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Ex-RoNiN

Team fight with airplanes!

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GOD NO!!! DO NOT RUIN A GOOD IDEA BY USING OFP CRAPPY ACM FLIGHT MODEL!!

Ofp is the worst for close dogfights, due to its gunnery and poor flight model. Please, stick to jets sad_o.gif

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I am also looking for a good East plane, but not having much luck in finding something to rival the F-18 pack.

SeaDemon 29? it has East and Res, or footmunch's su27 or SFM su27? not multiple loadout packs but all quite good.

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Hmm a good Russian multi-role aircraft?

Well the Su-27 and 35 would be good,But I dont beleive theres a 35 out.

Same goes for an SU-30K,It would fit the role perfectly except it's engineered primarily for defence.

I'd have to say go for a Mig-29 or Su-27.The Mig-29 is more of a comparison to the F-16 though,So best bet would be one of the Su-27 variants,Or even an Su-37 Berkut.I have a version of that plane that comes with 2 Fab-500 bombs,But it's a very recent fighter and could probably slaughter the F/A-18.The problem with the SU-27 is it's not bombing-capable except the modified version Su-27SM.

But if we're just talking raw air combat I think the Su-27 and F/A-18 would be a fair match and make for balanced gameplay.Just both planes are only suited to firing with ground missles,Which could mean taking out bigger targets could take a couple runs.

But I think F/A-18 vs SU-27 vs Mig-21 will be a good fight,The only problem is balancing out the resistance plane,TomiD has a very nice Su-22 found Here

Which has a Napalm bomber variant,as well as a fighter.This could give the resistance a serious advantage when attacking a base.

Try giving some Mig-29 vs F-16 dogfights a shot,See how those work.I'll experiment with some tonight.

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Which Su-27 and Mig-29 do you recommend? smile_o.gif

No F-16, West gets the F-18 pack.

That Su-22 pack looks funky, if I don't go for that, I remember seeing a modern Japanese jetfighter which I have yet to check out.

Quote[/b] ]There are some MP limitations with Hawks original Nimitz scripts. I have a version that allows you to place as many on the map as you want, and automatically mans the defences. Plus it will let you repair or re-arm any section \ gun position. If you want to try it out, let me know.

Yes please wow_o.gif

You don't happen to have the same for the Kuznetsov, do you? Right now, the Kuznetsov doesn't seem to have a geo lod, I can just fly through it sad_o.gif

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Hi,

Gah...The current version I have is tied into my ATC stuff, and even then an older version. I always planned on a stand alone version, so give me a couple of days.

In the mean time, I used Carol Cray's Admiral addons for the commander of each of the Nimitz. Blue for the Americans and White for the Russians. But it might be better to stick with OFP's Commanders?

NimitzCom.jpg

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Ok so we have a Hornet for the US side? Why not Tomcats though? smile_o.gif

f18tornado3rb.jpg

And then we have choices like a Mig-29 (but is it carrier based?) , or the Su-30/33 i had one by the SFM mod and it was too powerful no one ever managed to hit it and it always won crazy_o.gif

mig29car9rh.jpg

mig29can0ys.jpg

For the resistance you can get a mig-21? An all time favourite wink_o.gif

mig21runway6dj.jpg

And is this F1 of the JADF you talking about ronin?

jadf23wa.th.jpg

This seems like a good initiative , i like and who says dog fights in OFP arent possible? If the conditions are properly set they can happen ofcourse the ofp engine is buggy in AI handling of planes who can go in to continuous circle trying to out do each other but tounge_o.gif

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smile_o.gif More the answer to your problems with dogfights is buy a joystick. The game becomes much better with one. Nothing better than barrel rolling your plane flipping away from enemy fire. Which is why i still like the ww2 era. Theres a Japanese plane released and the game could change to Kamakazee. Move west ship to a location to win while flying around it and defending, while Japanese planes have to take it out by what ever means possible. ww2 pacific defend and destroy

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SFM's Su27 (east) is probably the best plane in OFP to land on a carrier, the wheels dont retract on landing and it has a nifty airbrake, plus, the afterburner works with the turbo key...the perfect solution

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hey UNN, it sounds great smile_o.gif However, I recommend using the pictured admiral for the russians the white one for the americans. I think thats similar to the way it is.

And yes, I do have a joystick and I have been playing wwii flight sims for years...in ofp dogfighting with piston engines is terrible for various different reasons, the biggest being the flightmodel. Flying slow fixed-wing aircraft in ofp is not fun and unrealistic (the cessna is a good example of this) However, flying fast jets with missles is fun and much better biggrin_o.gif

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The Japanese F-2 (which is their version of an F-16) is a beautiful plane, but has one major disadvantage - no missile warning system. So its out. The same with the Japanese F-1.

