VerySolidSnake 0 Posted May 26, 2005 Any chance of these missions becoming Coop? Even it if just means I'm commander and the other guy just follows us around that'd be pretty cool (like if he's just a civilian that spawns back at base and can hitch a ride, if thats what it has to come down too). As you can tell, i got this thing for OFP coop stuff Share this post Link to post Share on other sites
honchoblack 2 Posted May 26, 2005 i am sorry, but i believe that this mission will not function at all for multiplayer, but i havent tried it, but as i said it should not work at all but there is a multiplayer template in the works, that can be, once done easily be proted to any island and any conflict of your liking, find out about it in this thread http://www.flashpoint1985.com/cgi-bin....t=45597 Share this post Link to post Share on other sites
Jblack 0 Posted May 26, 2005 I want this CAMPAIGN NOW don't wait for the new terro's to come out JUST RELEASE NOW PLEASE Share this post Link to post Share on other sites
honchoblack 2 Posted May 26, 2005 i would if i could, unfortunatly the new units are integrated, the mission cant be played without them, but believe me, waiting for the GMER 1.2 is more than worth the wait Share this post Link to post Share on other sites
Heatseeker 0 Posted May 27, 2005 Wo0 they look cool, i look forward to try it out . Share this post Link to post Share on other sites
wolfh2o 0 Posted May 28, 2005 Can't wait for the new ver. Keep up the great work guys Share this post Link to post Share on other sites
honchoblack 2 Posted June 1, 2005 even though this mission isnt out yet i allready started converting the Addon Heavy version to a new island: Remo`s Afghan Everon the mission is changed severly to take the new topography of this great map in account, the raw port is done, and i started the process of finetuning, which will take more time Share this post Link to post Share on other sites
sanctuary 19 Posted June 1, 2005 Due to lack of time, i have not tested this island yet, but from screenshots, it seems the different house are very close from each other. Didn't this give problem to the AI ? while it looks very nice , it was already a problem in the main town for the rework of CAT Afghan island where the AI often stayed away from some areas of the town. Share this post Link to post Share on other sites
honchoblack 2 Posted June 1, 2005 yes its true, some places are "troublesome" for the AI to enter, and i must admit that the main ammocrates at base/HQ are not reachable for the AI squadmembers, so its for the player only, but those tight placed houses add alot to the athmosphere, it just feels right, and sometimes the AI does enter houses, and goes through them, all is kind of unpredictable once fighting in cities, but its great fun the map itself is great, the looks and the elevations, everything just feels right, you should take a look yourself, you will like it for sure EDIT:in the mission capture the leader i played in the screenshots above the AI followed me through a house to a inner yard to the leader, so Remo did a good job on enterable houses, the AI uses them there are some exceptions too though, there is a portal/gate that is used often, the AI cant enter them, even though its a very large opening (the mentioned ammocrates above are reached through two of such portals/gates), but i will address the issues in the appropriate thread and maybe these minor problems from the else great map may be solved Share this post Link to post Share on other sites
wolfh2o 0 Posted June 4, 2005 *drool* That looks great honcho. Another version of DA that I want to play. Share this post Link to post Share on other sites
Fullspectrum 0 Posted July 7, 2005 Sorry if this has been answered before but I think I remember you posting that you had the mission pretty much done and you were waiting for some units to be released well just wondering do you have an update as to when those units may come out or if you plan to switch to a next set of units if those take too long to be released. Share this post Link to post Share on other sites
honchoblack 2 Posted July 7, 2005 no switch to new units planned, all works on the mission is on hold untill the release of the Generic Middle East Rebells 1.2 i started some other OFP work meanwhile, but once the GMER 1.2 are released i will pick up work on the missions again. Missions on hold are: Dynamic Afghanistan 1.3 Dynamic Afghanitan : DELTA FORCE Dynamic Afghanitan : DELTA FORCE ADDONHEAVY Dynamic AfghanEveron unfortunatly i have no idea when the GMER 1.2 are released Share this post Link to post Share on other sites
