'll play for a while without crashing... but I crash on the first BIS flashpoint campaign mission 100% of the time. I ended up playig it without mods and then starting with FFUR on about mission 4. IT usually crashes on that 1st mission before any dramatic action takes place. I get briefed in the trees, watch some helecopter fire its missiles and then I'm staring at icons. Share this post Link to post Share on other sites
Thunderbird 0 Posted September 9, 2005 Yeah , I perfectly knew about these problems and we fixed all these bugs and CTDs , everything works fine now , we're currently testing and testing (cargoactions, animations , scripts , missing textures , etc ...) we're hunting and killing'em all, Just trust us ,we'll do our best to take out all of them , incoming packs will be The GOOD Ones More screens of ironsights (cheers to Benus) M21 Mp5-Sd6 XMS G-36 RPG-7V thus far my favorite ironsight Hope you lik'em Regards Thunderbird84 Share this post Link to post Share on other sites
MrZig 0 Posted September 9, 2005 Excuse me but on this picture http://img265.imageshack.us/img265/3652/m216ja.jpg It would seem that the optic is at the 'front' of the scope, and you're looking long the down tube at it. This is not the case in real life, and I know you want this for balance and stuff but really it looks IMO terrible. In real life, when you look through a scope, (I hunt every fall/winter so yes I know what looking through a scope is like) it fills your entire vision pretty much. The other optics are pretty good though, nice work to you and your helpers. Share this post Link to post Share on other sites
Thunderbird 0 Posted September 9, 2005 Definately , I do agree with you but the black part doesn't show inside the scope but outside, at 5 -> ~10 Cm from the sniper's eye. The big black band around the ironsight has as goal to hide the "virtual zoom" which occurs while zooming in. Best Regards Thunderbird84 Share this post Link to post Share on other sites
max power 21 Posted September 9, 2005 To add to Mr. Zig's point, when I put my shooting eye close to it and close my off eye. This makes the optics fill a substancial part of my vision. It looks like most of those sites are being held at arms length, actually. It would be very hard to use the target range estimation measures if they were that small, not to mention that I can anticipate the m21's sites being not much good to me if I'm ranging from the top of the helmet to the belt buckle on a target that's 5 pixels high. Or am I misinterpretting what you are saying and that those shots are without zoom and the ingame experience will be zoomed into the optics more substancially? But the art is quite excellent. edit: That wasn't strong enough in comparison to my complaint. The art is outstanding. Share this post Link to post Share on other sites
scottlee 0 Posted September 9, 2005 Excuse me but on this picturehttp://img265.imageshack.us/img265/3652/m216ja.jpg It would seem that the optic is at the 'front' of the scope, and you're looking long the down tube at it. This is not the case in real life, and I know you want this for balance and stuff but really it looks IMO terrible. In real life, when you look through a scope, (I hunt every fall/winter so yes I know what looking through a scope is like) it fills your entire vision pretty much. The other optics are pretty good though, nice work to you and your helpers. I agree. The scope view size seems to be too small. I prefer the previous one personally. Even with the scope 5~10cm away from shooter's eye, the ouside view should be shown for some more situational awareness, I suppose, like this: http://img244.echo.cx/img244/8213/sniperiniraqa62ut.jpg instead of the big black band. I think it goes more to the game's balance. But i understand it's not possible with ofp's engine(am I right?). Anyway, I check this site every night and morning. Can't wait for the release! Share this post Link to post Share on other sites
marine26thmeu 0 Posted September 9, 2005 @thunderbird Just a quick word, hope you guys keep all of the animations that were in the 5.0beta with the update release, I don't know if anyone's mentioned anything regarding them, but I think all of them are really great. Thanks Share this post Link to post Share on other sites
