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Maximus-Sniper

[RAST]Sniper Pack

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i just had a look at some of the videos and it looks very very good.

especially the Ai sniper never saw ai shoot that well in ofp

just one thing hasnt the unit changed clothing before he had more like a Bis sniper suit but now he has a Ghillie suit

i personally prefer the other but it doesnt matter this is still great suff when's it relase ? cant wait this would add so much to my sniper mission well it would make it to easy at the moment its too hard lol

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http://forums.bistudio.com/oldsmileys/wow_o.gif[/img])]i just had a look at some of the videos and it looks very very good.

especially the Ai sniper never saw ai shoot that well in ofp

just one thing hasnt the unit changed clothing before he had more like a Bis sniper suit but now he has a Ghillie suit

i personally prefer the other but it doesnt matter this is still great suff when's it relase ? cant wait this would add so much to my sniper mission well it would make it to easy at the moment its too hard lol

Hi

Nice to hear you like it smile_o.gif

Before i use only a old model to test. I was waithing for the burlap suit. Now the sniper have a burlap suit, you can see it in closer look smile_o.gif

Here is a "woodland camo jute/burlap suit"

http://www.armynavyshop.com/Merchan....rc65111

Not sure when i'm gonna release it, need to fix some scripts wink_o.gif

I like to test your sniper mission tounge2.giftounge2.gif

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hey

Bloody hell its got to be hot in one of those suits lol

when ive done my sniper mission ill send you a copy then maybe if you want you can change the units like the snipers to be your sniper pack and the east into some kind of other east units wich would be kind of cool

anyway's looking forward to the release cya

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hey

Bloody hell its got to be hot in one of those suits lol

when ive done my sniper mission ill send you a copy then maybe if you want you can change the units like the snipers to be your sniper pack and the east into some kind of other east units wich would be kind of cool

anyway's looking forward to the release cya

They can get extremely hot.

Here is a pic of me and my battle buddy, "BumRush."

MilitiaSniper & BumRush

I'm the tall one on the left.

And..,

Shoot & Scoot!

I'm the one crouching!

Can you make a sniper based on this suit?

You can ll call it, "MilitiaSniper."

Found under West.

Sincerely, MilitiaSniper

pistols.gif  pistols.gif  pistols.gif  pistols.gif

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i would love asniper to have a head and torso ghillie

http://www.surplusandadventure.com/ishop/800/shopscr2735.html

then as pants to have

http://www.armynavyshop.com/Merchan....ouflage

then as gun camo have

http://www.armynavyshop.com/Merchan....ouflage

wich to me i think that would be an ultimate looking sniper than as a weapon OHHHH what a choice how about an Accuracy International AS50 sniper rifle (Great Britain)

http://world.guns.ru/sniper/sn67-e.htm

that would be pretty cool to have as a sniper. just a thought if you plan to relase any more snipers or observer's

anyway im feeling generous so im going to send my sniper mission to you Maximus-Sniper quite soon its not finished but its near enough

if you plan to change the units you can, but you cannot relase it until my campaign is relased with this mission in

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Quote[/b] ]I was trying to do the same with the rest of the enemy body parts, but i did't get it work So now the head message only work, but that's funny

i was looking threw the thread and saw this Max sniper and i could do this quite easily using a Dammaged EH i think

a little more about it

do the same with the death cam as in the trigger and run a fired EH through the player

then make a script called what you like im going to call it "shot.sqs"

in this script put

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">? player == _this select 0 : goto "you_shot"

EXIT

#you_shot

okay now in the bit 'you_shot' you need to add a dammaged event handler to every enemy on the map

okay as you did with the hit EH on the deathcam do the same so the EH runs of every enemy there is but instead of a hit EH change it into a 'dammaged' one now create a script the same name from wich you called the 'dammaged' eh

'dammaged' minus the ''

then make that call a script call it what you want im going to call it "where.sqs" rememebr you can call it what you want

then in this script put the following

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_dammunit = _this select 0

_wichpart = _this select 1

_dammamount = _this select 2

dammamount

#dammagecheck

? _dammamount <= 0.1: goto "exit"

? _dammamount >= 0.1 and _wichpart == "nohy" : goto "leghit"

? _dammamount >= 0.1 and _wichpart == "ruce" : goto "handhit"

? _dammamount >= 0.1 and _wichpart == "telo" : goto "torsohit"

? _dammamount >= 0.1 and _wichpart == "hlava" : goto "headhit"

#leghit

hint "You got him i the leg you can do better"

EXIT

#handhit

hint "You shot the guy in his hands even i can do better"

EXIT

#torsohit

hint "Not a bad shot you got him in the torso"

EXIT

#headhit

hint "What a shot straight through the head"

EXIT

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oh yeah if you need any help with the scripts just send me an IM with a little detail of what you need to do and ill get right on it

you also say

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Now i'm working with the Vehicle Hit Dammage, well it alllmost worked, hehe Run into a problem....

what problem may this be i could have a go at this if you havent already figured it out, if its the thing i posted above or is it something to do with blowing up the Bmp ?

