FerretFangs 0 Posted June 21, 2005 The sitting animation looks great! Is that going to replace the kneeling shot position? BTW, I believe that photo may be Gunnery Sgt. Carlos "White Feather" Hathcock III himself, who was probably the best sniper the world has seen since WWII. He was amazing! Share this post Link to post Share on other sites
FerretFangs 0 Posted June 21, 2005 BTW, check this out... http://www.fulton-armory.com/indexf-special.htm Equipped with a decent scope and possible the M203 GL, this would make a VERY effectve DMR, or observers weapon. Share this post Link to post Share on other sites
offtime 0 Posted June 21, 2005 WoW ! cool anim hey ! did you read Sanctuary's topic "animation sharing center" ? there is step by step way for making custom cfgMoves for soldiers where you can replace one single animation for one specific soldier you could add this specific anim for Player soldier as sitting anim, maybe even you could edit Actions and make him shoot in such position (dont know if its possible...) Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted June 21, 2005 The sitting animation looks great! Is that going to replace the kneeling shot position? BTW, I believe that photo may be Gunnery Sgt. Carlos "White Feather" Hathcock III himself, who was probably the best sniper the world has seen since WWII. He was amazing! Hi FerretFangs Yes this anim are gonna replace the old kneeling position It's only made for this sniper The man in the picture are Marine Lance Corporal Dalton Gunderson Thanks for you like the new anim for the sniper Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted June 21, 2005 BTW, check this out... http://www.fulton-armory.com/indexf-special.htm Equipped with a decent scope and possible the M203 GL, this would make a VERY effectve DMR, or observers weapon. Hi Woow, nice weapon "As Seen in Special Weapons for Military & Police: The FULTON ARMORY MARK 14 Ultimate Battle Rifle —our semiauto version of the SOCOM Mk 14 Mod 0" Looks like a realy nice and good weapon, hmmm maybe make that one, if not anyone have mad it before? Maximus-Sniper Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted June 21, 2005 WoW !cool anim hey ! did you read Sanctuary's topic "animation sharing center" ? there is step by step way for making custom cfgMoves for soldiers where you can replace one single animation for one specific soldier you could add this specific anim for Player soldier as sitting anim, maybe even you could edit Actions and make him shoot in such position (dont know if its possible...) Hi Offtime Thanks for u like the new anim for this sniper This anim are included in the pack and replace the old kneeling position I love this new position in game Maximus-Sniper Share this post Link to post Share on other sites
FerretFangs 0 Posted June 21, 2005 Actually there's two similar weapons in OFP already. The Troy M14 SOPMOD is in the LSR Weapons Pack as a DMR, and DanAK47's M14 Pack has the Sage International, Ltd./NSWC Crane M14 EBR as a SPECOP DMR, which is more similar to the Fulton Armory Mark 14, than the Troy SOPMOD is. The Troy weapon is more like a Ferrari- expensive and exotic. The Sage/NSCW M14 EBR is more like a Corvette- still vvery good perfomance and styling, but costs quite a bit less than the Ferrari. The Fulton Armory Mark 14 is like a Pontiac Firebird- with performance and features nearly equal to the 'vette, but still costing somewhat less. All three are accurate, durable, and feature-rich battle rifles. Troy Industries Rock SOPMOD: http://www.securityarms.com/sale/newfirearms/sopmod/Picture%20001.jpg http://www.troyind.com/sopmod_m14.htm Sage International/NSWC M14 EBR: http://www.tacticalshotgun.ca/content....all.jpg http://sageinternationalltd.com/si/newprod/newprod.html Fulton Armory Mark 14 UBR: http://www.fulton-armory.com/Mark14RIght-1000_50.jpg http://www.fulton-armory.com/indexf-special.htm I trained on the M14 as the Navy's standard assault weapon back in the early 'nineties. They are an effective, sturdy, and accurate rifle, whose basic design goes back the the M1 Garand of WWII. It's good to see they are getting a new lease on life today. When you need to make sure your target drops when you hit it, and you want to reach way out and accurately destroy the enemy, the M14 and the hard-hitting 7.62x51 round will definately get the job done. Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted June 21, 2005 Hi FerretFangs Woow you know much about weapons I learn something new every day, hehe So what you think i shall choose between those weapons to my observer? What about M4A1? Thank for all info Share this post Link to post Share on other sites
