FriketMonkey 0 Posted May 28, 2006 Nice to see some cowboys in flashpoint Share this post Link to post Share on other sites
awa202 0 Posted May 31, 2006 damn right it will be! not long now i hope! Share this post Link to post Share on other sites
FriketMonkey 0 Posted June 1, 2006 I know its OT, but if you love cowboy themes, you gotta give this mission a go! No addons required, for all those OUTLAWS, Clint eastwood fans, this is a must have! Mission is made by Celoush and has awesome music! Here is link: http://ofp.gamepark.cz/index.php?showthis=8844 Thank you Celoush!!! Share this post Link to post Share on other sites
gavinthecat 0 Posted June 6, 2006 Okay lads, so what is there left to be done! Well sadly our times been in r/l getting raped but don't worry we aint forgetting the mod! So we got to finish this horse wagon, with some lod fixes here and there. Some minor fixes to the map, and intro mission for the menu screen (someone want to do this! Minor bits and bops here, and preferably an amusing and simple campaign to go with the first release of course! Um other things are comparitively minor, so as you can see not much, just the last annoying wee hurdles Share this post Link to post Share on other sites
POPKA 0 Posted June 6, 2006 ahh good sounds like its nearly done Share this post Link to post Share on other sites
longstreetcsa 0 Posted June 15, 2006 I'm nearly done with a few things I'm currently working on - but a few questions still remain: One is I have added a few addaction things I thought would be nice to have and most of them are done in a way that they change, depending on what "command" you give your squad - f.e.: one is "follow me" for all the troops, if you give this command it is exchanged with a "hold position" command; a few other command are done in the very same manner - I did it that way so one doesn't have a long list of different commands to scroll through, but instead you always have the stuff you need. The only thing that bugs me is, I was unable to find a method to keep the position of all commands always the same f.e. the starting configuration looks something like that: Order: Follow me Order: Crouch Order: Fire at will Order: Volley Order: Fix Bayonet . . . now if you execute the "follow me" command it is exchanged with the "hold position" command but the configuration changes to something like: Order: Crouch Order: Fire at will Order: Volley Order: Fix Bayonet Order: Hold Position . . . and if f.e. you now execute the "fire at will" command, it is exchanged with a "cease fire" command and the configuration changess again to something like this: Order: Crouch Order: Volley Order: Fix Bayonet Order: Hold Position Order: Cease fire . . . What I'm asking now: is there any way to retain the original positioning of the commands added with addaction, so to get rid of the need to search for the right command each time, because the positions keep changing all the time? Like that: Order: Follow me Order: Crouch Order: Fire at will Order: Volley Order: Fix Bayonet . . . after execution of "Follow me" it should look like this: Order: Hold position Order: Crouch Order: Fire at will Order: Volley Order: Fix Bayonet . . . and not change the "hold position" command to the bottom of the commandl ist. I hope I've been able to point out everything in a clear manner so you are able to grasp my point and the problem I'm having.... Hope anyone knows how to deal with that (btw. I'm really crap at scripting - it took me a VERY long time to get the things done, and without the help of already existing scripts and borrowing from those I wouldn't have been able to do anything)! Share this post Link to post Share on other sites
gavinthecat 0 Posted June 18, 2006 Ok guys just to let you know Daddylonglegs is working on a campagin! He's a bit of noob at missions, but admittedly there fun, mature and with some story and lots of fighting! Share this post Link to post Share on other sites
escilacaribdis 0 Posted July 16, 2006 Hi. Will the mod feature indian units? It would be great that we can play the indian wars or little fights with the indians. Sorry if the question has been already answered. I would like to ask about the mod progress. I guess it´s quite advanced. Share this post Link to post Share on other sites
JdB 151 Posted July 16, 2006 Hi. Will the mod feature indian units? It would be great that we can play the indian wars or little fights with the indians. Sorry if the question has been already answered. I would like to ask about the mod progress. I guess it´s quite advanced. Hi, No indian characters are planned right now. Quite advanced, but haven't been in contact with Gavin recently, so don't know if he has started the bugfixing/finishing touches yet. Share this post Link to post Share on other sites
Texas-Ranger 0 Posted July 17, 2006 is there goin to be bandits and sheriffs? Share this post Link to post Share on other sites
JdB 151 Posted July 17, 2006 is there goin to be bandits and sheriffs? There already are, look at the first 20-ish pages of this topic (provided the links still work) I heard from Gavin that he is very busy with work, and can't work on the mod for the next two weeks or so. We'll hopefully finish it after that. Share this post Link to post Share on other sites
Al Simmons 0 Posted July 18, 2006 I used search and tried to read in this thread but i didnt found anything about western style trains. Are there some planned by you? Share this post Link to post Share on other sites
JdB 151 Posted July 18, 2006 I used search and tried to read in this thread but i didnt found anything about western style trains. Are there some planned by you? We have one, but untextured. Maybe one will be added later in an update (if any) Share this post Link to post Share on other sites
bigus_dikus 0 Posted July 27, 2006 The train Engine model you folks had a while back was excellent! I think maybe getting the AEF guys permission to use their train addon would be a great idea. just make sure to add it too the bullrun map. bigus Share this post Link to post Share on other sites
lesbille 7 Posted January 20, 2007 Hello Congratulations for your excellent mod I play this mod for the western I would see disappear the smock after the shoot whit a gun can you help me? Share this post Link to post Share on other sites
RockIslandMarine 0 Posted January 21, 2007 I thank that the civil war idea is cool. i thank you should make the mod the end of the civil war and the beginning of the range wars. ---ideas--- Hadgkiss cannon (rotating cannon) sharpshooter with sharps model 1863 Remington_Keene magazine bolt-action rifle Share this post Link to post Share on other sites
JdB 151 Posted January 22, 2007 Quote[/b] ]HelloCongratulations for your exellent addon I plays this mod for the WESTERN I would see disappear the smock after a shoot with a gun can you help me? Do you mean you would like for the smoke generated after firing a weapon to dissappear sooner? As for other themes, Gavin and I haven't worked on the mod in a while (HDV has pretty much abandoned OFP), and what we'll do and if we do anything in ArmA is not certain yet. It depends on tools being released sooner rather then later, and whether or not we have the time to work on something besides our other activities (school, work, Invasion 1944 in my case as well). Share this post Link to post Share on other sites