Guest Posted January 15, 2002 I just got a thrustmaster with the twisting stick and sometimes when I try and land in assault II, the heli twists, but only in that area. Could that be WIND? Share this post Link to post Share on other sites
Mister Frag 0 Posted January 15, 2002 No, there is no wind in OFP. If the chopper twists, it might be the deadzone calibration for the rudder. It could also be a collision with an object nearby, if you are hovering near the ground, it won't necessarily cause a crash. Share this post Link to post Share on other sites
theavonlady 2 Posted January 15, 2002 I suppose it all depends on what was in last night's k-rations. Share this post Link to post Share on other sites
Sith 0 Posted January 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">No, there is no wind in OFP.<span id='postcolor'> Not true.....there actually IS wind in OFP. You can see it in action when placing a campfire, or even better: while using a parachute. Especially on the higher parts of Kolgujev, you'll get blown away for miles at times. Share this post Link to post Share on other sites
Brentk 1 Posted January 15, 2002 yeah i noticed some wind when i ejected near the coast and flew helplessly into the ocean, not a good jump. Share this post Link to post Share on other sites
Gamer 10 Posted January 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Jan. 15 2002,07:53)</td></tr><tr><td id="QUOTE">I suppose it all depends on what was in last night's k-rations.<span id='postcolor'> Lay off the beans and eat plenty of fiber that should cure the wind problem Share this post Link to post Share on other sites
christophercles 0 Posted January 15, 2002 There is wind, just try starting a mission and start yourself off as a para guy. The problem is, the wind seems different every time the mission restarts, the wind condition is diferent, so you cant depend on a para laning in a specific location for a mission. Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted January 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (christophercles @ Jan. 15 2002,12:10)</td></tr><tr><td id="QUOTE">There is wind, just try starting a mission and start yourself off as a para guy. The problem is, the wind seems different every time the mission restarts, the wind condition is diferent, so you cant depend on a para laning in a specific location for a mission.<span id='postcolor'> Which is perfectly realistic Share this post Link to post Share on other sites
R. Gerschwarzenge 0 Posted January 15, 2002 And it adds a little bit of replay value to missions. Share this post Link to post Share on other sites
christophercles 0 Posted January 15, 2002 Yeah, its good, but it would be good to be able to specify where the wind is going, and at what speed, so you can get a pretty idea of where your troops are going to land if your making a mission. Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted January 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (christophercles @ Jan. 15 2002,13:22)</td></tr><tr><td id="QUOTE">Yeah, its good, but it would be good to be able to specify where the wind is going, and at what speed, so you can get a pretty idea of where your troops are going to land if your making a mission.<span id='postcolor'> Nope, that wouldn't be realistic. The wind helps to create this uncertain feeling thing when there's paratrooping missions involved. YOu can't really plan where they're gonna end up. I like it the way it is! Share this post Link to post Share on other sites
R. Gerschwarzenge 0 Posted January 15, 2002 Well... I guess you can script HALO jumps if you want some extra accuracy to para drops. Share this post Link to post Share on other sites
christophercles 0 Posted January 15, 2002 It WOULD be realistic, because the wind wouldnt be different in the same period of time over and over again just because you are loading the mission again. Share this post Link to post Share on other sites
Guest Posted January 15, 2002 In real life you don't load missions over and over again. Share this post Link to post Share on other sites
Guest Posted January 15, 2002 Thanks for the input all. I gather there is wind, but noone else in choppers seem to be affected. I'll play with it some more. Maybe I just need to re-calibrate the joystick. Share this post Link to post Share on other sites
Wobble 1 Posted January 15, 2002 I wish there was a good 20 know ground leve wind so I wouldent have to look at that stupid ass smoke when the tanks fire.. god I wish that would be fixed Share this post Link to post Share on other sites
Placebo 29 Posted January 15, 2002 Ahh the good old days when the only bane in Wobbles life was the A10 Share this post Link to post Share on other sites
14th_Fly 0 Posted January 15, 2002 If there is wind, does it affect bullet trajectory in Oper. Flash? Share this post Link to post Share on other sites
vitoal125 0 Posted January 15, 2002 yes, it affects the bullets trajectory, or at least seems to. I had a sniper rifle up on the high hills of south everon sniping at ruskies in the valley below. I would aim straight at them and a little down adjusting for elevation change, and the bullet would hit either way left or way right of the stationary target, even though the crosshairs was straight on him, just a little down. Share this post Link to post Share on other sites
Mister Frag 0 Posted January 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">If there is wind, does it affect bullet trajectory in Oper. Flash?<span id='postcolor'> That is exactly why I said that there was no wind in OFP, because it doesn't affect bullet trajectories -- if you don't hit what you are aiming at, it may well be due to an elevated heart rate from running, for example. As some people have pointed out, parachutes and smoke are affected by what appears to be wind, so maybe it isn't entirely consistent. And now, as a public service (and to muddle the waters a little bit), here is an excerpt from a Q&A session with the OFP developers from http://www.operation-flashpoint.net/questions.htm Q. Can you steer a parachute? A. No, it’s not a modern chute, it’s a classic spherical parachute. However, your descent is affected by wind. Q. Will the weather affect aiming, flying, etc.? A. No...aiming at long distance is hard enough without wind... Share this post Link to post Share on other sites
Guest Posted January 15, 2002 Thanks Mr. Frag, for the info. I guess both is correct: there is wind and there isn't (for shooting, but maybe not for flying)! Share this post Link to post Share on other sites
SpaceAlex 0 Posted January 16, 2002 I love the wind sound in some moutian places. I love that sound and i know that this is just a sound. Share this post Link to post Share on other sites
Sith 0 Posted January 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Well... I guess you can script HALO jumps if you want some extra accuracy to para drops.<span id='postcolor'> Got a nice HALO (sniper) mission on my HD somewhere...I'll finetune it a bit and send it to u if u want Share this post Link to post Share on other sites
R. Gerschwarzenge 0 Posted January 16, 2002 I'd be happy to try out the mission. Share this post Link to post Share on other sites
suma 8 Posted January 16, 2002 There is wind simulated in OFP. It affects following things: - smoke, dust and other "cloudlets" movement - helicopter and parachute flying - flag movement It does not affect anything else, speficically it does not affect bullet trajectory. Share this post Link to post Share on other sites