FerretFangs 0 Posted June 22, 2005 An ACOG-scoped M4A1 is probably the first choice for the Marines scout/observer. Other accessories could be, ( but are not limited to ) the AN/PVS-17, AN/PEQ-2, C-Mag, M203, MK shotgun, forward grip, bipod, and suppressor. I just was posting the M14 pics because I believe the Army observers ( particularly in Iraq ) are using the M14, as opposed to the M16/M4. I don't know how many variations of your snipers you intend on doing, so I'm just providing as much ( general ) information as I remember. I'm a realism junkie, and I love to use snipers in OFP. So many people have tried to make sniper addons for OFP that were, for some reason or other simply unacceptable as representations of what snipers actually are in real life. So I'm just hoping you might actually listen to what me, and others might tell you, so that you might produce a realistic addon that could become the definitive sniper in OFP. I'm NOT a sniper, never was, never have claimed to be. What I am, is someone that has studied the use of snipers in history, and how they are employed today. And if I can do anything to help you to make a better sniper for OFP, then you have but to ask. All I can offer is my knowledge, and to provide a truthful, and accurate critique of your addon when I get to play with it. Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted June 22, 2005 Hei FerretFangs I was first thinkin' to maybe use a M4A1 with ACOG-scope, seens the are so many of them aorund here in OFP. So maybe someone give me premssion to use the model and tex Well, i think i release this pack as a beta first with one sniper and one observer for the west side I'm gonna make them as a group to in OFP, with some observer scripts. Now i'm working with the sniper model and Vehicle Hit Dammage, tracer script for MP-T NM160 ammo( in real life, this ammo have a red tracer from 50 - 1500 meters) And i was thinkin' to maybe make the burlap head to take off the burlap head and ON. Maybe i'm gonna ask you for some test before i release the first beta, seens you know alot of weapons and have testet lot of snipers here in OFP Thanks again Share this post Link to post Share on other sites
FerretFangs 0 Posted June 22, 2005 Hei FerretFangsI was first thinkin' to maybe use a M4A1 with ACOG-scope, seens the are so many of them aorund here in OFP. So maybe someone give me premssion to use the model and tex Well, i think i release this pack as a beta first with one sniper and one observer for the west side I'm gonna make them as a group to in OFP, with some observer scripts. Now i'm working with the sniper model and Vehicle Hit Dammage, tracer script for MP-T NM160 ammo( in real life, this ammo have a red tracer from 50 - 1500 meters) And i was thinkin' to maybe make the burlap head to take off the burlap head and ON. Maybe i'm gonna ask you for some test before i release the first beta, seens you know alot of weapons and have testet lot of snipers here in OFP Thanks again It all sounds good, and I look forward to seeing what you've done. I'd be happy to beta for you. I've done lots of beta testing for various addons, and I promise, I'll put the addon through the wringer. Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted June 23, 2005 Hi FerretFangs That's sounds great   Quote[/b] ]I'll put the addon through the wringer. LOL  Thanks Maximus-Sniper Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted June 23, 2005 Hi all <span style='color:red'>New Update</span> Just some small sniper movie  I had to take a brake, so i just had a litle bit fun - A sniper try to hide in the bushes (My Sniper AI was 950 meters away somewhere) - I had a bad start here  (My Sniper AI was 1000 meters away somewhere) - I'm scanning the horizon and tested the Enemy Hit Dammage aswell Maximus-Sniper Share this post Link to post Share on other sites
offtime 0 Posted June 23, 2005 Hey Maximus-Sniper ! why you dont post any short movies lately ? im waiting to see how this new anim and fixed camo on soldier acts in game please show us something Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted June 23, 2005 Hi Ok i made a litle movie here than it shows the new anim in action. I'm still working with the burlap camo on the sniper  - A movie of the new anim (Thanks to Sanctuary for this anim and thanks to nephilim for the burlap camo) Maximus-Sniper Share this post Link to post Share on other sites
FerretFangs 0 Posted June 23, 2005 Love it! The sitting animation is quite smooth. I'm not sure about it completely replacing the kneeling on one knee anim though, because that's just such a normal and natural thing for people to do. And in an MOUT setting, you wouldn't sit down into a crossed-leg shooting posture when you could just kneel down on knee. It would be great if there was some way to retain the standard kneel, and the new sitting posture as well. BTW, I had to laugh at the stupid friggin' AI troops on the bridge who see their buddy drop like a sack of sh1t and just keep strolling along, stupid as cows. Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted June 23, 2005 Love it! The sitting animation is quite smooth. I'm not sure about it completely replacing the kneeling on one knee anim though, because that's just such a normal and natural thing for people to do. And in an MOUT setting, you wouldn't sit down into a crossed-leg shooting posture when you could just kneel down on knee. It would be great if there was some way to retain the standard kneel, and the new sitting posture as well.BTW, I had to laugh at the stupid friggin' AI troops on the bridge who see their buddy drop like a sack of sh1t and just keep strolling along, stupid as cows. Hi FerretFangs Nice to hear you like it I'm not realy sure if it's possible to add more positions in OFP.. Maybe it's possible to add it, but i think i need to define some more keys on the keyboard. I'm not realy sure about that.. but i gonna take a look inside the default BIS config or other files to fine the some info about the keyboard. It would be realy nice to have more positions with other button's define in the keyboard Yeah, AI act stupid sometimes, LOL I think it was 700 meters to the General Share this post Link to post Share on other sites
offtime 0 Posted June 24, 2005 Dude... look up? LoL seconds betwen posts @M-Sniper last move is greate, shows that camo on soldiers acts on animations ok, good work man :-) Share this post Link to post Share on other sites
Martin_BM 0 Posted June 24, 2005 Quote[/b] ]Nice to hear you like it I'm not realy sure if it's possible to add more positions in OFP.. Maybe it's possible to add it, but i think i need to define some more keys on the keyboard. I'm not realy sure about that.. but i gonna take a look inside the default BIS config or other files to fine the some info about the keyboard. It would be realy nice to have more positions with other button's define in the keyboard Maybe you can try make this animation in static version with shooting possibility activated by action menu Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted June 24, 2005 Quote[/b] ]Nice to hear you like it I'm not realy sure if it's possible to add more positions in OFP.. Maybe it's possible to add it, but i think i need to define some more keys on the keyboard. I'm not realy sure about that.. but i gonna take a look inside the default BIS config or other files to fine the some info about the keyboard. It would be realy nice to have more positions with other button's define in the keyboard Maybe you can try make this animation in static version with shooting possibility activated by action menu  Hi Martin_BM Hmm, sounds like a good idea Thanks I put that one in my list Maximus-Sniper Share this post Link to post Share on other sites
MilitiaSniper 0 Posted June 25, 2005 Where is the download link for the sniper? Sincerely, MilitiaSniper Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted June 25, 2005 Where is the download link for the sniper?Sincerely, MilitiaSniper    Hi MilitiaSniper There is now a download link yet. Not finish with this addon. Maybe you can make a sniper mission I remember "Big Game Hunt" I still have the mission here Maximus-Sniper Share this post Link to post Share on other sites
Jackal326 1181 Posted June 25, 2005 Am I the only person that thinks sitting like that with an M82 is going to give you a LOT of pain in your left arm and leg after a short while. The M82 is, to para-phrase Buffalo Soldiers, "a heavy mother", weighing in at roughly 33.8 pounds (12.9kg) (Source: www.barrettrifles.com), and thats without the scope and whatever other accessories. I'd have figured the sitting position was more fitting for lighter, bolt action rifles such as the M24 or M40A1. And why is the sniper defined as an armoured class? (i.e. with an Armour and Fuel bar in the top left). Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted June 25, 2005 Am I the only person that thinks sitting like that with an M82 is going to give you a LOT of pain in your left arm and leg after a short while. The M82 is, to para-phrase Buffalo Soldiers, "a heavy mother", weighing in at roughly 33.8 pounds (12.9kg) (Source: <a href="www.barrettrifles.com" target="_blank">www.barrettrifles.com</a>), and thats without the scope and whatever other accessories. I'd have figured the sitting position was more fitting for lighter, bolt action rifles such as the M24 or M40A1.And why is the sniper defined as an armoured class? (i.e. with an Armour and Fuel bar in the top left). Hi Yes ofcourse this rifle will give you lot of pain if to are in standing position or sitting position. I'm not saying other have to use the new sitting position if they are thinking about pain from the recoil. Well i can't make recoil to give dammage at the sniper. And i can't do nothing with the weight of the rifle to. They don't have recoil dammage on OFP. But i can set down the running speed of the sniper to 15 km/h (normaly 25 km/h) And this rifle is ment for armored target( Tanks, cars ... and soldiers) I made this one, becouse i'm pissed off thet tanks in OFP can kill you of a distance of 1000 meters or more. Now you can defend your self with this rifle and destroy it or make the tank not avaible anymore. And the sniper are not define as an armoured class. I only added this: unitInfoType="UNITINFOAIRPLANE"; Becouse i like to see the dammage field and speed And i can remove it if nobody like it Share this post Link to post Share on other sites