Variable 322 Posted October 5, 2008 We are pleased to announce that Trinity Island was added to the server. Put the 5 pbo's in one of your mod folders or create for them a mod folder of their own. Please make sure to install it for the next time you join a coop night. See you on the server! Share this post Link to post Share on other sites
TonyMarony 0 Posted October 5, 2008 hi lads, nice games :-) URL=]Tank[/url] Our Tank in front of Minefield... Nice Mission! [ Share this post Link to post Share on other sites
zwobot 22 Posted October 5, 2008 If we need more of this Date-Stuff, we can try to use "Doodle". Looks like a nice freeware scheduler. I just made a test-Doodle for this one, so you can see what it is about.Link: http://www.doodle.ch/f396eprc6fdhzd6e Alright, seems like it's going to be Monday at 20:00 CET. There are only 2 missions on the server at the moment ("PLA Montingac" and "Sharp end"); I'm trying to add some more a&d mission from the fdf mod mission repository if I find some time tomorrow. See you. Share this post Link to post Share on other sites
six6six 0 Posted October 6, 2008 Here are all the screen shots I took at last nights game. I had great fun last night. http://s278.photobucket.com/albums....h%20oct Share this post Link to post Share on other sites
Osku 0 Posted October 6, 2008 I can be there too, on monday night. btw. here's a pack of about 60 a&d missions, originally from the repository: http://www.elisanet.fi/fdf/tmp/ad_missions.rar Seems like they are quite big missions... most are for more than 20 players. Share this post Link to post Share on other sites
Staos 0 Posted October 7, 2008 Excellent games last night. We should make an A&D night a regular thing. Share this post Link to post Share on other sites
zwobot 22 Posted October 9, 2008 Excellent games last night. We should make an A&D night a regular thing. I liked it too. I want to thank everyone who participated in the a&d session. It was fun and would like to continue with a&d missions, however I am not sure whether the rest of you is willing to continue with it. I definitely see potential for us. There were some (minor) things I did not like so much, but no real "showstoppers". It was a test session after all and I think we would need to find a style of play with these missions we are all more or less comfortable with. Share this post Link to post Share on other sites
TonyMarony 0 Posted October 10, 2008 Hola, the teamwork was much less than in our coop nights. Therefore i prefer classic coop. Share this post Link to post Share on other sites
six6six 0 Posted October 14, 2008 Hey, here is a quick preview pic of a mission I am starting for you to play, named FOB Richard (need a better name for the FOB atm, so if you have one, suggest it.), and yes, I did build that base from scratch. http://i278.photobucket.com/albums....MG] Share this post Link to post Share on other sites
six6six 0 Posted October 18, 2008 Is it possible to use different anims without crashing the server? I say this because the standard flashpoint ones are horrible to look at, and dont feel right. Share this post Link to post Share on other sites
zwobot 22 Posted October 19, 2008 Yes you can use other animations. However you must not use lean and roll animations like the WGL mod has for example. Share this post Link to post Share on other sites
stgn 39 Posted October 20, 2008 Dosen't that create problems when you shoot sombody at at a place which is not in the same place in different animations? STGN Share this post Link to post Share on other sites
zulu1 145 Posted October 21, 2008 Quote[/b] ]Yes you can use other animations. However you must not use lean and roll animations like the WGL mod has for example. I actually crashed a server once trying to use Sanctuary's lean/roll animation. It worked ok until I tried to lean or roll. Share this post Link to post Share on other sites
six6six 0 Posted October 21, 2008 Well on Sunday I had no problems with a different anim pack, and on one mission I got around 20 infantry kills, so I think it just detects that on your computer you got a hit and sends that to the server, or something like that. Share this post Link to post Share on other sites
zwobot 22 Posted October 21, 2008 Dosen't that create problems when you shoot sombody at at a place which is not in the same place in different animations?STGN I think this could happen. But it is negligible as long as you don't use any "alien" animations. Like Zuku said, lean/roll animations will crash a server. I usually use the WGL animations (without the lean/roll) and never had any problems (I know of). Share this post Link to post Share on other sites
TonyMarony 0 Posted November 2, 2008 Maybe its only me, but i think our serbver is down at the Moment. I will try to reach our admin to fis it. I will drop a line, if i know more about it. Cheers Tony Share this post Link to post Share on other sites
