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Ex-RoNiN

Team fight with airplanes!

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No, no release date yet tounge_o.gif In fact, I just started the planning for it.

My initial thought was to have three teams slugging it out on AEC.

West gets Malden as supply base, with the navy element being the Nimitz and two escorts...probably the "Nasty" class PT boat and the Freemantle (look at ofp.info under "ships".)

East gets Kolgujev as supply base - with the obvious disadvantage that they have no runway. On the other hand, the Kuzentsov doesn't seem to be explodable crazy_o.gif So yeah, they'd get the Kuznetsov and two of PC's Sovvremennys (sp!?!? crazy_o.gif )

Resistance would get Everon, and PC's Japanese ships, with the obvious disadvantage of no carrier. Again, they can use the airport on Everon as supply base.

Ok, this is the setup, all ships are playable, as well as several airplanes. Obviously, this would need airplane respawn, or it would get boring very very quickly.

As it looks right now, we have 9 ship slots, with the rest being aircraft slots, so ideally this would be an 18+ players game. The only AI should be AAA, Shilkas/Vulcans around the supply bases...

My question to you is (you will be playing after all, so you have to make up your mind smile_o.gif ): How can this be spiced up? What sub goals (other than sinking enemy fleet) could be included? Should East get the Kilo sub? Should/Could I add an inventive to rescue downed pilots (extra points, money, aircraft?) Should it be round-based or just check for total domination of one side (sinking of fleet, destruction of supply base?)

Finally, suggest aircrafts!

My current suggestions:

- F-14 and F-18 for West (on carrier), with some parked F-16 and helicopters at the supply base on Malden

- Mig-29 and Su-27 for East (on carrier) and parked Hinds on Kolgujev

- Mig-21, Tornado, F-4 for Resistance (on Everon)

So yeah, any input is welcome. Help shape this mission into something fun smile_o.gif

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My suggest is playable ship crew roles! Some people just can't fly, like me tounge_o.gif

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My suggest is playable ship crew roles! Some people just can't fly, like me tounge_o.gif

Errrr....

Quote[/b] ]As it looks right now, we have 9 ship slots, with the rest being aircraft slots

rock.gif

That's part of the fun, that the ships can drive around. Would be nasty for the Nimitz if suddenly the Japanese battleship shows up on her stern and pounds her with 18" guns biggrin_o.gif

They are definitely in smile_o.gif

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Sounds really interesting Not-Anymore-Ronin ! I'll think about additions you could make to this one . . .

It would be pretty interesting if we had carriers with working lifts, and respawning players had actually to get their plane's up on board and get them in starting position. But as that doesn't exist...

But as it sounds right now, there is no real target than to fly around and shoot down any plane that you find, which sounds rather boring. You should add FFARs on every island and AA positions to make things a bit harder, hmmm

I'll think about it, but thumbs up for this project!

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Sorry to little bit offtopic, but thought of posting anyway. I just recently planned to make some at least 25km or maybe 51km air combat island.

Air combat in that sense that it would be practically lag free island (with little or no objects). I'm not sure how the terrain would be interesting without objects, so perhaps some amount of them would be necessary.

So, if it would be up to you, what kind of air combat landscape would be perfect to your needs?

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I'm not sure i follow completely on the idea.

3 different teams and 3 original bis islands as airbases? How you gonna do that? Am i to think that the ships are sorta the represantative for the island or what....?

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Riiiight! Jeez i all forgot about the existance of that island. Thnx Dynamite_cow.

Well for sub goals, how about making it that you can destroy enemy radar stations? And if you do the enemy loses well it's capability to spot you from a distance.....

Sorta remove the info above you in your screen of enemy targets. So you fly blind and can't see enemy planes or enemy fleet.

Also hidden bases with 1 or two aircraft on the ground would be nice as well. So you would not only have to destroy the enemy fleet and it's air/supply base but also destroy it's hidden attack positions. You would need planes that have short runway time or a flat enough area. But if i remember that island correctly it was mostly hills.

