Jump to content
Sign in to follow this  
berghoff

Homeland

Recommended Posts

good idea smile_o.gif

ags_port.pbo 3.236 k

F3WX_01.pbo 14.818 k (version 1.1)

F3WX_01.pbo 16.149 k (version 1.0) tried both versions

just incase

AGS_inds.pbo 17.878 k

AGS_build.pbo 6.927 k

Share this post


Link to post
Share on other sites
good idea smile_o.gif

ags_port.pbo 3.236 k

F3WX_01.pbo 14.818 k (version 1.1)

F3WX_01.pbo 16.149 k (version 1.0) tried both versions

just incase

AGS_inds.pbo 17.878 k

AGS_build.pbo 6.927 k

My addons are like this (Windows didn't show how much kb it was so;

ags_port.pbo 3,16 mb

F3WX_01.pbo 15,7 mb

AGS_inds.pbo 17,4 mb

AGS_build.pbo 6,76 mb

Share this post


Link to post
Share on other sites

since i got the exact same sizes, (you use 3WX Team's Object Pack V1.0) but with either version i still get these errors, i run everything through mod folders, and only have the needed addons installed sad_o.gif

Share this post


Link to post
Share on other sites

You absolutly sure that you haven't loaded any duplicate addons?

sad_o.gif I cannot help you more because I really don't know what wrong else.

Share this post


Link to post
Share on other sites

When i try to use your objects in the editer like Jays Signs and SWAF hq i get an error and the mission dont load.. rock.gif

Share this post


Link to post
Share on other sites
When i try to use your objects in the editer like Jays Signs and SWAF hq i get an error and the mission dont load.. rock.gif

smile_o.gif All the SWAF object aren't included, prolly I forgot to remove them in the config too.

(The object will be used some day tough wink_o.gif )

Share this post


Link to post
Share on other sites

Berghoff, i don't know if it has been mentioned already before,

but on your middle eastern buildings you have some missing

textures or lods (maybe mass) and one missing face.

e.g: the two-house building with the stairs in the middle;

If you go upstairs and then left inside the building, you should

find the missing face under a window. Somewhere on the roof

of the smaller house there are missing textures and also on the backside of the stairs block there are.

The mosque and one of the two single buildings can be walked

through -> some inconvexity on geo-lod or maybe no mass attached.

btw - this was on beta 1.2, so i don't know if it's still like that

will find out soon.

~S~ CD

Share this post


Link to post
Share on other sites

Yea, I know, I haven't touched those buildings in about 3months. Actually they were only a test. smile_o.gif But I shall patch them up.

Share this post


Link to post
Share on other sites

notworthy.gif Superb islands Berghoff, I can really see that you have put alot of work in them. And the splitting up of the main map into 3 smaller parts has improved performance to no end.

I have one request though, the split up islands don't come with a _anim mission like the original island (the one in the addon folder). I would like to create missions for the islands but coming back to the terrible 'ingame' menu screen and firing the weapon while clicking in that screen is holding me back.

Share this post


Link to post
Share on other sites

Any mirrors for the update? Tactical Blunder seems to be down...

Share this post


Link to post
Share on other sites

quick tested the new lush and arctic versions of your islands and they where great, made me wonder if game 2 will support track marks , wheel marks in the snow , ground? biggrin_o.gif

would make the snow island feel really awesome if you could drive your jeep stuck in a snow pile next to the road tounge2.gif

Share this post


Link to post
Share on other sites

I have a sugestion for the arctic version, and that is that you put out the snowy nogova and ofp original houses on it also.

Cause it would look better than the houses with no snow on their roofs.  i remember one island pack with all the original islands that came in desert , and winter versions, the winter version had bis  buildings that had snowy roof toops  smile_o.gif

It ws CJE that made the island pack.

here is the links

first example pic of the houses http://ofp.gamezone.cz/news/pics2/cje_island4.jpg

news post to first version

http://ofp.gamezone.cz/forum/index.php?showtopic=21204

news post about update to the  winter version

http://ofp.gamezone.cz/index.php?showthis=8530

Share this post


Link to post
Share on other sites

Hmm good suggestion but I'm already working on my last Island (with a new nature pack). And Homeland will be re-done for Armed Assault so I'll keep that suggestion in mind when I work on it wink_o.gif.

Share this post


Link to post
Share on other sites

Hi

I've got a problem with opening Jungle/desert Island on editor

nam_d\vege\bush7.p3D is missing (Magic) which pbo is concerned?

Thx

Bye

Share this post


Link to post
Share on other sites

Hi,

I think you need the Dak seang Island object for that. smile_o.gif

Share this post


Link to post
Share on other sites

new island? tounge2.gif is that the joint one you are doing with that guy? biggrin_o.gif

Share this post


Link to post
Share on other sites
Quote[/b] ]Hi,

I think you need the Dak seang Island object for that.

But i've dak seang installed.... Ok redownloading Maybe a corrupted pbo

Thx

Share this post


Link to post
Share on other sites

Do you have the objects that came with it installed

nam_a, nam_b etc..?

Share this post


Link to post
Share on other sites
Hey Berhoff, is your new island a woodland one? Will you put Baracken on it? (Pretty pretty please?) inlove.gif

Yea it will be a woodland one but its only a small island off the coast of Finland to show the new nature pack. smile_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×