sanctuary 19 Posted November 2, 2008 Quote[/b] ]Yes you can use other animations. However you must not use lean and roll animations like the WGL mod has for example. I actually crashed a server once trying to use Sanctuary's lean/roll animation. It worked ok until I tried to lean or roll. Not just leaning/rolling related, the rule is in fact : If you join a server with a modified config that has animations classes that does not exist on the server main config, the server will crash when you will use those animations. 2 solutions : -add the new animation classes to the main server config, but in this case every player will need to use this modified config themselves when joining the server. -do not use a mod with a config including new animation classes when joining the server if this one does not have them Now instead of using a modified config , just playing with a different Anim.pbo from the one on the server should result into very few problems, if none at all. Share this post Link to post Share on other sites
zwobot 22 Posted November 3, 2008 Now instead of using a modified config , just playing with a different Anim.pbo from the one on the server should result into very few problems, if none at all. That's exactly what I am doing. Thanks for the clarification Sanctuary. Share this post Link to post Share on other sites
TonyMarony 0 Posted November 3, 2008 Server is up again! Thx to Lobanak! CU on wednesday Tony Share this post Link to post Share on other sites
CodeX 0 Posted November 3, 2008 Has the server blown up or gone on fire or something?Cant seem to get on TS either. Share this post Link to post Share on other sites
Variable 322 Posted November 3, 2008 the server is up and running. the TS server is still down. will be fixed asap. Share this post Link to post Share on other sites
anguis 4 Posted November 5, 2008 Hi, folks, Thanks for the improved compass - I've installed it and it works like a charm. Do you know whether or not the instructions for its installation are strictly finmod specific, or could this compass be installed in the same manner in other mods? Could these instructions be used install this compass OFP system-wide? Share this post Link to post Share on other sites
Pulverizer 1 Posted November 6, 2008 <about anims> Is it possible to make a walk animation with Binoculars up? I managed to get them faster with a tiny config change without server crash. Also made them so you can look through them and above them without putting them away like a scoped weapon, pretty sweet: http://img262.imageshack.us/my.php?....xt1.jpg We could make an animation pack for CiA, so everyone had the same stuff, with AT weapon running, lean, roll and all that. The occassional joiners would probably crash but whatever, lots of addons are mandatory anyway, might as well extend that to the anim pack. Share this post Link to post Share on other sites
sanctuary 19 Posted November 6, 2008 <about anims> Is it possible to make a walk animation with Binoculars up? I managed to get them faster with a tiny config change without server crash. Also made them so you can look through them and above them without putting them away like a scoped weapon, pretty sweet: http://img262.imageshack.us/my.php?....xt1.jpg We could make an animation pack for CiA, so everyone had the same stuff, with AT weapon running, lean, roll and all that. The occassional joiners would probably crash but whatever, lots of addons are mandatory anyway, might as well extend that to the anim pack. For my current OFP project and animations i have been able, thanks to some invaluable hints from Fab. (one of the genius coder behind WWIIEC) to get some new animation states working in the config : by example when you are jogging you have the weapon down, but if you press fire, you shoulder the weapon always while running, and if you press the turbo key once, you lower down again the weapon, or a way to have the AI running with 3 different kind of animations to have some visual variation... But i have not been able to implement walking with binocular in the config. To test various config ideas to circumvent my problem, i have made a test RTM in which the soldier walk forward with the binocular, so if you think you can implement it so it actually works, here is the .rtm i made so you can see if your modification work ingame : http://files.filefront.com/testbinoc2rar/;12268755;/fileinfo.html Share this post Link to post Share on other sites
Pulverizer 1 Posted November 6, 2008 Cool! Now I just gotta figure out how to stop : http://files.filefront.com/animavi/;12269363;/fileinfo.html ... and move sideways. Share this post Link to post Share on other sites