My two idea's for now.

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Sorry to little bit offtopic, but thought of posting anyway. I just recently planned to make some at least 25km or maybe 51km air combat island.

Air combat in that sense that it would be practically lag free island (with little or no objects). I'm not sure how the terrain would be interesting without objects, so perhaps some amount of them would be necessary.

So, if it would be up to you, what kind of air combat landscape would be perfect to your needs?

51km water (and nothing else!) would be perfect biggrin_o.gif

Quote[/b] ]Also hidden bases with 1 or two aircraft on the ground would be nice as well. So you would not only have to destroy the enemy fleet and it's air/supply base but also destroy it's hidden attack positions

Well, I was planning on making the airfields as a kind of refuelling/rearming base, with some planes and choppers lurking around too.

I suppose I could add extra bases and hide some more choppers there...

I like the radio idea, I remember there was a radio tower addon a while ago...but I'm not sure how to implement the see vs. unable to see feature, since not all planes/boats have inbuilt radar...maybe "west knowsabout east_array" or something like that?

Quote[/b] ]It would be pretty interesting if we had carriers with working lifts, and respawning players had actually to get their plane's up on board and get them in starting position. But as that doesn't exist...

I will try to spawn player and plane on the aircraft carrier's deck. From what I have seen, they are big enough to handle several planes at once (4 sounds about right) so you still lose time by having to get in and maneuver your plane so you don't fall off after take off smile_o.gif

Quote[/b] ]But as it sounds right now, there is no real target than to fly around and shoot down any plane that you find, which sounds rather boring. You should add FFARs on every island and AA positions to make things a bit harder, hmmm

Well you still have to sink the enemy's fleet, and those Japanese ships can take quite a beating!

The airfields/hidden bases will be under heavy AAA umbrella.

I was thinking of one feature - if you capture the enemy's main airbase, then you get an AI strike, in that AI friendly to you is spawned and attacks the enemy (the one whose base you captured) until they are dead...like a power-up thingy...what do you all think about that?

Also, an automated system, which spawns a new ship every 5-10 mins, depending whether a certian building is still alive or not?

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Quote[/b] ]if you capture the enemy's main airbase, then you get an AI strike, in that AI friendly to you is spawned and attacks the enemy (the one whose base you captured) until they are dead...like a power-up thingy...what do you all think about that?

I actually was thinking something along the lines of even having players choose after a while to go in as a normal grunt and attack a enemy base with some AI that joined the player to switch between flying and normal grunt warfare. You would force the enemy pilots to stay on the ground and defend their base. As when your in a plane (well face it in ofp1) you do have a hard time hitting a squad of soldiers on the deck when your roaring past with 400+ per hour.

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yeah you can  biggrin_o.gif  with setpos command  wink_o.gif

i had a special initline that i could put in a triger to maek players respawn ontop of the aircraft carrier, don't remembr the exact line at the moment, can post later if anyone wants  smile_o.gif

was making a coop last year sometime involving f-18's a acarrier bas blackhawk, mig-29's and shilkas on and around kolgujev, it wasn't anything fancy just a quick skirmish avoiding shilka and AA soldiers and taking down 'em mig-29's and su-25's biggrin_o.gif

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You could make use of tomahawks, scuds, and nukes, but Im not sure if it will work because of the lag factor  wink_o.gif

Also, try to keep it simple, because OFP has tends to lag when there are a lot of planes in the air (in mp) .   Especially planes with custom scripts.  If I were you, I would try to keep it simple like plane frenzy, only with modern jets.  After that there is the balance factor.  Nobody would want to play as resistance, but that solves itself since in ofp its first come, first serve.

Edit: Also don't use more planes then require because if there are a lot of jets around, players will eject rather then land when they run out of ammo. It will be a good idea to include a money system, and penalize players for losing their jets. Rewarding them for scoring a kill and so on.

