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Maximus-Sniper

[RAST]Sniper Pack

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You might also consider the Nammo-Raufoss MP-T NM140/160, as they are also being studied as a new ammo type for the US military. They achieve a 915m/s muzzle velocity, penetrate 11mm of RHA, produce fragmentation, and can ignite fuel and ammo. Accuracy is less than 15cm CEP at 500m, maximum range is 2000m. And, it's certified for use in 12.7mm AMR's like the Barrett's.

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You might also consider the Nammo-Raufoss MP-T NM140/160, as they are also being studied as a new ammo type for the US military. They achieve a 915m/s muzzle velocity, penetrate 11mm of RHA, produce fragmentation, and can ignite fuel and ammo. Accuracy is less than 15cm CEP at 500m, maximum range is 2000m. And, it's certified for use in 12.7mm AMR's like the Barrett's.

Hi FerretFangs smile_o.gif

Thanks alot, i'm gonna take a look at that ammo. I have to find it first smile_o.gif

I found it, woow smile_o.giftounge_o.gif

Thanks smile_o.gif

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Hi all smile_o.gif

I'm working with the wire reticule with mil dots smile_o.gif

And i have added some more mil dots with different colors  biggrin_o.gif

FLASHPOINTRESISTANCE56-31.jpg

I use red, green and yellow colors. I'm gonna explain that later  tounge_o.gif  biggrin_o.gif  biggrin_o.gif  But i'm not finish with it smile_o.gif

You can see it here in action smile_o.gif 3 running soldiers with gun and full speed (25 km/h) from the left to the right side at 1800, 1600 and 1400 meters  wink_o.gif  tounge_o.gif

- New scope reticule

Maximus-Sniper

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wow_o.gifwow_o.gifwow_o.gif OMG!

That looks really nice! And yes really nice shooting... ghostface.gif

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Hi smile_o.gif

@manhunter09 and FerretFangs

Hehe, thanks smile_o.gif Just a lucky day  tounge_o.gif  tounge_o.gif  tounge_o.gif

<span style='color:red'>New update</span>

I have added two new ammo type for this Rifle

MP NM140 12.7mm x 99 and MP-T NM160 12.7mm x 99

"The round combines armor-piercing, explosive, and incendiary effects and uses a highly effective pyrotechnically initiated fuze that delays detonation of the main projectile charge until after initial target penetration--moving projectile fragmentation and damage effect inside the target for maximum anti-personnel and fire start effect. While the round can be used in sniper rifles similar to the Barrett M82A1/XM107, it has the equivalent firing power of a 20 mm projectile to include such targets as helicopters, aircraft, light armour vehicles, ships and light fortifications, and can ignite JP4 and JP8 military jet fuel."

Target consisting of an initial plate of 2 mm Dural wth witness screens of 2 mm Al with airspace 0,4 m. Fragmentation screen in rear of 1,25 mm mild steel placed 2 m behind the initial plate.

20.jpg

MP is functioning about 20 - 30 cm inside the target giving approximate 20 fragments through the 1,25 mm steel plate.

Take a lool at this video  tounge_o.gif  (u need Real Player to play this movie)

- USMC Scout Sniper Instructor School Terminal Ballistics Demonstration of the Barrett M82A1A SASR

Maximus-Sniper

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Hi all smile_o.gif

<span style='color:red'>New Update</span>

I have work with enemy hit dammage, that's mean when you hit the enemy in the head, you will get a message. That's tells you have hit him in the head  tounge_o.gif

I was trying to do the same with the rest of the enemy body parts, but i did't get it work sad_o.gif So now the head message only work, but that's funny  biggrin_o.gif  biggrin_o.gif

So i don't think i need the message for the rest of his body parts.. Much funny with the headshot message  tounge_o.gif  tounge_o.gif

The only thing you have to do, it's make a Trigger on the map with Axis a 9999 and b 9999 or whatever and set the Activation to East or Anybody. This trigger work with Enemy Death Camera, so you only need to make one Trigger to make both scripts to work smile_o.gif

I have a test movie here. A General running without weapons at a speed of 16 - 17 km/h from the left to the right at 1800 meters  + - 50 meters and you can see how my scope looks like now, not finish with the reticle tounge_o.gif  tounge_o.gif  tounge_o.gif

- Enemy Hit Dammage Test

Hope you like it  biggrin_o.gif

Maximus-Sniper

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Wow! I don't think anyone has made a headshot at 1800 meters against a running target in reality. That's amazing!

