.pablo. 0 Posted June 29, 2005 i was just cruising the CoC forums when i saw a link to this video: the video is of an island made by the swedish military in which they used aerial photographs as the textures for the island (which look very good). i always thought that islands had to use repeating textures to reduce lag; if that's not the case, then why haven't people been using aerial photographs as textures for their islands? edit: 100th post! Share this post Link to post Share on other sites
llauma 0 Posted June 29, 2005 The game has a limit of 512 different ground textures so the islands would be very tiny.. Around 1 km2 Share this post Link to post Share on other sites
Guest Ti0n3r Posted June 29, 2005 So the swedish army is using ofp for training purpose? Illegal? And where did they get that swedish voice pack? I want it. Share this post Link to post Share on other sites
Kin Hil 0 Posted June 29, 2005 That texture does look excellent from the air, and with higher resolution would be perfect from the ground level. Share this post Link to post Share on other sites
.pablo. 0 Posted June 29, 2005 The game has a limit of 512 different ground textures so the islands would be very tiny.. Around 1 km2 ah, that's exactly what i wanted to know; now i have only one more question: can ground textures be stretched across more land than they were originally intended? and what is the default amount of space that a texture covers (100m^2?)? thanks! Share this post Link to post Share on other sites
llauma 0 Posted June 29, 2005 The game has a limit of 512 different ground textures so the islands would be very tiny.. Around 1 km2 ah, that's exactly what i wanted to know; now i have only one more question: can ground textures be stretched across more land than they were originally intended? Â and what is the default amount of space that a texture covers (100m^2?)? thanks! I dont think you can change the area a texture covers other than by altering the grid size and therefor the ground resolution. Not sure that it's possible though but if it is then it's how it's done. Each grid on OFP islands are 50x50m. Note that these grids aren't the same thing as the map grids ingame. Share this post Link to post Share on other sites
EvEnLeaSe44 0 Posted June 29, 2005 I want that island! GIVE IT TO ME! Â Â Â Â NOW! EDIT/ Hey i found this, go to www.earth.google.com and download the program, its satillite images of the world from 2004 - 2005. Evenlease OUT! Share this post Link to post Share on other sites
berghoff 11 Posted June 29, 2005 I don't think they've used that many textures (otherwise how would they accomplished this?). They seem to be 256x256 or 512x512 to me. From up the sky they look very good. If you make a 128x128 ISland this can be easily done. But the old trees don't look very well with the textures =). Share this post Link to post Share on other sites
jens198 0 Posted June 29, 2005 I did some trials with satelite imgaes by myself some time time ago. Results were not satisfactory, so I stoped working on it. Jens P.S. Anyony have infos on Swedish Army and OFP? Looks a little bit like FDF 1.3? Especially the drone view? Some images of my MOUT site Share this post Link to post Share on other sites
C4P741N 0 Posted June 29, 2005 I really want that island in the video... Share this post Link to post Share on other sites
llauma 0 Posted June 29, 2005 The swedish defence forces will propably use the simulator developed by the SAAB owned company Aerotech Telub who bought the licence to the battlefield2 engine a year ago for 500.000 euro. It might even be released as a game later on. SAAB has already an simulator engine used by several nations but I guess they wanted a facelift. I am sure it would be alot more expensive if they developed a new engine on their own. Share this post Link to post Share on other sites
JdB 151 Posted June 29, 2005 The Swedish army used OFP as a test for possible further plans with VBS1 IIRC. I don't think the project ever went beyond the test phase (after reading the post by Llauma I am pretty sure they didn't). Share this post Link to post Share on other sites
Hornet85 0 Posted June 29, 2005 Stealbeasts and OFP in the swedish army combat school its all in swedish but on photos you can see parts of it 2006 the army will say if they will or will not use it Share this post Link to post Share on other sites
berghoff 11 Posted June 29, 2005 I did some trials with satelite imgaes by myself some time time ago. Results were not satisfactory, so I stoped working on it.Jens P.S. Anyony have infos on Swedish Army and OFP? Looks a little bit like FDF 1.3? Especially the drone view? Some images of my MOUT site Well the be honest, having buildings in the textures isn't a good idea. What if your on the ground? Share this post Link to post Share on other sites