marcomio 0 Posted September 9, 2005 Concerning the scope view, I must absolutely agree with scottlee, that this one is more realistic (yeah, punish me!!: http://img244.echo.cx/img244/8213/sniperiniraqa62ut.jpg I think when using the View with the black band, you have to increase the diameter of scope-opening appr. 4 to 5 times. But in all I would prefer scottlee s suggestion, cause its more real. (I've done 6 years of service, so I also know how it looks). Therefore it is not possible because of ofp-engine limitation (zooming in the surrounding landscape too), I would suggest to make the black band half transparent/blurry for not having advantage of fullscreen zoom, but not complete black. That is the only point of critizism from my side, all other things - in particular the new iron-sights - looking absolutely great! Fantastic work as usual. I too cant wait for release!! Share this post Link to post Share on other sites
Thunderbird 0 Posted September 9, 2005 Quote[/b] ]I would suggest to make the black band half transparent/blurry for not having advantage of fullscreen zoom, but not complete black. Well we will give a try and will see how it would be Quote[/b] ]Just a quick word, hope you guys keep all of the animations that were in the 5.0beta with the update release, I don't know if anyone's mentioned anything regarding them, but I think all of them are really great. Thanks We do use DMA animation Patrol version pack and we will still keep its use . Best Regards Thunderbird84 Share this post Link to post Share on other sites
DBR_ONIX 0 Posted September 9, 2005 If you could do the image/alpha channel right for the blurryness around the sight, that would be fecking great, and a first as far as I'm aware One question : How many people are working on the FFUR(s)? (Not including the people who made the addons oringinaly, but for example, you, the person doing the scopes, etc) Anyway, can't wait - Ben Share this post Link to post Share on other sites
456820 0 Posted September 9, 2005 why would you be able to see around it since you focus down the scope not around it so all that would be blury plus your eye is very near the actual scope so you would not notice around it just down it so i think as it is is great anyway looking good Share this post Link to post Share on other sites
Thunderbird 0 Posted September 9, 2005 One question : How many people are working on the FFUR(s)? (Not including the people who made the addons oringinaly, but for example, you, the person doing the scopes, etc) Well , here's our proud and small team : Quote[/b] ]-Benus: Textures main artist , Ironsights designer and beta tester. -Tomislav: Lead Beta test stuff. -Reven: Website Design, Hosting, Installer Scripts, HTML Readmes. -Parvus: Publicity Manager, screenshots artist. -Silent N Deadly: Island Designer. -Maximus-Sniper: Addons maker. -Uziyahu: Military Adviser. -Pierre: Movies artist. -Thunderbird84: Project Leader, Addon Selections, Config, Scripts, GUI... There would be very soon some pics and maybe also a Movie showing the whole stuff Best Regards Thunderbird84 Share this post Link to post Share on other sites
MrZig 0 Posted September 9, 2005 Will you make a completley script-less version for those who don't want ANY scripts running at all? *No tracer scripts *No drop effects *No rotor wash etc etc. Btw: Quote[/b] ]* Helicopters now have a very impressive rotor failure effect - it produces black smoke and huge flames while falling to the ground, simultaneously twisting uncontrollably in the air. Whos script is this? I have a self-made version of a rotor failure that doesnt spin incredibly fast and lose altitiude slowly like Vektor's, if you want to try it. (Yes I know that was a contradictory: Hey will you be making a scriptless version? Oh by the way, I have a script you can use! :P) Share this post Link to post Share on other sites
Thunderbird 0 Posted September 9, 2005 If we'd have time to do it then why not , we do use custom and modified scripts done by several people , I changed some values to reduce the lag or set some parts to avoid message errors when several vehicles do explode at the same time , the rotor failure script has been carried out 2 years ago by CSLA guys, but it's still thus far the best rotor failure script ever done for ofp to me. Quote[/b] ] if you want to try it. Sure , Thanks killermafia0307@hotmail.com Edit : We expect to replace the A10 Bomber version by a different plane , Maybe the F117 for FFUR 2005 and the A-6 or the F-4 for 1985 Best Regards Thunderbird84 Share this post Link to post Share on other sites