Here's a new challenge for you... Let's see just how far out you can make a kill. The current record for longest range sniper kill is 2,430 metres (7,972 ft), reportedly accomplished by a Canadian sniper in 2002, during the invasion of Afghanistan, using a .50 BMG McMillan bolt-action rifle. This meant that the round had a flight time of four seconds, and a drop of 44.5 m (146 ft). The previous record was held by Carlos Hathcock, achieved during the Vietnam War, at a distance of 2,250 m.

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According to discovery channel huh.gif Red Baron was shot from a distance of 750m (while flying at 160 km/h) by a rifleman using unscoped rifle.

UK marksman says it is quite possible to match that intentionaly.

How about that? Lucky shot obviously.

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just saw few of your movies Maximus-Sniper

i hope we will never meet in any MP game crazy_o.gif

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Wow! I don't think anyone has made a headshot at 1800 meters against a running target in reality. That's amazing!

Here's a new challenge for you... Let's see just how far out you can make a kill. The current record for longest range sniper kill is 2,430 metres (7,972 ft), reportedly accomplished by a Canadian sniper in 2002, during the invasion of Afghanistan, using a .50 BMG McMillan bolt-action rifle. This meant that the round had a flight time of four seconds, and a drop of 44.5 m (146 ft). The previous record was held by Carlos Hathcock, achieved during the Vietnam War, at a distance of 2,250 m.

Hi FerretFangs smile_o.gif

Thanks  wink_o.gif  I think it was a lucky shoot  tounge2.gif  tounge2.gif

Ok i try that challenge, but my bullet stopped at 2073 meters ?? I think i can kill him at 2430 meters tounge2.giftounge2.gif , but than i need to change the initspeed to more. Looks like it's some bullet time (Flight time) stop here in OFP sad_o.gif

@ Gordy

hehe, yeah, that was lucky shoot  tounge2.gif  tounge2.gif

@ Offtime

LOL  biggrin_o.gif You never know. Maybe some day u will see me in MP game  tounge2.gif

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Hi all smile_o.gif

<span style='color:red'>New Update</span>

Now is my sniper man with burlap suit soon finish.  biggrin_o.gif

Nephilim made this burlap suit for me, big thanks to nephilim  wink_o.gif

Did a change in my rifle to now, added burlap camo on it smile_o.gif

Sniper w/burlap suit

buldozer23-19.jpg

and

buldozer38-09.jpgbuldozer38-44.jpg

Barrett M82A1A SASR w/burlap

buldozer35-90.jpg

<span style='color:red'>More Updates here</span>

New video

- Destroy a BMP ( with MP NM ammo) tounge2.gif<span style='color:red'><--- Update 19.06.2005</span>

- Another BMP Destroy<span style='color:red'><--- Update 19.06.2005</span>

- My Sniper AI in Action<span style='color:red'><--- Update 19.06.2005</span>

Hope you all like it?  biggrin_o.gif

Maximus-Sniper

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OK, two issues...

1. The ghillie should cover the boots too. It's not usually thought about, but uncovered black boots are a dead give away during the final quals of sniper school. Black is a very uncommon color in nature. Infact, the sniper model should have desert tan boots for the utmost in realism. But even so, the ghillie suit should extend to the ground.

2. The NM160 ammo is great stuff, I'm sure. But, it's highly unlikely that it's going to kill a BMP with two shots. Perhaps a lucky hit that penetrates the hull and touches off ammo, well, that would be very lucky indeed. That's what sunk the HMS Hood. So what's realistic? Well, a couple shots to the track could break a tread. A hit or two to the main gun barrel could disable the weapon, or cause an explosion if a round is chambored. A hit to a sight or vision block would destroy that sight. A hit to the engine through the intake, or exhaust manifold might disable the engine, or even cause a fire/explosion. If the round was to penetrate into the crew, or troop compartments, then it might seriously wound or kill one or more personel. And it might even cause a fire, with resulting subsequent explosions. But It's not likely that this would happen immediately after no more than two hits.

Of course, it's possible that the round might not even penetrate the hull if it strikes an oblique surface, the face of an ERA tile, or armor thicker than 1cm of RHA.

So, I suppose the only thing you could do to pull this off is to script it in somehow. Fortunately, it seems that you have some experience in scrpting as well. I wish you luck.

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remove the burlap on front collar maximus

these kind of suits do not have any ghillie or burlap attached to the front side of the suit.

it would affect crawling by sticking to ground objects (eg fallen branches)

the burlap colour can be adjusted easily

hope u make some diff colour tans

(moss, brownish, desert)

the m82 has to be covered more by the burlap

they are basically all covered with it

its same witht he boots as with the rifle;)

also some snipers attach a piece of cloth infront of their rifle which leads from the muzzle down flat to the ground

it prevents muzzle flash a dust

thx max for the comments ,)

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Typically, the "chasis" for a ghillie suit is a OD flightsuit with a fiber mesh sewn onto the back. The front would have nothing on it, except reinforced padding. Knee, and elbow pads are a must. The sniper will be equipped with a well worn boonie hat, and a face veil, worn underneath the ghillie hood. He'd have a tactical thigh holster, and might wear gear on the belt, but it would be worn to the sides of the hips. NOTHING would come into contact with the ground, except the shooter himself, and his clothing/protective gear.