jens198 0 Posted June 29, 2005 Well the be honest, having buildings in the textures isn't a good idea. What if your on the ground? I removed the buildings later on the textures and replaced them with groundtextures (brown/green/grey) and put the buildings in wrptool on the spots. Didn't look good either (or I sucked). Share this post Link to post Share on other sites
.pablo. 0 Posted June 30, 2005 Quote[/b] ]Each grid on OFP islands are 50x50m. Note that these grids aren't the same thing as the map grids ingame. what does that mean? Quote[/b] ]I did some trials with satelite imgaes by myself some time time ago. Results were not satisfactory, so I stoped working on it.Jens i see what you mean (by the screenshot), but then how did the swedes get it to look so good? Quote[/b] ]Stealbeasts and OFP in the swedish army combat schoolits all in swedish but on photos you can see parts of it awesome link, the pics of steelbeasts 2 on the right hand side are amazing! Quote[/b] ]Well the be honest, having buildings in the textures isn't a good idea. What if your on the ground? i figured as long as 3d buildings were placed over the 2d buildings in the textures, there wouldn't be a problem, right? Share this post Link to post Share on other sites
DBR_ONIX 0 Posted July 5, 2005 If they're the same size, no problem I was sure that 1204x1204 textures on islands were possible (CAT Afganisntan either does, or was going to use them I read somewhere). To get sattelite photos on the island, you just split the images up, save them at PAA/PAC and apply them in the right order. I dont see why it's make the ground texture look like jens198's screenshot As for that video, I really want that island It seems like they used FDF, the UAV (Circling when the plane flys and drops the cluster bomb) sounds/behaves like the FDF one (The camera.sqs style view). Hopefully someone else (Or Jens again) will have a go and taking arial photos and putting them on islands *Crosses fingers* - Ben Share this post Link to post Share on other sites
Hornet85 0 Posted July 5, 2005 Ben thats the Swedish Forces Pack (SFP) not FDF its a swedish army project I will love to try to make island with satelite images but i cant make textures so thats not gona hapen Share this post Link to post Share on other sites
Hornet85 0 Posted July 5, 2005 will not be easy to make ground textures out of that need to get closer air photos are used on the sweadish island not satelite by the way Share this post Link to post Share on other sites
smiley nick 51 Posted July 5, 2005 prehaps, but the google map area is a very good source for sat refrence, you can save the pic and cut and past the parts you need in PS and then make it a terrain grid, take a lot of work, but defentley worth while, also try this Google SAT images Only parts of the UK are in high res, and america is fully high res, depends on what area you are after. Smiley Share this post Link to post Share on other sites
Hornet85 0 Posted July 5, 2005 to bad i cant use PS or PsP then if any one is willing to try to make textures of sat or air images il be hapy to try to make a island of it Share this post Link to post Share on other sites
Fork122 0 Posted July 5, 2005 If I could get some nice photos of terrain, I'd take a shot at getting them all cut into nice little pieces The one area I really suck at is actually making the terrain, but Hornet said he could try to help out with that. Before we can get started though we need to settle on an area, any suggestions ? Edit: Just noticed in Google Earth it says the land elevation, we can base all the heights in WRP Edit off those numbers possibly? Share this post Link to post Share on other sites
shinRaiden 0 Posted July 6, 2005 Before you all go flying off the handle, yes the original swedish work was done in OFP - thats when those old videos were done, but they're pretty much working in VBS now. It really is some ground breaking work that they've done there. Secondly, the 512 texture limit does obviously cause issues, but do the math. If you have ~10cm resolution 512*512px textures (~171kb), and want to cover an entire 12.8km map, that ((256^2)*171)/(1024^2) = 10.6875 GIGABYTES of texture data. There's the minor details of 32bit Windows XP applications being limited to 2/3gb of RAM, other little details such as the OFP/VBS memory manager (-nomap ), and how to stream 10gb of data off your hard drive and through your video card, all in real time. Share this post Link to post Share on other sites
engen 0 Posted July 6, 2005 Some short first-hand info: The island looks awesome from above. Down below that kind of texture needs to be really high-res in order to look good (imho) the one on that island looks a bit lowres when you're on the ground. The Swedish Army has an early version of SFP4 for testing purposes, so it does *not* represent the final version which should be released shortly. The SFP team was invited to the Ground warfare School (Markstridsskolan MSS) at Kvarn to demonstrate SFP/OFP last summer. Â Share this post Link to post Share on other sites