DB-ERAUPilot 0 Posted May 31, 2005 just did a quick run though with the SEALs..the progress is going in the right direction of what I think everyone was talkin about here are a couple observations and suggestions... 1. Army and Navy unit organizations are really different. SEALs don't operated in Heavy Weapons Groups or Assault Groups like in the army the breakdown usually is 2 men are a Swim Pair or in the case of snipers, sniper teams, 4 men make a Fire Team, 6-8 men would be a Seal Squad and a platoon being 16-18 men..you might wanna reorganize the grouping to more reflect that instead of using the same ones as you used for the Delta and Ranger guys 2. The fronts of the SEALs are still really "cluttered" its hard to see detail, the swim vest and you might wanna dump the lower belt ammo pouches for the Machine Gunner units and just use the ammo box pouches that u introduced with these units. 3. On a real world operation, SEALs probly aren't gonna wear baseball caps that have SEAL emblems on them...they usually try to be more low key...either regular baseball caps, boonie hats, 8 point covers, night watch caps, or no cover at all would prolly work better 4. While SEAL weapons are varied, I don't think the U.S. Navy uses the SMAW. And its very unlikely SEALs would be carrying Stinger AA missles ..the same could prolly be said for Delta and Rangers or any U.S. Special Operations force. You might also want to remove the optics from the M-60 and replace the "ninjaed" out M-14 for the more common wooden stock version..that version is still known to be in the SEALs weapon locker. heres a pretty recent pic of SEALs in afghanistan..notice their weapons and load outs to get a better idea of differences.. SEAL Weapons and Gear 5. The Radio that the RTO could be changed to one used by the SEALs, heres a pic of a couple SEAL Radios You might also want to check out the movie "Tears of the Sun" nd notice the radio used by the RTO in that movie most of the gear used in that movie is pretty accurate according to real deals.. heres a website that stays pretty current and is staffed by REAL former and current special operation veterans..i linked it to their SEAL focus page..check out some of the info and photos there SEAL info like I said its definately a great start and I look forward to more progress Share this post Link to post Share on other sites
FerretFangs 0 Posted May 31, 2005 I agree with much of the above, here's my two cents. Ballcap: No Fear is a good one. Car emblems, and music groups like the Offspring, etc are also good. I believe the Navy would use the SMAW, because it's standard issue for the USMC, and has been used against insurgents in caves in A'stan. That said, so has the AT4. Both are being adapted to use bunker-defeat, and thermobaric warheads. Optics for the -60, and SAW are fine. Some have 'em, some don't. I've seen both. Recently, I've seen a lot more use of optics on MGs, for just about everybody that uses them. The standard issue M14A1 is still in use with SEAL units. So is the M14/M1A1 "scouts". The new M14 EBR/SOPMOD config is also being eval'd. As it's much lighter and allows for the attachment of additional optics, lights, lasers, grenade launchers, etc. I'd say it's here to stay for a while. I do know that some of the initial SR47s sent to A'stan were used by SEALs. As to the use of Stinger, well, they can use it. ( They CAN use anything- including nuclear weapons. ) Would you often see them carrying it? Nope. It's big and heavy, and, the SEAL tactic for dealing with attacking aircraft is to run and hide. If they're drawing that much heat, it's time to get the Hell outta Dodge. One thing that has always been true of the SEALs since they're inception of the '60's, is that they're usually very innovative, and consistant with their weapon selection. They often are trying out new gear as soon as it becomes available, and if they like it, they'll adopt it, and use it until it's falling apart. Share this post Link to post Share on other sites
Lifter 0 Posted May 31, 2005 Oh, and laser, don't pay too mutch attention to all these "specialists" that for example refer to Tears of the sun as a r0xx0r Navy SEAL info source. Noone on this forum knows what weapons the SEALs use, and it's truly not that relative since there is a command that goes "removeallweapons this;" Do your thing, since it's the best thing that has ever happened to OFP. Share this post Link to post Share on other sites
DB-ERAUPilot 0 Posted May 31, 2005 Oh, and laser, don't pay too mutch attention to all these "specialists" that for example refer to Tears of the sun as a r0xx0r Navy SEAL info source.Noone on this forum knows what weapons the SEALs use, and it's truly not that relative since there is a command that goes "removeallweapons this;" Do your thing, since it's the best thing that has ever happened to OFP. umm no one is claiming to be a specialist...its called research thas why I always refer to REAL information when it comes to issues regarding something I don't claim to have first hand experience in. I used Tears of the Sun because movie or not SEALs have stated that minus some of the "Hollywood" put into the movie it is an accurate depiction of what SEALs use in the field equipment wise..anyone can easily tell that from pictures posted on Navy.mil, Specialoperations.com ..among others. Also, the movie is something that is easily accesible if he wanted to view it to get a better idea of what I was referring to.. Share this post Link to post Share on other sites