jens198 0 Posted July 7, 2005 How about using the new LOBO Arab units? Jens Share this post Link to post Share on other sites
honchoblack 2 Posted July 7, 2005 I really love those GMER, so i will keep them in the mission, i have an alpha version of the next update, and it will be worth the wait, the civilians in the pack will fit the afghan theme perfectly Share this post Link to post Share on other sites
chaztheducky 0 Posted July 8, 2005 Quote[/b] ]i started some other OFP work meanwhile, could you fill us in? Share this post Link to post Share on other sites
sanctuary 19 Posted July 8, 2005 Quote[/b] ]i started some other OFP work meanwhile, could you fill us in? We could tell you, but unfortunately we would have to kill you and you would not be able to enjoy what will come. Share this post Link to post Share on other sites
chaztheducky 0 Posted July 8, 2005 Quote[/b] ]i started some other OFP work meanwhile, could you fill us in? We could tell you, but unfortunately we would have to kill you and you would not be able to enjoy what will come. you know sanc that your like the secratary of state and honch is like the president and im the media. every time honch says too much and i catch it your there to say its bs and i should not ask about it Share this post Link to post Share on other sites
Drongo69 117 Posted July 8, 2005 @chaztheducky Too many questions. Room 101 for you. Share this post Link to post Share on other sites
Munk 0 Posted July 9, 2005 Personal issues have delayed Rabbits work on GMER. As far as I know he's got a all known bugs fixed on a couple of units which just need to be applied to the rest. He's trying to get it all to me ASAP Sorry about the inconvience, if we lived in a world with complete bastards it would probably be out by now Share this post Link to post Share on other sites
honchoblack 2 Posted July 9, 2005 thank you for the update Munk Quote[/b] ]As far as I know he's got a all known bugs fixed on a couple of units which just need to be applied to the rest. He's trying to get it all to me ASAP sounds very good to me, I am really curious what has changed in the pack Share this post Link to post Share on other sites
chaztheducky 0 Posted July 10, 2005 im just wanting to see the new pack alltogether Share this post Link to post Share on other sites
Munk 0 Posted July 10, 2005 Should have the stuff today I've been looking into hidden selections etc. the last few days, thinking about adding random textures (hat, waistcoat, skirt etc) into it. Unfortunatly a) I havent done it before b) It'll delay the release yet again and c) Im 99.9% sure its not MP compatible. If I decide to try and do this for GMER 1.3 (currently not planned to go past 1.2) I'd want to change all the jjr tags as allow we used his addon as a base Rabbit and Myself have put a lot of work into it. It means it wont be backwards compatible but all that will need doing is changing any 'jjr's to the new tag, probably 'gmer'. Sorry for nicking your thread honcho but as one of the people putting it to use I value your input. Share this post Link to post Share on other sites
honchoblack 2 Posted July 10, 2005 Quote[/b] ]Sorry for nicking your thread honcho but as one of the people putting it to use I value your input. and i value your units, so dont worry about nicking my thread Quote[/b] ]I've been looking into hidden selections etc. the last few days, thinking about adding random textures (hat, waistcoat, skirt etc) into it. Unfortunatly a) I havent done it before b) It'll delay the release yet again and c) Im 99.9% sure its not MP compatible.If I decide to try and do this for GMER 1.3 I would say leave it to a 1.3 version, I can remember the Generic OPFOR pack, it had alot of hidden sections and it ended up unplayable because of that, I think that hidden sections can mess an addon up. If you have predifined units they will work much more stable, specially in a MP enviroment. To give you the needed time to get it right i would like to plea for a 1.3 version with hidden sections. About changeing the Tag of the units once you work on a 1.3 version, i think the work you two invested in these units give you the right to do so, the GMER tag would be self explanatory and i will update my missions accordingly once you bring such a pack out Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted July 10, 2005 hmmm yer 1.2 should have been out ages ago while i am online at the minute ...i'm only online when i can kick my brother off his computer ..but later on today i hope to get my computer set up so i can get the nearly finished stuff off it and send them to munk to finish off as theres not much needs doing... Share this post Link to post Share on other sites