Great pack its definaltey coming alonf cant wait for the fianl producyt

EDIT - A nice touch would be to have some dust fly into the air if the player is prone to add to some special effects

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Hi 456820

Thanks for the sniper mission smile_o.gif I used my sniper, than it was a bit easyer, lol smile_o.gif

And about the Enemy Hit Dammage, it's work here. And i only make it for HeadShot and Chest smile_o.gif

btw... i like that fench script.. i got a new idea, to make a camo cottage to the sniper tounge2.gif But i'm not realy sure how i can call for a pbo file or something smile_o.gif

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@456820: If I recall correctly, the Marine Assault Pack by Earl/Suchey/Tactician included a series of scripts for increased rifle smoke etc from the M16s/AKs etc in the pack. It also included a kick ass smoke effect for the M82, as well as, a dust kick-up script when firing prone (I think, might have been a 3rd-party script for that though - not 100% sure).

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@456820: If I recall correctly, the Marine Assault Pack by Earl/Suchey/Tactician included a series of scripts for increased rifle smoke etc from the M16s/AKs etc in the pack. It also included a kick ass smoke effect for the M82, as well as, a dust kick-up script when firing prone (I think, might have been a 3rd-party script for that though - not 100% sure).

I can remember the Marine assault pack having an M82, but King Hommers Engagement Pack have a very nice scripted dust effects and stuff.

Maximus-Sniper, you may want to contact King Hommer and see if he can give you some hints, his Engagement pack is my favourite. I really like his values for the balistics.

Regards.

@CERO.

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Hi smile_o.gif

I have dust/shock effect for this M82A1A wink_o.gif

btw, i'm soon finish with the "Make Camo Cottage" tounge2.gif

Maximus-Sniper

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Hi all smile_o.gif

<span style='color:red'>New Update</span>

I have made a Camo Cottage for the sniper wink_o.gif Simple use the Action Menu to "Make Camo Cottage" and you can destroy it after. I made it a bit high, because you can use the new sniper position(sitting) under the camo cottage smile_o.gif

cottage_1.JPG

cottage_2.JPG

cottage_3.JPG

cottage_4.JPG

Maybe it's a litle bit to high??

Hope you like it smile_o.gif

Maximus-Sniper

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It is a little too high. Typically a hide is a shallow depression, or a trench with netting and/or natural foilage forming a low roof primarily over the heads/upper torso, and rifle sights/barrel of the team lying side by side. Often they will dig ledges just below, and to the sides of the rifle, and the spotting scope, to hold ammo, binoculars, range card, radios, etc. They may lay there for days waiting for a shot, never or rarely moving, and then only at night.They eat, sleep, and piss/shit while in the hide, maintaining the utmost steath so as to not compromise their mission and personal security.

Due to game engine limitations with the terrain probably what you've done is the smartest way of doing a hide, I just think your design needs refinement. My suggestion, is to make it match the camo of the shooters, and should probably be shaped like a much smaller version of RKSL's howitzer camo net. I think it should be no more than chest height at most, wide enough for two men lying side by side, long enough to reach from nearly the muzzle, back to the shooters waists. It should peak over the shooters heads. Making and breaking down the hide tent with a menu selection is great, but you don't want it interfering with the reload command. And finally, it would be nice if was useful, actually hiding units underneath it from the AI with a greater camoflage rating.

Oh, and I get where you're coming from, making it high enough for your new shooting posture, but that's not going to be most realistic situation. The reason is because that posture wouldn't be used in that kind of hide site. Typically the snipers shoot prone, on their belly's. They lay on an incline, so that their feet are lower than their heads. They shoot prone, so that they present the smallest possible frontal target area.

The time when your sitting posture might be used is when the shooter can shoot from inside a structure, or when they cannot make a shot from a prone position.

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It is a little too high. Typically a hide is a shallow depression, or a trench with netting and/or natural foilage forming a low roof primarily over the heads/upper torso, and rifle sights/barrel of the team lying side by side. Often they will dig ledges just below, and to the sides of the rifle, and the spotting scope, to hold ammo, binoculars, range card, radios, etc. They may lay there for days waiting for a shot, never or rarely moving, and then only at night.They eat, sleep, and piss/shit while in the hide, maintaining the utmost steath so as to not compromise their mission and personal security.

Due to game engine limitations with the terrain probably what you've done is the smartest way of doing a hide, I just think your design needs refinement. My suggestion, is to make it match the camo of the shooters, and should probably be shaped  like a much smaller version of RKSL's howitzer camo net. I think it should be no more than chest height at most, wide enough for two men lying side by side, long enough to reach from nearly the muzzle, back to the shooters waists. It should peak over the shooters heads. Making and breaking down the hide tent with a menu selection is great, but you don't want it interfering with the reload command. And finally, it would be nice if was useful, actually hiding units underneath it from the AI with a greater camoflage rating.

Oh, and I get where you're coming from, making it high enough for your new shooting posture, but that's not going to be most realistic situation. The reason is because that posture wouldn't be used in that kind of hide site. Typically the snipers shoot prone, on their belly's. They lay on an incline, so that their feet are lower than their heads. They shoot prone, so that they present the smallest possible frontal target area.