sv5000 127 Posted May 31, 2005 Laser you are a machine Thanks heaps Share this post Link to post Share on other sites
FerretFangs 0 Posted May 31, 2005 Oh, and while I'm thinking about it.... Seals have medics, Navy Corpsman specialists who could tear your arm off, and sew it back on. They train right here in San Antonio, near the forest where I go hiking on weekends. They are often equipped with the M4/M203. You might include a long-range/anti-material shooter, equipped with the Barrett M82A1A*** .50 cal, and/or the Robar RC50 bolt action. The latter was used by a Cannuck sniper to achieve the longest-range offcial KIA several years ago in A'stan. I'd also equip the team leader, and spotter, with a laser designator. The team leader, would also probably be carrying either an M203, or the MK under-barrel shotgun. Someone in a six man team will ALWAYS have a breaching gun, or attachment. You might make one a sabatuer, equipped with demo charges, and/or claymores. SEAL Teams will always be equipped with as many as a dozen claymore mines. Typically in a team, there are two M4/M203's, and two MG's- and they both may be MK43's. A fifth man is a breacher/radioman, a sixth might be a designated marksman carrying a SPR, or M14. Up to two more SEALs may attached, to carry a SATCOM, hump ammo, carry LAW's, etc. And yes, the M72 law is still around, and is being improved. Tally Defense Systems is offering four new and improved varients ( A3-A7 ) with advanced HEAT, and thermobaric warheads. SEALs still carry LAWs, even if you aren't sure if they should also carry SMAW's, or M136's. A SEAL can carry up to three- one vertical on either side of his pack, and one carried sidways along the top of his pack, if he's not carrying much else. That is all. This is the Captain.... Carry on. Share this post Link to post Share on other sites
ruff 102 Posted May 31, 2005 SEAL Weapons and Gear i just love that pic ive seen it so many times and its looks so cool i sent that pic in the "tears of the sun seals" thread havent tried tis addon yet but it already looks awesome Share this post Link to post Share on other sites
FerretFangs 0 Posted May 31, 2005 It is. Like all Laser's work. He may be, The One..... Share this post Link to post Share on other sites
Makivelli 0 Posted May 31, 2005 I bloke I know made some pics to point out the stuff that he thinks needs to be changed to make these units the cream of the crop. [ig]http://staff.opflash.org/force_recon/BETA/sls1.jpg[/img]>100kb [ig]http://staff.opflash.org/force_recon/BETA/sls5.jpg[/img]>100kb Oh and he's aware that this is only an early version but constructive critism never hurts....Oh and trust me this bloke really seems to know his shit, if you don't believe me visit the OpFlashpoint.org thread for this and talk the man yourself. :EDIT: I reworded this slightly so it doesn't sound like everything in the pics is exactly right because noone knows everything but yeah I don't know much about kits espcially for Navy Seals so I like the changes that are suggested in them. Share this post Link to post Share on other sites
Gordy 0 Posted May 31, 2005 About the big pouch. It may well be a general purpose, NVG or grenade pouch. If you look at any rig like Paraclete RAV. There are many customisable rigs so basically any man in the squad can have different camo, pouches, anything they want. Glasses are pretty much a standard. It may be a Wiley SG-1 which almost every MArine uses in Iraq today. It has changable glasses so any clour is available. BTW, It is still pre-beta so keep this in mind. Share this post Link to post Share on other sites
AKM 0 Posted May 31, 2005 I generally have one or two utility pouches attached to my rig, on the front. More to the right side, but they're right up there. Why? Well, magazines are expensive if you toss them all over your AO after you fire them dry. Empty mags go in the utility pouch, because you really don't want to f*ck around with things like reloading. Large pouches are excellent drop-bags / mag-bags. Now granted, I haven't done this in real-life, just airsoft, but the point is still valid and I don't imagine anyone intelligent would chuck their empty magazines intentionally. For a public beta, these are very good. You're doing some good work, Laser. Share this post Link to post Share on other sites
Commando84 0 Posted May 31, 2005 Don't remove the grenades on the chest! they look really cool there, i would really miss 'em if they where gone i don't care if its not 200% realistic or not they look good with it. these are sf units so i think its fun that they look more colorful than the aged marines pack soldiers don't remove the sunglasses they are also very nice i think at least , but maybe you should make it so that players can lower glasses and raise glasses on the units that have sun glasses? it could be similar to the googles that you have on some of your other units with the raise and lower options then people can choose if they want to wear the glasses or not also @Makivelli i think the yellow sun glasses aren't so common at all. .. haven't seen much people wearing them around town at all If they would have been black.. then they would have been a more common... Share this post Link to post Share on other sites