SeaDemon's Mig-29 is also a very beautiful plane, but it has one major disadvantage - its turning radius is horrendous, I doubt it could maneuver on a carrier. So its out.

After some testing, I decided to go with the following:

cont5bp.th.jpg

Each side will have the standard BIS helicopters as well as more of the above planes at their respective bases. Resistance will have to make do without any. I will also add the CoC Torpedo addon, so this should be fun smile_o.gif If the Torp pack does have resistance helos with torps, then they get those of course smile_o.gif

The downloads for the above planes are here:

- Su-22 (Resistance plane)

- F-18 pack (West plane)

- Su-27 (East plane)

As for the ships, I will announce the addons/used ships shortly.

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Ok, the ships are as follows. I have eliminated the Kuznetsov, as I can not understand how I can get it to sink/blow up like any other normal ship.

If you know how to work the Kuznetsov, please drop me a message and help me, because I hate the idea of two Nimitz's slugging it out.

Anyway, the following boats will be for west side:

- Hawk's Nimitz

-"Nasty" PT Boat

-Fremantle Patrol Boat

For East:

- Nimitz again sad_o.gif

- Soviet Destroyer

Resistance:

- Japanese Navy

All Sides:

- Kilo Sub (get Torps also)

- Radar building

More details (esp. regarding the Kilo) to follow wink_o.gif

UNN, I am waiting for you for the Nimitz scripts (or is it going to be an updated pbo download for it?)

Does anyone know whether THIS script is MP compatible?

Anyway, I'm gonna start on some other scripts, including the radar one....and some surprises smile_o.gif

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Will bases have AA and AG variants of each plane?

That depends on the addon itself - most likely, a multi-role version will be on the carriers and more specialised versions will be ground based - obviously, East doesn't have much choice in that regard, though the CoC pack does have a Su-25 with Torps...just might put it on the carrier, irregardless of how unrealistic this is.

As for the bases, for AA I'm thinking Vulcans/Shilkas/AA soldiers only at the moment, unless we had some major AA revolution lately?

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Quote[/b] ]UNN, I am waiting for you for the Nimitz scripts (or is it going to be an updated pbo download for it?)

If has to be done with an additional addon ATM, to override the nimitz config scripts. I've removed the reference to Carol Crays addons, just to keep the number of required files down. I've asked if I can incorporate the Admiral addon into one single pbo with the Nimitz. But as there is no proper crew addons, thought it would be easier all round to stick with the standard OFP units for now.

My version is standalone now, just have to add some scripts to make referencing the crew and blast plates easier in MP.

Do you have access to a proper dedicated server? I can only do some basic MP testing, so it really needs to be double checked.

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The airfields could have the usual shilkas/vulcans/aircraft but why not throw in some SAM addons in there as well? Actually, I think you could put the nimitz SAM batteries as separate pieces in the editor...just place some around the airbase and you don't need to download another addon biggrin_o.gif

The thing I am wondering is what Island? You want to have something that will enable maximum viewdistance. Maybe just make a crappy, flat custom map for this mission?

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There are a lot of bugs with the ships. For example, if you fire a torpedo from a sub to a ship, it explodes and flies 300 meters in the air. Thats not too realistic.

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This mission sounds great, haven't seen alot of air to air missions. One thing i was thinking how about each side has like a 5 man SF team (all player controlled) they could be used to sabotage enemy airplanes, radar stations etc.

Also it would be cool to have a mission like this on Mcnool's pacific island with Japenease and America forces sluggin it out.

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1) No, I don't have access to a dedi, sorry sad_o.gif

2) I have never seen such a bug with the sub, are you testing it with the BIS boats?

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Quote[/b] ]1) No, I don't have access to a dedi, sorry

I've noticed some curious things in MP when testing with OFP's server and OFP running at the same time on the same machine. When you said Team Fight, I assumed you intended to make a MP mission? This could be difficult without access to a dedicated server for testing.

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I was testing the Everon Cartel sub with the US patrol boat that you plan to use in your mission. The one that you provided link for.

-Fremantle Patrol Boat

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Nice ideas every1

Some1 mentioned something with a radar.

As an alternative goal, it would be fun if you could destory an enemy radar, disabling their anti air missile locking.

Maybe even have 2-3 grunt roles, that could be inserted using a c-130? (because radar isnt visible from air, and is randomly placed in enemy island) ?

These grunts is on a seek and destroy radar, so we will have 2 games in one?

Maybe the tree grunts attacking, but can also choose to spawn at friendly radar for defending?

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I've finished the current version of the Nimitz, I posted it over at the Addons Completed forum:

http://www.flashpoint1985.com/cgi-bin....t=46743

I included some basic functionality, but if you need anything else adding (I'm not sure how you want to handle dead crew and damaged AA guns) let me know. I'm keen to see how this type of mission works out, so I will try and help as much as I can.

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