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landing on a carrier isn't exactly the most save thing you can do (no, i'm not talking about skill here wink_o.gif )

How about using the CoC torpedoes? and a "ship repair" system? rock.gif

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yeah you can biggrin_o.gif with setpos command wink_o.gif

i had a special initline that i could put in a triger to maek players respawn ontop of the aircraft carrier, don't remembr the exact line at the moment, can post later if anyone wants smile_o.gif

Yes please biggrin_o.gif

By the way, I am thinking of restricting the airplanes to just two addons, F-18 for West, something for East, and Resistance get Su-25. What do you think?

Also, what addon do you recommend for east plane? The Mig-29 that I have is pretty nice, but its turning radius is utter crud.

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The resistance needs a plane with air missiles capabilities

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Yeah the SU-25 is a ground attack plane.There was a Mig-31 recently released on Ofp.info,It's a high speed interceptor And looks quite nice.

http://ofp.gamezone.cz/news/pics2/mig31_1.jpg

But i'm all for this idea,I love air combat and it'd be nice to see an island focusing on it.

I'd be willing to help with organizing of the island etc,And I have a joystick for flight testing if you want.

Oh and I suggest that the west has a carrier,Most of the Aircraft seem to carrier based anyways.Well 2 main ones anyways (A6 and F14) And that the Russians get a supply base.

If you want any help,playtesting etc contact me with a PM or on MSN,I am terribly interested.

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I'm also interested in beta testing biggrin_o.gif

And if there's anything else I can be useful in, Ill do it.

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The resistance needs a plane with air missiles capabilities

out of the top of my head i can think of Footmunch's Mig21, Kegetys Hawk, SeaDeamon's Mig29, JASDF F1 and F2...but im sure theres more.

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I like the idea,, I like the idea of using the WW2 planes instead, or even the Camel,, and both sides having either the Hawk Nimitz or PC Tarawa. The Tarawa i think can move so one role could be moving the base as an option,, INfact getting out of plane on deck and into driver posistion of ship as an option. With the objective to win is destroying the bases. Be really cool I like it

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I did some playtesting with the idea myself and came to the conclusion that on the Carriers you should have a Bomber/Attacker and Air Supiority Aircraft.Then at each base have an Interceptor craft and possible AA defenses.

And perhaps have unarmed scout craft controlled by the AI around the beaches to help spot incoming attacks?

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Dogfighting in Camel is slow, very, very slow. Plus you can shoot the pilot if you have an automatic weapon. Also, that wil eliminate the need of aa defences and ships with aa on them.

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And besides that we already have a ton of WWII Flight Sims out,But barely any MMO Modern ones,If any.

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I did some playtesting with the idea myself and came to the conclusion that on the Carriers you should have a Bomber/Attacker and Air Supiority Aircraft.Then at each base have an Interceptor craft and possible AA defenses.

And perhaps have unarmed scout craft controlled by the AI around the beaches to help spot incoming attacks?

No, there's not THAT much space on AEC, plus there will be too much AI that way.

I am also thinking of reducing the amount of plane addons to 1 per side to ease on the downloads.

At the moment I am still trying to put together a destructible and backfiring Nimitz and Kuznetsov, but it ain't working. I am also looking for a good East plane, but not having much luck in finding something to rival the F-18 pack.

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Quote[/b] ]I like the idea,, I like the idea of using the WW2 planes instead, or even the Camel

Yeah me to, the size ATM for islands is still a bit to small for this type of mission IMHO. WW2 era would give the players some room to manoeuvre, rather than the long range jousting matches, you get with AA missiles. But if not WW2 what about Korea or Vietnam? That way we would see those nice looking retro, jets in action. I'm no expert, but I think Ground to Air missiles where in use then, if not Air to Air?

Quote[/b] ]At the moment I am still trying to put together a destructible and backfiring Nimitz and Kuznetsov, but it ain't working.

There are some MP limitations with Hawks original Nimitz scripts. I have a version that allows you to place as many on the map as you want, and automatically mans the defences. Plus it will let you repair or re-arm any section \ gun position. If you want to try it out, let me know.

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