kikill 0 Posted January 12, 2005 maybe JPG -> TGA -> PAA ? Share this post Link to post Share on other sites
orson 0 Posted January 12, 2005 But dont forget to add a solid Alpha chanel in the .TGA Share this post Link to post Share on other sites
wipman 1 Posted January 12, 2005 Hi, yes; .jpg to .tga & then converted to .paa with the feer PaaTool 1.1 & yes orson, all 'em have alpha channel; the problem it's that afther repath the texture of the aimpoint it appears like moved; it don't fits well over the aimpoint model. Share this post Link to post Share on other sites
wipman 1 Posted January 14, 2005 Hi, well... i still without any offer of help to remap the aimpoint textures of this M4's; without that fixed this project's dead. So if someone of those who'll like to see this M4's in the hands of they'r LSR Delta/Rangers or in they'r HYK_Soldiers 1.52 can help & want to help... it's up to ya. WIP_G36's K: (to the man who asked me to release 'em) well man, i sent 'em to various sites; to ofp base, to ofp.info and to operation flashpoint files. So, if they'r not released, blame those sites; not me. If they don't release the wip_g36k pack v1.0 in 2 or 3 days... then mail me & i'll send 'em to u & u'll decide what to do with 'em. Share this post Link to post Share on other sites
Metalmalte 0 Posted January 14, 2005 nice addon! available here: www.ofpc.de Share this post Link to post Share on other sites
wipman 1 Posted January 14, 2005 Many thanks Raptor, we'r in debt wiz u man. let's cu. >>;-) Share this post Link to post Share on other sites
mr burns 132 Posted January 14, 2005 Hi, well... i still without any offer of help to remap the aimpoint textures of this M4's; without that fixed this project's dead. So if someone of those who'll like to see this M4's in the hands of they'r LSR Delta/Rangers or in they'r HYK_Soldiers 1.52 can help & want to help... it's up to ya. if noone is willing to help i could make a try on it. not being the most competent (if at all ) person in addonmaking i would rather go for trial&error, moving the original jpg texture around until it fits. not the best offer you can get though, but i really want these weapons. when i think about it, the last time i´ve tried to convert some sights into .paa/.pac the only results i got were ctd´s and angriness.. Share this post Link to post Share on other sites
wipman 1 Posted January 16, 2005 Hi, thanks for the offer Mr. Burns, but i think that that will not help; the problem it's not with the .jpg textures, it's with the .paa textures. But thanks again. Let's cu. Share this post Link to post Share on other sites
wipman 1 Posted January 19, 2005 This are all the versions of this M4's that i was working on; the classnames should had been the names that can see in the O2 screenshot. Share this post Link to post Share on other sites
Lt_Phoenix 0 Posted January 19, 2005 Those look great Any plans for woodland and uncamoed versions? Share this post Link to post Share on other sites
wipman 1 Posted January 19, 2005 the last ones. The original idea was to make Desert, Woodland and uncamoed versions of all those variants; with scratches as if they were weapons that be or had been in combat. The ppl that play in winter enviroments... could use the uncamoed versions. But; without any offer by any modeler to end the distance Lods, a config whriter to make the config (incompatible with the JAM_Mag2) (but maybe compatible with the USMC Addon 1.0 weapons), and some one, maybe a modeler that could remap the .paa of the M68 Aimpoint sight model to make it fit on the model... this project it's dead and the OFP players never gonna have this weapons pack to rearm they'r HYK Soldiers, LSR units or even the B ASs units. If i find help, i'll continue working on end the woodland camoed versions and begin with the not camoed versions; if don't, no. Let's cu. Share this post Link to post Share on other sites
FerretFangs 0 Posted January 19, 2005 You're missing only one variation. The USAF SOCOM support weapon, which is the M4, with ACOG, suppressor, M203, and C-Mag. http://img.photobucket.com/albums/v505/weaselbite/tb_lead-lg.jpg Share this post Link to post Share on other sites
Cribban 1 Posted January 19, 2005 that maskerkey version looks ace, hell every single version looks bloody briliant I hope someone helps u out, since it whould be ashame to never see theese get relesed Share this post Link to post Share on other sites
ag_smith 0 Posted January 19, 2005 These look really top notch. I just want to make sure that you used sharp& smooth edges correctly on them? Share this post Link to post Share on other sites
wipman 1 Posted January 19, 2005 Hi, i don't know what's that Smith, im not a modeler, paste parts from the excellent INQ M4 Construction Pack it's something that a monkey could do, that's what i done; what will be hard to learn for a monkey... will be to to texture (re-texture) this great models brought to us by the Weapons Master Inquisitor. This are the woodland versions that i've made until i spotted the mapping bug in the M68 Aimpoint sight model afther convert it from: .jpg > .tga > .paa . The names on the O2 screenshots should had been they'r classnames too. Let's cu, im glad of know that they like to some other OFP players. Share this post Link to post Share on other sites
the_shadow 0 Posted January 19, 2005 holy mother of GOD! those look incredible!!!!! how does they look in game? i would like to see them on HYK US rangers or US SF03 they look extreamly good... will there be more versions? like ACOG sight , AIMPOINT sight and/or M203? [edit] maybe i should take a look at the other sites before i ask ;) Share this post Link to post Share on other sites
mr burns 132 Posted January 19, 2005 holy mother of GOD!those look incredible!!!!! how does they look in game? i would like to see them on HYK US rangers or US SF03 they look extreamly good... will there be more versions? like ACOG sight , AIMPOINT sight and/or M203? calm down .. if were unlucky there wont be anything wipman hasn´tn found someone to help him during the last month so why should this suddenly change ? but i agree, they are impressive and many ofp´ers would miss these if they wont get released Share this post Link to post Share on other sites
wipman 1 Posted January 19, 2005 Hi, well Shadow, in game they look much better 'couse u can see all the details and scratches that they've; in the hands of other units, if u don't use the binoculars or a scoped weapon, u only see a dirt with the form of a M4A1. So that means... that, "the camo work"; if i can get the help that i need to solve/correct/remap the wrong mapped aimpoint .paa texture over the model, i'll continue working on the woodland textures and once i'll end 'em... then begin with the uncamoed versions. All the same variants that u see in desert camo, but in woodland and in black wasted metal full of scratches too. For those who asked how they'll look in game: wip_m4dm68sd in the hands of a LSR_Delta Operator: No, the only M4's with the stock folded, are only those; the wip_m4dshort, wip_m4wshort & wip_m4short. Share this post Link to post Share on other sites
ag_smith 0 Posted January 19, 2005 Here's an explanation of what I'm talking about. It's something the monkey can do. It's mainly about proper lighting of cylinders forming the barrel and other parts. So what's the mapping bug about Aimpoint? Got any pictures? Share this post Link to post Share on other sites
dabitup 0 Posted January 21, 2005 just a question...do all m4's have collapsable stocks? Don't some have full stock? Share this post Link to post Share on other sites
the_shadow 0 Posted January 21, 2005 yeah, ive seen M4 with a M16 stock.... not that common i guess... Share this post Link to post Share on other sites
dabitup 0 Posted January 23, 2005 just wondering if my airsoft m4 was realistic... I personally think that the full stick sometimes looks better. Share this post Link to post Share on other sites