Superfluous Platypus 0 Posted May 31, 2005 I installed the 2.1 patch for the Rangers/Deltas that I needed for this, and when I tried placing a Seal, I got an error loading e_socom.p3d, and all of the seal's webbing & pouches are untextured. I also get the error message, but not the texture error, with the Rangers and Deltas. Has anyone else had this happen, or any ideas on how to fix it? Thanks. BTW, nice idea about the sunglasses. And, for the record, not everything has to be perfectly realistic - artistic license. Debating about this pouch or the other is just nitpicking, really. Share this post Link to post Share on other sites
Makivelli 0 Posted May 31, 2005 Read my post more carefully guys this isn't my opinion I wouldn't be critical of them because I don't know enough about kits to be critical I'm posted the pics for someone I believe knows alot about kits and posted on the Opflashpoint.org forums but doesn't want to visit the Official forums. Oh and with the glasses he means to common in the game and I think that is just because he doesn't like them and I tend to agree I reckon they look shit but hey i'm not the addon maker am I. (I also don't like the nade and oversized looking pouch but it's all a matter of perspective I guess). Share this post Link to post Share on other sites
Gordy 0 Posted May 31, 2005 Read my post more carefully guys this isn't my opinion I wouldn't be critical of them because I don't know enough about kits to be critical I'm posted the pics for someone I believe knows alot about kits and posted on the Opflashpoint.org forums but doesn't want to visit the Official forums.Oh and with the glasses he means to common in the game and I think that is just because he doesn't like them and I tend to agree I reckon they look shit but hey i'm not the addon maker am I. (I also don't like the nade and oversized looking pouch but it's all a matter of perspective I guess). We don't know that guy but I post my view based upon some discussion with operatives, army & force men. Glasses with yellow are very important as they increase contrast of view so you can basically see them for pilots, drivers and Soldiers. They also provide some ballistic protection which is very important. read it. Quote[/b] ]After supplying hundreds of US Military soldiers in Iraq with prescriptions, "We haven't found a prescription we can't fit yet!" This versatile system provides two functions in one: converting from a sunglass to low profile goggle. These goggles are not bulky, so they are helmet compatible and easy to use with your weapons scope. Its' ballistic, anti-fog lenses can be changed in seconds when weather or activity dictates the need. Unique Ultra-Foamâ„¢ seals the eye orbits providing protection from extreme windstorms or sand and debris. The temples disengage with a push of a button and can be replaced with a snap loaded elastic headband. The SG-1 combines wind protective with ballistic function. Lens differences: Please note, Red and Blue are reflective mirrors and will not be suited for combat in the bright desert sun, these lenses could make you an easy mark. But in the cities your eyes will be masked while your eyes are able to comb the urban area. Polarized lenses are also available for an additional cost. These special lenses will not only cut the glare that reflects off sand or snow, but also helps penetrate the glare your get with approaching vehicles windshields and windows in urban dwellings. About the pouch. It is not a matter of perspective but a combat efficency. They are a part of "Second Line Tactical Gear" which provides "The main line harness that executes the fight". I don't think "looks" plays any role in rig or any other equipment choice of soldier. Now, I strongly believe Laser creates Seals based upon very detailed and proven sources. Ok Here are the notes on the subject by: James Yeager President Tactical Response www.TacticalResponse.com Training At The Cutting Edge! Quote[/b] ]These are just MY thoughts as a CT. Military guys will have different wants and needs.Iraq Gear List * Indicates that it should be an issued item. Clothing 2) Sunglasses: Wiley-X (SG-1s) “sunglass goggles†work well for dust. 1) Goggles Bolle T-800 1) Clear Shooting / Safety glasses Wiley X 3) Under Armor T-shirts 2) Hiking Boots (Danner’s are GREAT.) 