DBR_ONIX 0 Posted September 9, 2005 And what are you replacing the A10 with in the secret project?............ meh, worth a try Good luck with everything - Ben Share this post Link to post Share on other sites
Reven 0 Posted September 9, 2005 Wow, I've not posted here in ages... I want to assure everyone that this time (I know we always say this...), there will be no screw-ups at release. Trust me on this one Also, check out our spanking new images section on ffur.net (well actually, it's been there for a few weeks, but we never showed anyone). http://ffur.net/ofp/ Share this post Link to post Share on other sites
benus 0 Posted September 9, 2005 We all try to get the best results for FFUR in every part the game offers. and we are always happy about TIPs, SUGGESTIONs and constructive CRITIZM. you all may have realized that we try to introduce realistic and new IRONSIGHTS for every weapon that is used in the game... THX to SEMINARAs suggestions we reworked all our SHARP IRONSIGHTs with a blurry effect. now they are much better and we hope that you all like them when there is a new release. BUT FOR THE SNIPER TEXTURES we had to decide: as it was said befor OFP HAS SOME LIMITATIONS. that means it is only possible to define a ZOOM FACTOR for the whole texture.... that is why BIS sniper textures have this black frame and that is why our SNIPERtextures have these black frames arround the scope. I have never shot a rifle so I can't say how it "LOOKS", but there are two main reasons why we want to keep the black frame: - the ZOOM problem - and we WANTED to make shooting with a sniperrifle more difficult (no one has his EYE "in" the scope) (we know that our solution isn't REALISTIC too, but in our eyes it is the best solution) but like I said we always are happy about suggestions: I tried my best (perhaps I am not good enough in Photoshop) and this is how the texture could look (there should be a "structured surface" on the transparent part... can't be seen very good here): If you like the second pic... or want to have other IROnSIghts.. there is always the possibility to change it in the config... or you just take our textures and try to rework them. WE CAN'T MAKE EVERYONE HAPPY BUT WE TRY OUR BEST. benus Share this post Link to post Share on other sites
rainbow 0 Posted September 9, 2005 UPS::: POST WILL COME SOON: Hmm... Share this post Link to post Share on other sites
MrZig 0 Posted September 9, 2005 I sent the script, Share this post Link to post Share on other sites
MrZig 0 Posted September 9, 2005 Quote[/b] ](no one has his EYE "in" the scope) Uh, you almost do. When shooting a big bore rifle (7mm, deer hunting) my cousin has put his eye so close to the scope at times that when he fired, the scope came back and hit him in the eye. I've never had this with my rifle, but I can assure you that with one eye closed (which is what you do when looking at a scope, dont tell me otherwise) the scope fills half your mage that you can see. My advice: ask a friend that you can look through his scope. Oh, and if you take your head back from the scope about a foot, you do not see the entire zoomed in part. The farther you take your eyes back, the smaller the image in the scope becomes. So if you're several feet away and looking directly in the scope, the image in the scope will only be about 1/10th the size of the scope. Kind of hard to explain but yeah. Anyways just make the zoomed in image fill half the screen. Because if you don't, I will in my version. Not that that's a serious threat, rofl, but still, it is not realistic at ALL to make black or even blurred around an image that is like 1/1000 smaller than it should be. This is coming from an experienced hunter that just looked through a scope at some deer last weekend, so I aint bullshittin so I can snipe easier. The image that person posted is pretty spot on. When you look through a scope, it fills about half your vision, and you are not consentrating on the stuff outside the scope, either. So just make your circle about 3x as large? Share this post Link to post Share on other sites
rainbow 0 Posted September 9, 2005 @thunderbird84 You plan to give heads of llaumax in FFUR? Share this post Link to post Share on other sites
chipper 0 Posted September 9, 2005 that might require editing the addon. but i could be mistaken Share this post Link to post Share on other sites