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Hi smile_o.gif

@FerretFangs & nephilim

Thanks for your comments  wink_o.gif

Ok, i'll gonna try to do what you suggest  tounge2.gif  tounge2.gif

I have done some change in my sniper:

sniper_update.JPGsniper_update_back.JPG

As you can see, i have make the burlap suit go down to the ground and added some pads on his knee.

About that burlap on his front body, well i have seen some pic of sniper who have on the front to. smile_o.gif I think the sniper looks nice  wink_o.gif  smile_o.gif

I'm working with the burlap on the rifle to smile_o.gif

@nephilim

I'm gonna make(try) some more color on the burlap suit  tounge2.gif

@FerretFangs

About that NM160 ammo, yeah i know it's now exately realistic to destroy the BMP with two shoots smile_o.gif But i'm gonna try to make a dammage script for tanks and other vehicle to for NM140 and NM160 ammo type smile_o.gif Thanks for the idea smile_o.gif

Thanks smile_o.gif

Maximus-Sniper

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Looks pretty good to me.

What about a spotting scope for the spotter as a secondary weapon? Shouldnt be too hard to do.

Do you have any ideas regarding the loadout for a scout/sniper team? BTW, just for realism's sake, you should know that it's unlikely that a ghillied sniper is going to stalk with a SASR. It's just too heavy to carry very far, AND remain stealthy.

Typically the sniper will carry a 7.62x51mm bolt-action rifle, and a pistol. The rifle would most likely be an late-model M40A3, with a Leupold scope, or an AN/PVS-10. The USMC MEU-SOC scout/snipers typically carry a .45cal pistol, ususally a heavily modified 1911A1 clone, or the HK MK23. The spotter typically carries an M9. Both should be equipped with a suppressors for obvious reasons, and may also be equipped with a light/laser module.

The spotter, who leads the team, is also responsible for defense. He's going to be carrying a scoped M4 equipped with the ACOG II sight, or an AN/PVS-17. It may also be equipped with a C-Mag, suppressor, an AN/PEQ-2, and possibly even an M203. The object is to provide the pair with a last ditch spray and pray defense if they were to encounter an enemy while they shoot, scoot, and hide. Army sniper teams seem to prefer a scoped M14 RAS for the spotter's weapon. An M14 on full auto IS certainly a weapon to be feared at close range, and it's quite accurate out to 700+ meters if it's equipped with an ACOG sight.

In any case, their most important defense is camouflage and stealth, but when the cards are down, and they have to fight, the spotter must a have a weapon with which to defend the team. IMO, instead of taking the time to reinvent the wheel, my suggestion would be to bundle the unit with an already tried and true weapons pack. There are several good ones available.

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Hi smile_o.gif

@FerretFangs

Thanks for u like the sniper tounge2.gif

Woow, lot's of good info you write down here Ferret wink_o.gif

The spotting scope gonna maybe be a litle bit a problem, well not sure about that. But if i gonna use that as a sec weapon, than the AI/OFP think i'm gonna use a rocket launcher. But i'm gonna do a try :s smile_o.gif

I'm gonna add or make some of those weapons and handguns into the pack  wink_o.gif   biggrin_o.gif

Now i'm working with the Vehicle Hit Dammage, well it alllmost worked, hehe Run into a problem.... banghead.gif

Thanks for all of this info smile_o.gif

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Hi all smile_o.gif

<span style='color:red'>NEW UPDATE</span>

-- Added new anim for this sniper smile_o.gif BIG THANKS TO Sanctuary for this anim.

Looks exact like the picture i send him  tounge2.gif  tounge2.gif  Realy nice work Sanctuary  wink_o.gif

new_anim_1.JPG

Ok, another picture smile_o.gif

before_after.JPG

OBS! O forgot, This anim are a replaceing the old knee position smile_o.gif So this are default for this sniper only wink_o.gif

I realy love this new position  tounge2.gif  tounge2.gif

Maximus-Sniper

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Some really nice work progressing on this unit, well done  smile_o.gif

Hi smile_o.gif

Thank you Major Fubar biggrin_o.gif

Nice to hear that smile_o.gif

Maximus-Sniper

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