The time when your sitting posture might be used is when the shooter can shoot from inside a structure, or when they cannot make a shot from a prone position.

Hi FerretFangs.

Ok, i'm gonna change it to smaller size smile_o.gif

Thanks smile_o.gif

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Don't change the texture on the hide though. In the 3rd screenshot you posted, its not immediately obvious where the hide is (granted, it is visible), but if it were the same Burlap-type camo of the snipers, it would be visible a mile-away. Will also need some well made LODs otherwise it will be a dead give-away as to the position. Also some well defined config values so the hide is very hard to detect by the AI.

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yeah its abit to high how about just above the sitting animation's head then have some leaves and stuff coming from the top down, it looks quite good but by any chance does it help visibilty against Ai if not is it possible to do that ?

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I think if you can like, put something in it's LODS that classify it as a bush. I'm sorry I don't know the proper steps to do it, but thats what I imagine would work. smile_o.gif

I love the textures you have on your sniper though Maximus, they really give it that "burlap" look. biggrin_o.gif

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Don't change the texture on the hide though. In the 3rd screenshot you posted, its not immediately obvious where the hide is (granted, it is visible), but if it were the same Burlap-type camo of the snipers, it would be visible a mile-away. Will also need some well made LODs otherwise it will be a dead give-away as to the position. Also some well defined config values so the hide is very hard to detect by the AI.

Hi Jackal326 smile_o.gif

I figured it out, i don't think i change the color of the net. I was trying to make one only with the burlap, hehe Yeah you can see it from far away smile_o.gif So i keep the camo net... I'm gonna change the size of the Camo Cottage wink_o.gif I'm gonna try to make it more invisible to smile_o.gif

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try and make it with strings of camo if you know what i mean like on the ghillie suits its like lots and lots of string all atached like have bits of that on the netting wich would look pretty cool also the lower you make it to the ground the harder it will be to see

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try and make it with strings of camo if you know what i mean like on the ghillie suits its like lots and lots of string all atached like have bits of that on the netting wich would look pretty cool also the lower you make it to the ground the harder it will be to see

Hi smile_o.gif

Yes i did that with the burlap, and it's was BIIIIG p3d file with over 6000 points only on the left and right side of the Camo Cottage.. hehe So i think i'm using this camo net. And i think the color fit the nature around to smile_o.gif

Maximus-Sniper

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I think if you can like, put something in it's LODS that classify it as a bush. I'm sorry I don't know the proper steps to do it, but thats what I imagine would work. smile_o.gif

I love the textures you have on your sniper though Maximus, they really give it that "burlap" look.  biggrin_o.gif

Hi -Marine_Sniper-

I'm gonna try to make it more invisble for the AI.. Not realy sure where, but i'm gonna do some test, hehe

Thanks for you like the sniper, -Marine_Sniper- smile_o.gif

Maximus-Sniper

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Looks great! But about that shed, how about some leaves and/or branches on it? A bit like the FDF Mod's one, completely made of pine tree branches. And it needs a lower profile, maybe so that you can only go in prone, maybe crouching.

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Dynamite_cow, has a good point. While it's a bit silly for a sniper to have bushes growing out of his back like a damn BIS garden, a sniper hide is constucted using bushes, grass, and other natural materials from the area it's located in. So I'd make two clumps of knee-high grass, or small bushes at the front, with the shooter and rifle placed in between. Then I'd have the net angling back, and downwards towards his feet. I probaly wouldn't have it coverng all the legs, probably just to above the back of the thighs.

ANd you could make a desert one too. Use a couple clumps of desert grass, or bushes at the front, and make the net/tent to look like a low sand dune.

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Hi smile_o.gif

Sounds great, but i need a pic to look at. It's more easy for me, hehe.

btw, i change the como cottage to a smaller size, it's not so hight anymore. Just need some more fix on it smile_o.gif But i can try to add some bushes if thats look more like a hide place smile_o.gif

Maximus-Sniper

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Ok, something like this: http://www.altrec.com/shop/detail/19144/#

but perhaps just a bit lower, and less pointed at the top. It should be rounded, like a mound of earth, about 2m x 2m long/wide, and half a meter high at the top. It should be higher at one end than the other, like the tent in the picture. You could make it a little shorter in length, only covering the head, back, and upper thighs, of the team lying prone underneath. There should be at least two small bushes, or clumps of grass, from the editor. The sniper lies under the tent, on his belly, with the rifle poking out from between the two bushes. I think grass would work better, IMO. Infact, you could make the thing look like a small grassy mound of earth.

The outer edges of the net should be flush with the ground. That means they should gently slope down to the ground, and sink down into it at the edge. The tent/net should look like a very small hill, with little bits of grass growing out of it, here and there, and a couple small bushes in front of the open end.

I guess the opening would kind of resemble a low, wide cave at the base of a very small hill. The entrance of the cave is partially covered by a little grass, or bushes. the sniper lives on his belly in the cave, with his rifle poking out towards the surrounding terrain.

Are you getting my description now?

I guess one question is, when its built is it big enough to cover both shooters side by side? Either team member should be able to construct the hide site with the action menu. And it should be wide enough so that it covers both of them at the same time.

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