7) Socks- (Wigwam hiking socks worked great for me.) Take regular socks too. 2) Blue jeans 4) Khaki pants (5.11 or Columbia) 1) Swim trunks (for the Embassy sausage party) 1) Sturdy Pant’s Belt 2) Shorts (5.11 or Columbia) 4) Cotton T-shirts 4) Polos (thin and light) 4) Collared shirts long sleeve (cold weather) 2) Workout clothes 1) Workout / Running shoes 1) Rain gear 1) Flip Flops or sandals 1) Hat for sun protection 1) Sleep wear 2) Laundry Bags 1) Warm clothes Iraq gets into the low 30s with a lot of rain in the winter. * Attempt to keep all â€operational†clothing in earth tones. NO BDUs!! Weapons / Tactical Gear 1) GPS 2) Dog Tags with Blood Type 1) Map Case 1) Map Markers 1) Protractor 1) Poncho and Poncho Liner 1) Sleeping Bag 1) Gun cleaning and care kit 1) Compass 1) Gloves – Hatch Operator Shorties or equivalent 1) Strobe – MS2000 IR is the best 1) Pocket Binoculars 1) * Nylon Duty belt 1) * Tactical Holster – Safariland 6004 1) Drop Leg Dual Magazine Pouch for M4 6-8) *Magazine pouches (M4, AK, and MP5…yes all of them) MOLLE compatible 1) *Pistol Magazine pouch for Glock 17/19 1) AK-47 Seventy Five round drum 1) Flashlight (Surefire) 1) *Weapon tactical sling (M4, AK, and MP5…yes all of them)Blue Force Gear "Contractor Pack"!!! 1) Universal Pistol Holster – Galco Yaqui Slide 1) Surefire Weapon Lights 1) Red Dot Sight – Aimpoint M2 or ML2, EOTech 551 or 552 1) Red Dot Mounting Hardware (AK, M4, MP5..yes all of them) 1) Folding Pocket Knife 1) Multi-tool - Leatherman Wave or Gerber Multiplier 1) Fixed Blade Knife 1) *Body Armor (Level 4) and the following Pouches · Medical Pouch and Medical Kit · Rifle Magazine Pouches · Pistol Magazine Pouches · Frag Grenade Pouches · Bang/Smoke Pouches 1) *Helmet – MICH 2000 1) Digital Camera 1) Personal firearms range equipment ?) Batteries for everything 1) Mini L.E.D. Light: I-Nova General 2) Shaving Kit 1) Gold Bond 1) Chapstick 1) Sturdy backpack for bug out bag / E&E 1) Alarm clock battery operated 1) Watch 4) Pen, pencils, pocket sized notebook ?) Cash – Min $500 Plus Credit Cards 2) Lotramin AF foot powder ?) Medications: Sinus, Aspirin, Ointment, Imodium AD, etc 1) Vitamins Comfort Items 1) CD/MP3/Walkman etc. ?) Books ?) Porn (If you go through Kuwait they will take it). ?) DVDs - Plenty 1) X box / PS2 - Can double as your DVD player 1) Laptop computer with wireless ability Luggage NOT Blackhawk type bags. They identify you as a Security Contractor in transit. Get Samsonite or similar quality, but “non-tacticalâ€, luggage. Preferably any color but black. You will be able to buy many day to day things at the PX. It isn’t as well stocked as Wal-Mart but it will have a lot of stuff you will need on a daily basis. The tactical stuff will be the toughest to get so if you have to choose between toothpaste and Cordura take the Cordura. Share this post Link to post Share on other sites
ruff 102 Posted May 31, 2005 just tried these and i say their almost perfect i reckon just fix up some pouches stuff and your good to go even if you dont fix anything their like version 1.00 to me good work LASER!!!!! Share this post Link to post Share on other sites
Gordy 0 Posted May 31, 2005 Here ia a Rav modification. Care for a little frag? Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted May 31, 2005 Laser you're Seals looking well as they are! Share this post Link to post Share on other sites
TwentyFourSeven 0 Posted May 31, 2005 Oh my, Â look at the those picky comments about wrong pouches and other stuff. Â I see it as the addon works, i dont get errors or texture lose. Â The playability factor is high the longitivity seems great. Â No problem as i see it. Â Theres constructive and theres plain 100% percent correctness. ITS A GAME man,, I understand you want them to be the best but theres got to be line somewhere. IM FED up of beta after beta not all of us have unlimited downloads per month. Share this post Link to post Share on other sites
Laser 0 Posted May 31, 2005 @Sputnik Monroe: Well, you need to have'em patched to work properly in MP. Otherwise, new SEALs just take textures and a couple of models from there; SEALs are CPP'ed separately. @All: Yes, i have read all the comments which were posted here... and i think i'll try and find a compromise between realism and playability. Good thing is that there are no grave mistakes and misfits, so fixing 'em up would not take much time. As i promised before, there are to be VBSS and CQB versions of the SEALs besides the LWF guys. I'm not sure when the release would happen, so i can't elaborate on a estimated release date... yet. Share this post Link to post Share on other sites
gatordev 219 Posted May 31, 2005 Laser, Top notch, especially for a beta. Thanks for making it available to us all. One suggestion that I haven't seen yet... Can you make it that guys who have the sunglasses on don't choke when under helicopter rotor wash? Guys w/ goggles makes sense. You have to lower them, but since these guys already have the glasses on, they shouldn't have to do anything. Just a thought. Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted May 31, 2005 Hi Laser:) Your SEALs looks perffect Nice Work man Share this post Link to post Share on other sites
Flecktarn 0 Posted May 31, 2005 Hey that is great. I realy love this units to play with, but I'm realy missing a medic in team!? Â Did you forgot to make one? Share this post Link to post Share on other sites
Laser 0 Posted May 31, 2005 Hey that is great. I realy love this units to play with, but I'm realy missing a medic in team!? Â Did you forgot to make one? The separate Corpsman unit will be added later on. As of now, all of the SEALs operators have healing capabilities. Share this post Link to post Share on other sites